mozartrules
New Member
I just played in the NJ State Championship and did reasonably well (lost semi). The field was infested with Blaziken decks (not entirely surprising) with 6 of the top 8 decks, 3 of the top 4 and the top 2. I wanted to play something different, so I took the fossil deck that I have talked about in some other topics.
Pokemon (18)
3 Lileep (Influence)
3 Cradily
3 Amorith (Fast Evolution)
3 Armaldo
3 Omanyte
3 Omastar
Trainers (23)
4 Root Fossil
4 PETM
4 Switch
4 Desert Shaman
3 CopyCat
2 Crystal Shard
1 Town Volunteers
1 Wally's Training
Energy (19)
4 Multi
3 DRE
6 Fighting
3 Water
3 Grass
It is clear that you have to Mulligan until you get a Root Fossil and either a Lileep or a PETM/Wally (Wally is only there because I can't play 5 PETM). You the use Influence twice to fill the bench with Omanyte and Anorith and go from there (there are cases where you use the attack only once when using Cradily is beneficial).
Desert Shaman is partly anti-Oracle, partly an attempt to reduce the hand size after Mulligans (the deck mulligans an average of 2 times per game). Shard is important because Rayquaza has resistance to two of my guys (it worked great both against Ray and a Latias someone was playing?). Switch is partly because I have so high retreat, partly to be able to get benched Pokemon out using Cradily and then knock them out with one of the other attackers when the opponent has weakness.
DRE worked really well in this deck, I never had a situation where the -10 damage was important and the extra speed was beneficial. I should have played 4 with hindsight.
Town Volunteers was never useful and I would have preferred another Copycat, particulatly in the game where I was severely energy starved.
Playing Warp Point instead of Switch would have saved me in the last game of the smifinal, but I don't think that card is very compatible with Cradily.
It seemed that people in the NY area played more switch/warp point and less Rare Candy that the decks most often posted here. That was a pity since it was those two things I had planned on exposing more than anything. The decks still worked very well, being 2-2 against Blaziken and easily beating everything else.
Suggestions on how this deck could be improved (I will probably find something new for the Gyms though)?
Pokemon (18)
3 Lileep (Influence)
3 Cradily
3 Amorith (Fast Evolution)
3 Armaldo
3 Omanyte
3 Omastar
Trainers (23)
4 Root Fossil
4 PETM
4 Switch
4 Desert Shaman
3 CopyCat
2 Crystal Shard
1 Town Volunteers
1 Wally's Training
Energy (19)
4 Multi
3 DRE
6 Fighting
3 Water
3 Grass
It is clear that you have to Mulligan until you get a Root Fossil and either a Lileep or a PETM/Wally (Wally is only there because I can't play 5 PETM). You the use Influence twice to fill the bench with Omanyte and Anorith and go from there (there are cases where you use the attack only once when using Cradily is beneficial).
Desert Shaman is partly anti-Oracle, partly an attempt to reduce the hand size after Mulligans (the deck mulligans an average of 2 times per game). Shard is important because Rayquaza has resistance to two of my guys (it worked great both against Ray and a Latias someone was playing?). Switch is partly because I have so high retreat, partly to be able to get benched Pokemon out using Cradily and then knock them out with one of the other attackers when the opponent has weakness.
DRE worked really well in this deck, I never had a situation where the -10 damage was important and the extra speed was beneficial. I should have played 4 with hindsight.
Town Volunteers was never useful and I would have preferred another Copycat, particulatly in the game where I was severely energy starved.
Playing Warp Point instead of Switch would have saved me in the last game of the smifinal, but I don't think that card is very compatible with Cradily.
It seemed that people in the NY area played more switch/warp point and less Rare Candy that the decks most often posted here. That was a pity since it was those two things I had planned on exposing more than anything. The decks still worked very well, being 2-2 against Blaziken and easily beating everything else.
Suggestions on how this deck could be improved (I will probably find something new for the Gyms though)?