Pokémon TCG: Sword and Shield—Brilliant Stars

Flyclops AKA Flygon/Dusknoir

Colts8729

New Member
Flyclops
By: Colts8729, and C-U elite.




And now for the actual article:
Dusknoir Flygon known as Flyclops is to me one of the best decks right now. It has pretty solid match-ups for a deck in the kind of format, runs pretty smoothly, has great synergy with each other, and isn’t as clunky as those others decks that run 2 different stage 2s.

The History:
Now this idea of running Dusknoir, a Snipe/Spread deck and Flygon, a Power hitter came to my friend and I one night while trying to figure out our deck for the up coming Cities. My friend kept telling me how good Dusknoir was and how fast and well it could set up. I kept telling him it was a good deck but could be countered many different ways. Finally we realized that Dusknoir just needed something to support it in its bad match ups and we both came up with Flygon. Flygon gives Dusknoir free retreat, another way to attack, time to set up, and a way around Unknown G (One of Dusknoirs biggest down fall.). Dusknoir in response gives Flygon another way to attack, draw power, and adds Dark Palm without having a 1-0-1 tech to fit into your deck. So at my house we built it, fixed it, and finished it. We did some big play testing that night against Mirror match, FlyLock, SpeedDrill, Palkia G Lock, and more. Flyclops always pulled out in the end against some of the greatest decks in the format today. That is why we think it is legit and a great play for a tournament of any level.


Article by: Luke Selig, and Damien Hardy
Title: FlyClops
Date: November 24, 2009
Latest set released: Platinum: Arceus
Current Format: DP-On


The Decklist:

Pokemon:27
3 Duskull SW-86
2 Duskclops SF-34
2 Dusknoir SF-1
1 Dusknoir DP-2
1 Dusknoir LV X SF-96
4 Trapinch SW-115
2 Vibrava RR-53
3 Flygon RR-05
1 Flygon LV X-105
2 Baltoy GE-60
2 Claydol GE-15
2 Spiritomb AR-32
2 Unown G GE-57

Trainers/Supporters/Stadiums:21
4 Rare Candy
1 Warp Point
1 Memory Berry
1 Luxury Ball
1 Premier Ball
2 Night Maintenance
3 Broken Time Space
4 Roseanne's Research
4 Bebe's Search




Energy:12
5 Psychic
1 Basic Dark
2 Fighting
4 Call Energy



The Individual Cards:

4 Trapinch SW-115

I use this Trapinch over the RR one, because it has two very disruptive attacks that are great, early and late game with memory berry. I have four Trapinch because it is a decent starter, which can cause your opponet to waste a energy attachment, Super Scoop Up, or Warp Point/Switch to get out of the active position. This is good late game when they are out of Scoop Ups, or Switches and you can just deck them out via Sand Tomb. Great little card.

2 Vibrava RR-53

This is Vibrava, nothing special. Energy Typhoon is good late game vs. Kingdra, or any deck that runs a high number of Energy Cards. Like I said, nothing special. Moving on.

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Alright, now we are getting to the main attackers in this deck. Flygon is great in FlyClops, because it can help Dusknoir in alot of ways. One way is when your Dusknoir X dies you just send this up, and when they have to stop the bleeding from Dusknoir X's spread, they replace it with a stadium of their own. Big mistake, next turn you can Sand Wall, and have a free turn of Immunity, followed up by a Power Swing next turn can kill almost anything in the format. Note that Dusknoir X goes back to your hand and you can rinse and repeat this process. Another way is that it gives Dusknoir free retreat, this was a problem in a normal Dusknoir deck, because you wanted to have Moonlight Stadium in play. Which means you can't have Dusknoir X as a stadium. Flygon fixes this problem with ease, free retreat and punishing you for getting rid of Dusknoir X. The last way it helps is Power Swing. This is a hard hitting attack that most Dusknoir decks, don't have. It has perfect synergy with Dusknoir and the deck itself.

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This is the star of the deck. Flygon X is good, because it makes your opponet rethink playing down their LV X. This could be game changing. Also the Poke Body is very good. If you are discarding cards while they are taking 10 damage all around the board. That can win games, it isn't as crucial to a game as the main attackers are but it is still a great card to have in play. The HP boost is great, so you can live longer thus continuing the mill. The downside is that it gets Extremed Attacked by other Flygon X's, and has a 2x Resistance to colorless. If you are playing a colorless deck switch to Dusknoir X and let them hit you through your resistance.

