Pokémon TCG: Sword and Shield—Brilliant Stars

Firestarter!!!

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xgearsx

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k this is my first deck since coming back into the game after a looong break from it. when I played the blaziken firestarter deck was one of the top decks and I noticed I could put together a deck pretty close to it with magmortor so here it is.

x2 Magmortor LvX
x2 Magmortor
x4 Magmar
x3 Magby
x2 Typhlosion (firestarter)
x1 Quilava
x2 Cyndaquil
x3 skitty
x3 Delcatty (energy draw)

x4 Mr. Stones Project
x3 Holon Mentor
x3 Celios network
x2 Stevens Advice
x4 Rare Candy
x3 Switch

x3 Scramble Energy
x14 fire energy

its still two cards short and im not really sure what I should add for them yet im thinking some stadium but im not sure wich one would work best with the deck any sugestions would be awsome. heres how the deck works if you dont already know. its pretty simple you use delcattys energy draw to discard fire energys for lots of draw power then use typhlosios firestarter to get them back and attach to magmortor who is the main attacker. I put in the scramble energys just incase you get into a tight spot. if theres any other suporters that would work better in the deck than the ones I have lmk too cuz like I said havnt playd the game for quite a while now.
 
just some sugestions

-3 switch
-2 scramble
-3 Mr Stones

2 extra slots for more draw power
+3 Windstorms
+1 Night Maintenance
+1 Warp Point
+1 Stevens
+2 DRE

Windstorms are mandatory if you plan on using Delcatty.
I would also test 3-1 Magmortar/LVL x

Good Luck
 
First the suggestions:

POKEMON 21

x1 Magmortor LvX
x3 Magmortor
x3 Magmar
x3 Magby
x2 Tyhplosion MT
x1 Quilava
x2 Cyndaquil
x3 skitty
x2 Delcatty (energy draw)
x1 Delcatty Ex

TRAINERS: 25

x4 TV Reporter (TVR)
x2 Team Galactic Wager (TGW)
x2 Mentor
x2 Castaway (Tom Hanks)
x3 Celio's Network
x4 Windstorm
x1 Time-Space Distortion (TSD)
x1 Night Maintenance
x4 Rare Candy
x2 Switch/ Warp Point

ENERGY 14

X4 Double Rainbow Energy (DRE)
x10 Fire

Now the explanation!

Wiht having Typhlosion in there, you don't really need as many Fire Energy in the deck and DRE can be attached to Magmar after Baby Evolution, so 4 dre definitely will help things along!! NTM once you Level Up, 90 is still nice for sniping and mid to late game, you will hav edrawn into Catty Ex by then so you can Upstream those nrg back and continue with the Sniping!
3-3-3-1 Is more consistant and Magrmortar is no slouch!! 80 for three with no draw back is nice!! Mentor can grab that combo of Magmar and then Magby and allow a discard of Fire to be Firestartered back to whatever your building!!

WINDSTORM is a must in here!! With Delcatty as your main draw engine, Cessaiton Crystal and Battle Frontier stop you in your tracks!
Speaking of which, you will stall out without more ACTUAL Draw! TVR gets you 3 then discard 1 so drop that Fire nrg you dont need so it can be Typhoed over!! Castaway IMHO is better than Stone's do ot you being able to setup your next turn with grabbing a Supporter (TVR, TGW) and Grab an Energy for Delcatty! TSD lets you get that Magmortar Lv X back wiht a flips or just shuffle back in with Night Maintenance!

you could
-2 TGW
+1 Mentor
+1 Steven's or choice of draw

Some people dont like TGW but it is disruptive, and as long as you get an nrg back, you can always Energy Draw!

GL to you and have FUN!!

~Fish~
 
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