and i commented those in this post:
http://pokegym.net/forums/showpost.php?p=2146766&postcount=60
you said that they only charge for prereleases. I said charge a little extra for prerleases. You never addressed that.
while shuffling may be a similar culprit it has a fully understood point that many players would want to do whether they had the choice or not. Chess clocks would only put another medium into the game that would frankly only annoy players by it's arbitrary insertion into the game.
i really have trouble believing you're serious on this one. You think it's more annoying to press a button for 15 seconds than it is to be slowplayed out of a win. You honestly think than people will quit this game because they have to spend 15 seconds pressing a button for every 20 minutes they play the game. The driving to the event, the shuffling, the signing of the match slip, the checking of the pairings, the random deck checks, the ordering of your deck for cut, etc, all added up are not enough to make anybody quit or get annoyed. But adding 15 seconds to that time will cause people to get so annoyed they will quit the game. It just doesn't add up to me.
if that were true then a game should be done within the normal time limit to begin with. Most slow deck match ups don't go to time because one sets-up first and then blocks the opponent. Also when did anyone bring up weather getting paired against a deck is a good or a bad thing? Also how is a pairing unfair? They're blind and random.
lojastical said that not all players using fast decks slowplay when they're up against a slow deck, and that it hurts a slow deck to only get half the time when paired against an opponent playing at a normal pace. So, suppose slow deck player a gets paired with fast deck player a, and slow deck player b gets paired with fast deck player b. Fast deck player a plays at a normal speed, and fast deck player b plays as slowly as possible. Both slow deck players got setup and had the game in control. Slow deck player a wins the game, slow deck player b gets slowplayed out of the win. It was unfair that one player won because his opponent finished their moves in a reasonable time frame, while the other player lost because their opponent did. Both slow deck players played equally well, yet one lost and the other won. How is that fair?
how is that possibly fair? I forget, so i get punished? Last time i checked people aren't penalized harshly when they forget to draw or take a prize unless it changes the game state.
it's not really a harsh punishment. It only even matters if the game goes to time. It's not like you get an automatic game loss for forgetting to press a button. Besides, i like to think pokemon players are smart enough to catch their mistake in a reasonable time frame 99.999% of the time. After all, how often does somebody lose because they forget to set prizes and don't remember to before searching their deck? Very, very rarely.
:lol:
No! What if i'm winning by a large margin and i run out of time, but my opponent hasn't? I lose? That isn't fair or reasonable. Before you try to refute, let me say that it has to be an all or nothing deal with these, and for that precise reason chess clocks would be doomed to fail in this fashion. Time should
only be an indicator to look at the primary win condition (prizes) to determine a winner (something chess lacks), not something that determines a winner based on who uses the most of it first.
half of the arguments you've used also work for the current system. What if i'm playing rossbox, and i have an absolutely godly setup, and nothing is stopping me from winning. Then time is called, and he's up by one prize after our +3 runs out. I lose. That isn't fair or reasonable, either.
@funnybear
saying players lose because they don't have clocks would be a horrendous rule, and would be in horrible taste.
i agree with this, which is why i again say that to's should provide the clocks.
let me reiterate again that pokemon
is not chess. Trying to implant what works in chess isn't going to guarantee success in another game. While the tcgo may use it, it has the ability to micromanage the match, and inhibit such actions as slowplay, but judges can't do that, and chess clocks would only offer a half-baked solution.
it most certainly is not guaranteed success, but it's not the guaranteed failure you act like it is.