3 Duskull SW-86

This card is probably your least preferred starter to Unown G, and Baltoy. I chose this Duskull only for Reaper Cloth. Reaper Cloth helps you get that quick evolution, needed for Power Swing, it has a ok attack but I suggest using it only if you are desperate. I would rather attach a Call Energy and get 2 Basic Pokemon on the bench.

2 Duskclops SF-34

This card isn't great, and really if thing are going well, you should never ever attack with it or have it active, unless it is underneath Dusknoir.

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This is the other main attacker of FlyClops. It has a great Snipe attack and Night Spin beats a handful of decks by itself. It helps against Gyarados, Kingdra, Beedrill, and other decks that rely on low energy attacks. It has a weakness to Dark but Dark pokemon aren't really popular, the ones I can think of are Tyranitar, and anything that has Weavile SW in it. Resistance to colorless helps against anything that Flygon is weak to. It completes Flygon perfectly and has great synergy. It basically hits anything Flygon can't.
This is also an important card to the deck for this reason. Your main attacker has built in draw power, with Shadow Command. The reason FGD works is the same reason this works. They both have built in draw-power, I can almost assure you that this deck would be a fail if Dusknoir didn't have that built in draw power.
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This card really isn't supposed to be a suprise in this deck because once they see the Stormfront Dusknoir they will automatically keep their bench to 3 if possible. So get it out ASAP against certain matchups, or whenever you have the time in other games. This is a game changing card along with Warp Point. Forcing your opponet to switch their main attacker to the bench, and you can just Dark Palm away their main attacker leaving them with whatver they sent up. As for you you should have free retreat all around the board.

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This is the second LV X in the deck, and has a great spread Poke Power. Put this onto Dusknoir #1 from Stormfront but play it wisely, this card has boosted HP thus allowing you to Damage Even more, which draws you more cards, and allows for a greater snipe attack. If this gets into play as a stadium card your opponet can either chose to take the spread, or get rid of it, allowing you to Sand Wall with Flygon for a free turn of immunity. It again is a great play in this deck, because it causes your opponet to think more about if they even want to kill it.

2 Baltoy GE-60

You need this card, to get Claydol into play. That is about it, but it has a decent first attack for when you are completely stuck but that is about it.

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This is Claydol, you might have seen him before. It has probably the best Poke Power in the game as of now. Allowing you to refresh your hand at will per turn, Claydol is a nessecity in most Stage 2 decks including ours. Flyclops.

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Ok here is Spiritomb, probably one of the most awaited cards in Arceus, next to Expert Belt. It help you get out your evolutions needed for Power Swing. Also it helps against so many matchups it isn't even funny. Beedrill, SP, any Stage 2, are just some of the decks that get hurt by Spiritomb. It has a attack for 10 damage which can be useful at times. 40 damage to a Gengar, without worrying about Fainting Spell, yes please. It is most definitly your preferred starter in this deck, if you don't get it out turn 1 find a way. It is sooooooo good.

2 Unown G GE-57

This is your protection against Gengar, Flygon, and Special Conditions which can shut off your powers. It has become a staple in most competitive decks and there is no difference here.

The Energy

4 Call Energy- Is mainly used to get basic pokemon, and protect you from donks. It is in a Stage 2 deck, with colorless attackers, it is a must.
5 Psychic Energy- Used to attack and give Dusknoir free retreat.
2 Fighting Energy- Used to use Trapinch's Sand Tomb to try and mill your opponet, also gives Claydol free retreat.
1 Darkness Enrgy- Used to give Spiritomb a way to get out of its own lock without wasting an energy attachment. Also can be used on Spiritomb itself to deal a decent 40 damage to a Gengar, and be a dummy for Fainting Spell.

The Rest


4 Rare Candy: Used to get out Dusknoir and Flygon quickly, note you can't use this when you have Spiritomb active due to Keystone Seal.
1 Warp Point: Used in combination with Dusknoir DP sending a pokemon to their bench and if they have 3 or more you can send their most powerful attacker back into the deck. Since all of your pokemon should have free retreat it is a great play.
2 Night Maintenance: Used to get back your knocked out pokemon, thats it.
1 Premier Ball: Used to get Dusknoir or Flygon LV X from the discard pile or deck. Use it wisely.
1 Luxury Ball: Used in every deck to get a pokemon of choice excluding LV X.
1 Memory Berry Used only on Flygon with a fighting energy attached to try to deck your opponet out.
3 Broken Time Space: Used to get quick evolutions needed to boost Power Swing, If you are playing a Flygon deck, force them to put it out first so you get the turn of immunity.
4 Bebe's Search: Used in any and all Stage 2 decks, for 1 porpose only to get pokemon.
4 Roseanne's Research Used in all deck period. To get your basic pokemon or energy. You would be a fool not to put this in here.


