Gallade, Dusknoir, Gardervoir, Claydol, and Cresselia

Discussion in 'Deck Help and Strategy' started by zthunderz2, Mar 13, 2008.

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  1. zthunderz2

    zthunderz2 New Member

    Cresselia lv x-1
    Rare candy-4
    Steven's advice-3
    Professor Oaks visit-3
    Celio's network-3
    Roseanne's research-2
    Professor Rowan-2
    Night maintenance-2
    Warp point-2
    Plus power-2
    Moonlight stadium-1
    Double rainbow energy-2
    Scramble energy-1
    The main strategy of the deck is to get prizes with Gallade, Cresselia, and Dusknoir. Dusknoir works really well with the double rainbow energy, and his dark palm is really useful. Cresselia can get two prizes with moon skip, and can move damage counters around. Gallade is just 100% player and can whoop the trash out of almost anything. Gardevoir and Claydol have powers that can be used for very good setup.
    any suggestions will be read
  2. Darkwalker

    Darkwalker New Member

    -1 Gallade--------------------+1 Gardevoir
    -1 Duskull--------------------+1 Gardevoir
    -1 Dusclops------------------+1 Celio's Network
    -1 Dusknoir-------------------+1 Rosanne's Research
    -1 Steven's Advice-----------+1 Windstorm
    -1 Professor Oak's Visit------+1 Windstorm
    -2 Prof Rowan-----------------+2 Team Galactic's Wager
    -2 Plus Power-----------------+2 Team Galactic's Wager
    -1 Moonlight Stadium---------+1 Lake Boundary or Strength Charm
    -3 Psychic--------------------+2 Double Rainbow Energy, +1 Gardevoir Lvl X
    -1 Fighting--------------------+1 Scramble

    People have come to realize that Gardevoir is the better overall attacker over Gallade, so I added in more Gardy and removed one Gallade. I slimmed down your Dusknoir line because it is a tech card, you will rarely if ever need 2 of them. Dusknoir is also a surprise card that you want to bring out with a Rare Candy out of nowhere for it's best effect. I beefed up your important search supporters (Roseanne's and Celio's) and made room for 4 Team Galactic's Wager to abuse Claydol to it's fullest. I also made room for a couple Windstorm to help you get rid of Crystal Beach and or Cessation Crystal or Unown G in tool form. Finally, I increased your DRE and Scramble, which a deck like this uses way too well.
  3. Flygon999

    Flygon999 New Member

    More Gardevoir's and less Dusknoirs.
  4. falcom4ever

    falcom4ever New Member

    I think that Cresselia is very hard to play against good players :/ it needs to many energies and his attack rarely can take two prizes.
  5. ~`Flygon`~

    ~`Flygon`~ New Member

    more Gardy,less Gallade since its not that good late game.

    4-2-3-1-2 Gardy/Gardy Lvx/Gallade
    2-2 Claydol GE
    1-0-1 Dusknoir or Cresselia/LvX

    putting both in isnt that good and kills consistancy.
  6. JandPDS

    JandPDS New Member

    Cresselia X is not there for its attack, it is there for its power, shady move from the bench, how can you not play it in a Psycic deck?
  7. falcom4ever

    falcom4ever New Member

    because I'm already playing gyara and blasty d as techs.

    gyara is good vs maggy and blasty d is usefull for mirrors.

    Am I wrong or there is better than cressy ? :confused:
  8. insanity

    insanity New Member

    I was more or less playing this deck today. However I found it far more consistant with the following lines

    2-2 Cresselia
    2-2 Claydol
    4/2/2/2/1 Gallade/Gardy Pk/Gardy sw

    Use GArdy Pk for nrg accel and move the dmg with cresselia. It was sweet! Claydol keeps the deck flowing sweetly
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