Gallantry *Article Included*

Discussion in 'Deck Help and Strategy' started by ShaunAndersen, Feb 28, 2008.

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  1. ShaunAndersen

    ShaunAndersen New Member

    Here is my Gallantry Deck. There is an article at the bottom.

    4-4-2-3 Gardevoir/Gallade
    1-1 Mismagius
    2 Cresselia

    4 Master Ball
    3 Plus Power
    3 Quick Ball
    3 Dusk Ball
    3 Dual Ball
    3 PETM
    3 Bebe's Search
    3 NM

    8 Physic
    7 Fighting
    3 Multi Energy


    Gallade is the core to the deck. The first attack, Sonic Blade, spanks away any Blissey or other high hp Pokemon. Even Flygon ex d, which Gallade has weakness to, can lose 100 hp and be sent back to the bench with this attack. However, when playing against fast T2 decks that have Pokemon with low hp, it is better to stick with the second attack. Psychic Cut is the epitome of a powerful attack. All it needs to work is it to be early in the game, so that you have most of your prizes left. You can either chose to flip over multiple prize cards at once, taking out a big attacker (although it may just be wiser to use sonic blade in this situation), or you can just smack their smaller Pokemon with a volley of 80 damage per turn. Although the consistency is lacking, Psychic Cut is a great attack with its ability to do massive damage early in the game. The psychic weakness of Gallade leaves him vulnerable to Flygon ex d or mirror matches that use Lake Boundary.

    Gardevoir SW is a great support of Gallade. With 20 less hp than its counterpart, Gardevoir is much weaker to direct hits. However, what it lacks in defense and power, it makes up in versatility. The poke-power, telepass, makes Gardevoir a great card to have on the bench in order to aid the setup. The added bonus of a second supporter card on that turn will increase your deck speed dramatically. Besides, the supporter card doesn’t even have to be yours, as it comes from your opponent’s discard pile. Gardevoir’s attack, called psychic lock, is also very good in certain situations. When you are playing against decks that use many poke-powers per turn, such as Hurricane and Inferncatty, this will destroy their deck strategy. Overall, Gardevoir is a great card to have with its setup potential and poke-power locking.
  2. Darkwalker

    Darkwalker New Member

    If you aren't going to use the typical energy line of 4 DRE, 2-3 Scramble, 2 Fighting and the rest Psychic, then at least put 4 Crystal Beach in to help counter all the other G&G decks that will. You also forgot Rare Candy, which is a staple in this deck.
  3. ShaunAndersen

    ShaunAndersen New Member

    I still need to get DRE
  4. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    without DRE and scramble... you can get around beach lock, but you'd be playing without BROKEN cards like scramble and DRE and thus lose most matches to decks with superior energy lines
  5. ShaunAndersen

    ShaunAndersen New Member

    I will try to get them.
  6. Prize_Card

    Prize_Card New Member

    Why do you run every search for trainers, but no draw power or disruption or recovery cards.. Youll never get energy. Take out cress unless you have the level x, in which case add in a pk gardivoir.. Switch that for another 1-1 line of mismagmis. And one last thing, you need rare candy!
  7. ShaunAndersen

    ShaunAndersen New Member

    I am still trying to get rare candy.
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