The Strategy:

To be honest, there isn't really a set strategy, it depends on what you are playing against. 1 Thing is for sure, you want to start with Spiritomb and build up your bench. Try to get the Dark Palm Dusknoir out if you are playing a deck that needs a large bench to be succesfull. Dusknoir #1 should be your primary attacker against Gengar, and other Fragile decks. Flygon takes care of SP's, and other Flygon's. Night Spin is effective against decks that have low energy attacks like Kingdra, Beedrill, and Gyarados for example. Also Dusknoir X is near useless against decks that run Nidoqueen. Flygon LV X is great against those decks with huge retreat and you can use the Memory Berry to bring up a pokemon with a large retreat cost, like Claydol. The use Trapinch's Sand Tomb and you have 8 turns of peace and discard. Put Unown G on Claydol and Dusknoir when approiate. That is just some of the options you have. The thing I love about this deck is that it needs skill and you need to have smarts. It also has very little luck. I don't think there is a single flip involved in this deck expect for the very begining of the game. Overall this deck counters and beats nearly all of the meta-game. In MY opinon this is an extremely strong play for Cities or upcoming tournaments.



The Matchups:


Favorable: You should win with no problem. Don't misplay and this game is yours.
Slightly Favorable: You have the advantage someway or another, but not quite as easy as your "Favorable" matchups.
Even: Best player wins.
Slightly Unfavorable: They have the advantage but you have a chance to pull the win out occasionally.
Unfavorable: You are at a severe disadvange only luck can save you.


Gyarados Slightly FavorableAgainst the new favorite Gyarados deck you MUST get out Dusknoir with 3 energies. Night spin will kill this deck. Sure maybe they run some Cyclone but they cant keep that up forever. When they Cyclone you just bring up a Flygon take the damage and then retreat into Dusknoir again and repeat. See how simple this match up is. You could drag up their Regice and mill them but that might be hard to do because you only run 1 Berry and they run Warp Point/Switch. Just stick to Night Spin!

Speedrill-FavorableThis is like Gyarados but they can attach 3 energies to attack, so what you can do is hit them twice with Night Spin then bring up S-Tomb and hit for the last 10 and put them under a lock so they can’t play half their deck. Dark Palm is a key Card in this match-up and as we all know Flygon can OHKO and Bee and leave them suffering by milling their deck.

Gengar-EvenShadow room will hurt this deck but keep trainers, supporters, and stadiums out of your hand and you will win. One way to avoid the fainting spell flip is attacking with your S-tomb and hit them for 40 with 1 energy and avoid losing something important on fainting spell. This match-up shouldn’t be to hard for good Flygon player and should quite easy. Gengar isn’t as popular anymore as it once was. But it is still a threat.

AMU-FavorableAMU is a deck that rarely sees play but when it does it makes an impact. All you have to do is storm with Flygon X Extreme attack the Xs and snipe what you can. Milling is a very good option with this deck as AMU relies on some main cards to win the game and discarding those cards can take a toll on this deck.

Salamence-Even
This deck is a threat to a normal Flygon deck but it is a bit easier when you add Dusknoir. Their delcattys are fragile to the spread of Dusknoir X and Dusknoirs snipe is deadly to this deck. Otherwise keep a Flygon on the bench to sweep the Salamence when needed. Don’t know how affective Dark Palm is in this match-up.

Tangrowth-FavorableThis card Is just a big TANK. Just take it out with extreme attack and if they run landmine just hit that. Get their Secptile out of the way and they will be stuck. Dark Palm whatever seems to be a threat and tank with Flygon.

SP's-Slightly FavorableTo sum this article up I will put SPs into one group. Flygon seems to take this match-up well because Power swing can OHKO and SP and Extreme Attack takes care of the rest. While Flygon Goes through the Active you can switch in Dusknoir to take out the bench.

