I played both decks this year and honestly in an evenly matched game G&G is much harder to play. Now against randomness Mags is harder because you always have to worry about running out of time. I think everyone has a different set of requirements for what they label "hard to play". For me it's about evaluating the field and deciding on a strategy along with the technical execution required to complete that plan. With Mags there is only like two major strategies and remembering to firestarter/energy draw. With G&G there are a plethora of options and details required to achieve those strategies. I've found that I misplayed much more with G&G, simply because of the amount of decisions I had to make every turn -- especially the mirror. Neither compares to Mynx or Absolutions or Jimmylutions, but compared to other decks out there I still think G&G is the hardest to play when you are playing a tight strategic game - not a turn 2 gallade beatdown against Blissey. BTW, my 10 year old picked up Magmorter much quicker as well - that doesn't mean he won games easier with it, but he did kind of auto pilot during games much more often. Perhaps that's the misunderstanding - Magmorter games are always so much hairer in swiss and even good matchups can be rather tight if your opponent plays a slow deliberate game. In top cut you can just sit back and know you are eventually going to win...
"hard to play" to me, is a mix of; difficulty of deck concept, difficulty of setup, difficulty of strategical planning, & Of Course tournament rules (time limits & such)...
yea... the G&G mirror is very tough.... whereas (excluding time limits) Magmorter is easier to play VS a G&G.
although... magmorter mirror matches are equally tough so IDK...
hmm.... yea good point.... i couldn't agree more:
against random decks in swiss, G&G is way easier to win with... frankly cuz Gallade has overpowered attacks that don't have many requirments, (prizes to flip are a limited resource, but they definitely aren't a requirement to USE the attack.. they're already in play)
its also pretty easy to get setup with G&G,
and Magmorter has a harder time with setup (and time limits).
but yea... in top cut, that's when G&G will have to fight the REAL decks, and misplays will hurt you.. and that's when Magmorter will do better (because it has higher strength potential than G&G)...
& like you said, if people play slow against Magmorter in Top Cut, it's most likely to your advantage, because eventually... you're prolly gonna win the long game, and if they slow play, the 2nd game won't have time to follow up.
well said my friend..
okeball: