For a while, people wanted to see Darkari as a main attacker, with good support, and flexibility to many other decks such as Gardy decks and magmortar decks. So here it is, Please, make the deck, use it, and PLZ COMMENT... 2x Darkari Lv.X 2x Darkari (MD) 1x Honchkrow Lv.X 3x Honchkrow 4x Murkrow 2x :water:Weavile 3x Sneasel 2x Absol 4x Bebe's Search 4x Team Galactic's Mars 3x Roseanne's Research 2x Professor Oak's Visit 2x Potion 2x PlusPower 2x Switch 3x Night Maintenance ( I run 2 Time Space Distortion and 1 night maintenance, not everyone can afford it) 4x Special :dark: Energy 16x Basic :dark: Energy
I ran a similar deck to this, Same pokemon line but different trainer line and it took me Top 16 at regionals so yeah this is the setup for a good deck.:thumb:
the whole point of honchkrow level x is to allow the murkrow's to attack without energy. darkrai level x increases the usefulness of basic dark energies. aside from both being dark types i see no synergy in this deck. snowpoint temple is what honchkrow needs. hmm, if i had a tm attached to honchkrow level x, could a murkrow use that attack as well?
How do I repost??? and to the Darkari Honchkrow Synergy, Darkari can power honchkrow Lv.x up, 6 energy, faint attack can do 100 damage to any pokemon u like.
NO. Damage increase does not count for Benched Pokemon. Read Special Basic and Darkrai LV. X's Poke-Body. It say "Damage done to the Defending Pokemon."
why are you taking up slots with SWITCH when you can simply use MOONLIGHT STADIUM for a FREE RETREAT every turn ??? Plus Power ? 2 Potions ?
Oh, okay, but u still could use special dark energy for a maximum of 80, using weavile's shadow charge to get them.
Take out those switches, potins and 2 night maintenance, 3 is Way too many. Put in some warp points, they help to turn darkrai into x and get him out of there ASAP. Also 20 energies is overdoing it, take some out. Also add the usual helpful 2-2 claydol lines.