FLYGON: These decks will be your toughest match-ups because they can hit you for weakness, but you can hit them right back and sometimes get weakness on both of their attackers. While Dusknoir has resistance against Flygon and the LV X can survive a Extreme attack he is going to be your biggest weapon most of the time. Flygon is like your revenge killer but you have to be careful because they can OHKO you right back.

Dark Flygon-Unfavorable
This Match-up is one of your hardest games you will ever play with Flyclops. You must get out your dark palm, only attack you Dusknoir if needed and try to take out Flygons as fast as possible. The have weakness both ways against you, they don’t need the Lv. X for the deck to work, they can avoid your dark Palm most out the time, and they set up a little faster. This will be one of those close games but you can pull off the win every time.

FGD- Even

FDG seems to be a new favorite deck because of the many things it can do but it can’t do everything. This deck again doesn’t need the Xs to win the game, is a little easier then Dark Flygon but not at all a game to sit back and take your sweet time. If they can get going it will be just as tough as Dark Flygon. As you have Dark Palm so do they but you have the upper advantage in this Dark Palm fight because they run a 1-0-1 Dark Palm while you run a 3-2-1 Dark Palm. So the chances of you winning that war are pretty good but what about the war up front. Well since their Flygon is weak to yours and since Gardevoir is weak to your Dusknoir it shouldn’t be to hard until the put a power lock on you. It wont affect you to much because by the time they get 3 energies on Gardevoir you should have 3+ on any of your Pokemon as Flygon can OHKO a Gardevoir with a full bench, and Dusknoir hits for weakness.

Mirror- Even
So most of the mirror matches come down to luck but this one you will need skill to win. Why? Because you have so many choices to make and one little mistake could cost you this game. The first misplay would be who to power up Flygon or Dusknoir? The Second Choice would be your bench space. I have found out that with your own Dark Palm you can not let their Dark Palm mess with you. Just play out you bench but always have a Dark Palm on the bench. I found Dusknoir SF to be your best friend in the game and have Flygon as a sweeper. This game is a test of skill.

Flychamp-Slightly FavorableFlychamp saw a lot of play at worlds but after that quickly died down. With this deck you always have to worry about the donk of course but after T1 it should be smooth from there. This Deck again doesn’t need Machamp LV X and Flygon LV X to win games for them but you have double weakness again. Machamp shouldn’t see a lot of play in this game but when he does you can just night spin for 80 and Machamp can’t do anything beside rage and if he rages you pretty much have this game. Just take out 4 of his energies in a deck that takes a lot of them to attack with, and you will see them wasting NM on energies. Yet again use Flygon as you broom and sweep with him. Dark Palm should hurt them a lot in this game so get him out.

FlyLock-EvenWith Flylock seeing a lot of play its important that you don’t attach you Unknown Gs right a way because they will bring up something with Palkia and sand tomb it until it dies and just mill you right out of the game. Be sure to get Palkia out of the way fast with Damage even or Extreme attack. Dark Palm will hurt this deck greatly forcing them to think weather they want to play Palkia or not. Unlike other Flygon decks this one relies on Palkia LV X and Flygon LV X to win the game so just sit with a fully power Flygon on the bench and you should be fine.


Techs to Consider


These are some techs you can put into FlyClops to improve your bad matchups. Or tech against your meta-game. I have provided you with a couple of strong choices on cards that can be helpful in certain situations.

Exploud SV: Flygon decks. The problem I have found with this is that it can get locked for a long time by FlyTrap and you don't have a way to retreat it usually.

3 Spiritomb: This is a way to insure that you have a greater chance of starting with this card. Not a bad idea but I have found that it is almost equally good to mess with your opponets set-up with Trapinch SW.

Cynthia's Feelings: Again not a bad idea, but in my opinon it is better to use a Bebe's Search or Roseanne's Research after one of your pokemon dies.

Mewtwo LV X: Has its upsides and downsides. Some of the upsides are that it stops SP's in their tracks. Truth is that Flygon handles SP's well, is useless against any other deck besides SP's, and takes damage away from Power Swing. I think the downsides outweigh the upsides.

Palkia LV X: Palkia LV X is used for the lock ability. In our list we only run 1 memory berry so I don't think it is completely worth it. Also Gengar can use Shadow Room on it if you don't have an Unown G on it.

Upper Energy: You could use this is you wanted but I chose not to for the simple reason that Dusknoir can't use it. If Dusknoir's atack costed 2 colorless, it would be the play.

TS-2 Devoluter: Helps against the Gengar matchup and cause your opponet to butn through their Rare Candies, causing them to play down BTS late game if they want to match your speed. Leading to you using sand wall. Not a bad idea.

Ditto LA: It has a nice little poke body which essentially lets you copy your opponet. This means that you can use Gengar's Shadow Room, basically another Flygon, and the list goes on.

2 Warp Points: In combination with Dusknoir DP this is a brutal combo, it also helps you get out of the active spot if you don't like what situation your in. Not a bad idea.

Azelf LA: Used to look at your prize cards, and pull pokemon out of them. We have found it not to be worth the Bench Space and have better things to do with the bench.

Nidoqueen RR: Nice card to have against Kingdra and low output decks. But in the end it can get inviting trapped, and locked into place forever due to Maternal Comfort. It also takes damage off of Dusknoir SF reducing your snipe attack.

Manectric PL: This card protects your bench, allowing your benched LV X's not to be Extremed Attacked by other Flygon LV X's. It is a good idea but unfortunately doesn't stop damage counters.

In Conclusion.....


Thanks alot for reading this article. I can't wait to read (most of) your posts. I would like to thank bullados, C-U elite, and anyone else who helped us playtest our decks. Also I hope everyone who read this article learned something new, and I hope some of you will try this deck out. It doesn't sound all that good, but trust me it is.

Thanks alot,

Luke
 
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I'm not a big fan of decks like this (with 2 stage 2 lines),but I must admit you have a well constructed list and an excellent report to back it,very informative. Coming from someone who played AMU at states and regionals last season and had great success with it,you simply kill the Uxie X when it's benched and they are stuck more often then not. Flygon X and now Gengar X have basically made AMU useless in this format. Best of luck at cities! :)
-spaz
 
Agreed, Flygon's good but we don't need 10 Flygon articles. Not everything that plays Flygon is gold ;)

This however is one of the better ones. Very few Flygon decks can use a beefy stage 2 that also draws cards...Gardy is the only other variant I can think of.
 
The matchups seem to be theorymon'd rather than tested. Just because this deck is powerful and has options late game, doesn't mean it can't be outsped early game. You have every matchup in your favour, aside from from one. AMU is practically an Auto Win, since you can Extreme Attack and 1HKO them. They can also 1HKO you, and I'd find it easier to replace an AMU Lv X then a Stage 2 Lv X with 3 energy. SP matchup - Garchomp C Lv X 1HKOs you and is easier and quicker to get in place then a stage 2 lv x with 3 energy.This deck will take a while to set up, which isn't easy through a blitz of bench disruption and Power Sprays.

You're also saying Night Spin slows them down to 3 energy - you have to charge up the same amount to use that attack for just 50 damage. You're relying on 3 energy attacks which is pretty slow in this format.

I definately like the deck and list, but the matchups seem really biased - sorry. Maybe you can prove me wrong on Redshark, I'd be happy to test them?
 
When I put this deck together and tested few of your match ups I realized it being too vulnerable against Luxray GL/Garchomp C and Gengar variants with Relicanth SV teched. Luxray X Bright Looks your little ones and Garchomp X snipes your Flygon without problems. Spiritomb isn't always the answer even if it slows them down turn or two.
Gengar's snipe is really a problem, which you're going to solve with Guard. Then they snipe with Relicanth, so the problem is still there. Actually it might have gone worse.

You're also referring to use Roseanne's or Bebe's over the Cynthia's. Your deck has 27 pokemon, and you're assuming you're never getting dead draw without those searching supporters. In my testing, I had dead draw almost every game in some really urgent situations. The one's I needed weren't pokemon, for example Rare Candy or Night Maintenance.
 
I was enjoying this article until I got to the match ups.

The only unfavourable match up is Dark Flygon? Really? Even then you can apparently 'pull off the win every time'

ALL SP decks are dismissed with the line

Flygon seems to take this match-up well because Power swing can OHKO and SP and Extreme Attack takes care of the rest

What kind of logic is that? By that reasoning AMU is BDIF because Mesprit LV X can OHKO everything.

You don't think that Dialga G decks, Palkia Lock, and BlazeRay are different enough from each other to be worth looking at seperately?

Also most Salamence decks don't bother with Delcatty, and if you tested the match up, surely you would KNOW whether or not Dark Palm was effective?

It's a shame cos this section really let the article down. I don't feel like any match ups were tested very well, and that makes me question all of the theory and practice behind the deck.
 
I will agree the match-ups are LITTLE in our favor but I have tested it and before you go talking about the deck and how it loses to SP and that stuff test the match-up at the least.
You talk about how slow it is but this deck draws into energy enery turn by cosmic roseannes and shadow command.
I have played 2 Cities with this deck and have lost only 3 matches with it. 2 Coming to a gengar and 1 to EXACT Mirror.
The 1st gengar i Would have one but the last prise(which i didnt take) was my only dark energy and i lost a fully powerd Flygon X to Fainting spell and had the S-tomb in my hand and could have knock him out with that at the time.
The second on I just couldnt draw into anything(Come every deck has a game like this.)
the Mirror I would have deckdeck him the next turn but time was called.
My wins came agianst a
Blaziken/Blaziken/LuxrayGL,(SP
Scizor Cherrim(A FAST DECK)
LUXCHOMP(THe deck that "kills this one)
MAgmortar
Flytrap.
I played other just cant think of them right now.

Thank you for the support guys!
 
I'm sorry but the matchups are god awful. Gyarados can do pretty well on the fact that they can sableye duskull's early game, then cyclone and luxray late game. How does flygon deck out lose to this? They don't need palkia that much, just memory berry. Dusknoir becomes a stadium which they can sand wall for more stall. Salamence is closer than 60-40, the fact that they can easily kill a flygon for 2 prizes hurts you pretty bad. Also how can you clump all the SP decks together?
 
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Alright so
Spazcrackers: Thanks man glad you enjoyed it.
MrDraz: Seems like so but I am convinced that this is one of THE best Flygon Varients.
nnaann: Don't want to sound cocky but I will play you on redshark when ever you want.
Swell: If you play the deck correctly you should have a Dusknoir SF and a Claydol out, there fore you should never "dead" draw.
babymario: Acctually I didn't write the matchups. Sorry
gashmoigidy: Yes some are bad, but most are very accurate.
 
D&L, the "dead draws" that Swell is talking about are in the first two turns of the game. How often does the deck have a dead opening hand? What's the longest you've seen it take to set itself up? The shortest?
 
No I played in a CC recently and got 2nd with FlyClops, of course losing to Ben Moskow, with Dark Flygon and he was a worlds top 16 competitor last year...so I beat everything else including C-U elite with the exact same deck. So I think it works, and everyone who is doubting it should honestly try it out, or play me on redshark...

Also about the dead draw, the fastest I have gotten set up completely (SF Dusknoir Flygon X Claydol, Claydol, Dp Dusknori is turn 4. And I haven't gotten any dead draws usually Idon't rely on top decks.
 
Just so this is clear... the FP Deck Articles are produced off of Deck Lists Submitted. Since Flygon did so well at Battle Roads, this was the main deck submitted. Finding the one with the best variations and most complete lists, startegies and information is what is produced.

Please, submit other viable Deck Articles or Helpful Articles at any time! Reference the Palkia Lock Article for a Fantastic template!!

Thanks again for Flygon Dusknoir!! It gives new players more insight on how to use multiple Pokemon together in different variations and also provides insight to MetaGame areas as so many different FLygon Lists have been submitted!

Enjoy!!
 
I'll also chime in with some advice to the would-be article submitters - colts and elite included:

Don't spout off random numbers as "match-up" percentiles. These "80/20" and "90/10" counts are absolutely absurd, because that essentially equates to "auto win" when you account for list builds and player skill difference.

I especially find "80/20 VS SP" to be absurd because A) the collaborators fail to recognize how vastly different SP builds can be, and B) Garchomp C LV.X tears this thing apart.

Excellent article, and very intriguing rogue deck, but I can't say I'm impressed with the throwing around of numbers.
 

The Matchups:


Gyarados 90/10 “Flyclops”Against the new favorite Gyarados deck you MUST get out Dusknoir with 3 energies. Night spin will kill this deck. Sure maybe they run some Cyclone but they cant keep that up forever. When they Cyclone you just bring up a Flygon take the damage and then retreat into Dusknoir again and repeat. See how simple this match up is. You could drag up their Regice and mill them but that might be hard to do because you only run 1 Berry and they run Warp Point/Switch. Just stick to Night Spin!

They'll just take a lead and then stall you out, they have Sableye to draw prices before you even get started, they can get prices from cyclone, from Palkia (if they run it / or Luxray if they run it). Then they just wait while you slowspin to timeout...

Speedrill-80/20 “Flyclops”This is like Gyarados but they can attach 3 energies to attack, so what you can do is hit them twice with Night Spin then bring up S-Tomb and hit for the last 10 and put them under a lock so they can’t play half their deck. Dark Palm is a key Card in this match-up and as we all know Flygon can OHKO and Bee and leave them suffering by milling their deck.


You expect Flygons to seriously EVER ohko bees? 5 Evolutions?! Didnt you just talk about koing them with tomb? They can also just use Palmer because EVERYONE uses tombstall tactics? And by the time you have Spinnoir up they can easily build a Bee with 3 NRGs. What if they drag up your Noir with Luxray and KO it before its ready?

Gengar-70/30 “Flyclops”Shadow room will hurt this deck but keep trainers, supporters, and stadiums out of your hand and you will win. One way to avoid the fainting spell flip is attacking with your S-tomb and hit them for 40 with 1 energy and avoid losing something important on fainting spell. This match-up shouldn’t be to hard for good Flygon player and should quite easy. Gengar isn’t as popular anymore as it once was. But it is still a threat.

They can G up the Gengars, Hit&Run with Cursegar against anything you G up, and if they Level Up their SF Gengar you can forget about yout tombkills. Even then its ONE tomb you have... You also cant deck them anymore since Gengar X gets rid of you Gon and they finally have a real source of damage

AMU-90/10 “Flyclops”AMU is a deck that rarely sees play but when it does it makes an impact. All you have to do is storm with Flygon X Extreme attack the Xs and snipe what you can. Milling is a very good option with this deck as AMU relies on some main cards to win the game and discarding those cards can take a toll on this deck.


It should be easy but its never a 90/10. Mesprit Lock alone should take care of that. What about them having 2 of each Pixi and a Switch?

Salamence-60/40 “Flyclops”
This deck is a threat to a normal Flygon deck but it is a bit easier when you add Dusknoir. Their delcattys are fragile to the spread of Dusknoir X and Dusknoirs snipe is deadly to this deck. Otherwise keep a Flygon on the bench to sweep the Salamence when needed. Don’t know how affective Dark Palm is in this match-up.

Dark Üalm wins this, lol... Agree that its probably a good matchup since you can use Dusknoir and keep Flygon for backup OHKOs. Still they have the SF Salamence which is just way faster then your deck. And remember what Delcatty can do to your Gons...

Tangrowth-80/20 “Flyclops”This card Is just a big TANK. Just take it out with extreme attack and if they run landmine just hit that. Get their Secptile out of the way and they will be stuck. Dark Palm whatever seems to be a threat and tank with Flygon.

How about they just dont level up unless they can OHKO a gon / are about to die anyway? How do you get rid of their Sceptile if they arent completly stupid? A good player will NEVER let you use Dark Palm...

SPs-80/20 “Flyclops”To sum this article up I will put SPs into one group. Flygon seems to take this match-up well because Power swing can OHKO and SP and Extreme Attack takes care of the rest. While Flygon Goes through the Active you can switch in Dusknoir to take out the bench.

Power Swing OHKOing SPs ? 110 DMG ? Under Power lock while your Dols get locked/dragged, Chomp can OHKO your Gons if you even get them up etc? 80/20? ! 30% you wont even be able to play...

FLYGON: These decks will be your toughest match-ups because they can hit you for weakness, but you can hit them right back and sometimes get weakness on both of their attackers. While Dusknoir has resistance against Flygon and the LV X can survive a Extreme attack he is going to be your biggest weapon most of the time. Flygon is like your revenge killer but you have to be careful because they can OHKO you right back.

agree


FGD- 70/30 “Flyclops”

FDG seems to be a new favorite deck because of the many things it can do but it can’t do everything. This deck again doesn’t need the Xs to win the game, is a little easier then Dark Flygon but not at all a game to sit back and take your sweet time. If they can get going it will be just as tough as Dark Flygon. As you have Dark Palm so do they but you have the upper advantage in this Dark Palm fight because they run a 1-0-1 Dark Palm while you run a 3-2-1 Dark Palm. So the chances of you winning that war are pretty good but what about the war up front. Well since their Flygon is weak to yours and since Gardevoir is weak to your Dusknoir it shouldn’t be to hard until the put a power lock on you. It wont affect you to much because by the time they get 3 energies on Gardevoir you should have 3+ on any of your Pokemon as Flygon can OHKO a Gardevoir with a full bench, and Dusknoir hits for weakness.

A full bench? RU serious? They have Gardevoir to pump out Noir again and again. They have Gallade which will send your first whatever to the grave, at least loosing 2 NRGs. Dusknoir hitting weakness is pointless since is stll just a 2hko. And Flygon can OHKO back and forth. I have no idea how this plays out but your desciption of the matchup is ridiculus.



Mirror- 50/50 “Both”
So most of the mirror matches come down to luck but this one you will need skill to win. Why? Because you have so many choices to make and one little mistake could cost you this game. The first misplay would be who to power up Flygon or Dusknoir? The Second Choice would be your bench space. I have found out that with your own Dark Palm you can not let their Dark Palm mess with you. Just play out you bench but always have a Dark Palm on the bench. I found Dusknoir SF to be your best friend in the game and have Flygon as a sweeper. This game is a test of skill.

Flychamp-70/30 “Flyclops”Flychamp saw a lot of play at worlds but after that quickly died down. With this deck you always have to worry about the donk of course but after T1 it should be smooth from there. This Deck again doesn’t need Machamp LV X and Flygon LV X to win games for them but you have double weakness again. Machamp shouldn’t see a lot of play in this game but when he does you can just night spin for 80 and Machamp can’t do anything beside rage and if he rages you pretty much have this game. Just take out 4 of his energies in a deck that takes a lot of them to attack with, and you will see them wasting NM on energies. Yet again use Flygon as you broom and sweep with him. Dark Palm should hurt them a lot in this game so get him out.


Machamp is just way faster and can give you trouble because he can OHKO you for 2 NRGS and if you cant get another attacker up fast you cant even revenge ohko them. Price trade should be in their favor/equal

FlyLock-80/20 “Flyclops”With Flylock seeing a lot of play its important that you don’t attach you Unknown Gs right a way because they will bring up something with Palkia and sand tomb it until it dies and just mill you right out of the game. Be sure to get Palkia out of the way fast with Damage even or Extreme attack. Dark Palm will hurt this deck greatly forcing them to think weather they want to play Palkia or not. Unlike other Flygon decks this one relies on Palkia LV X and Flygon LV X to win the game so just sit with a fully power Flygon on the bench and you should be fine.

All of your Flygon opponents cann also abuse upper while you cant. When the game is just about trading prices this is a huge factor

Do you start all your games with a fully charged Dusknoir and 5 evolutions on your bench?
These matchups arent only wrong, they're ridiculus and this is coming from someone who likes this kind of deck...
Half your matchups involve ohkoing 110 pkmn with power spray or spinning against a 1 nrg attack deck and dark palming your opponent? Do you expect everyone to just slap down 5 pokemon and scoop the moment you spin against Kingdra?

This may sound harsh but these matchups just look like you just made them up...
 
Ok with the Match-ups you Gave us you are giving the the BotD and saying IF they arent under a spirit-Lock. How hard is it to get AMU set up under a trainer lock and a power lock hurts this set up but doesnt kill it becuse if you are under a power lock you can always get your Spiritomb out then just set up. Power Lock can only last so long.
and for SPs If you see a garchomp C go down you can retreat Flygon and Try and Snipe it with Dusknoir. For luxray Claydol has free retreat nost of the time and if the KO it you have Dusknoir to draw and supporter to get Claydol back out. And power Spray- If i Absoulty need to use a power i will retreat to Spiritomb and they cant use power spray.With the other you just have to test yourself. Me and my friend Stayed up until 3 in the morning just testing this deck. then we tested for a couple of hours the next day also.
And I will agree these are a bit in our favor but not by that much more.
Not being rude or anything but If you guys are so mad at the match-ups why dont you go write your own article like fish said and Post your match-ups because you know ALL of them.
 
I'll also chime in with some advice to the would-be article submitters - colts and elite included:

Don't spout off random numbers as "match-up" percentiles. These "80/20" and "90/10" counts are absolutely absurd, because that essentially equates to "auto win" when you account for list builds and player skill difference.

I especially find "80/20 VS SP" to be absurd because A) the collaborators fail to recognize how vastly different SP builds can be, and B) Garchomp C LV.X tears this thing apart.

Excellent article, and very intriguing rogue deck, but I can't say I'm impressed with the throwing around of numbers.

Thank you for the tips.
This helped me quite a bit for my article that I'm writing.
 
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