waynegg
CotD Editor<br>Forum Moderator
GAME OVER!
A Deck by Wayne Eggert
For MD-on Modified Format
This is a relatively new deck (which started here on the Gym) which is starting to see success from a few of the members of Team Hatter. Most notably, the success of Dart Pika's brother, known here as Pikamaster, where he went 5-1 in Swiss at his recent State Championships. It was mentioned on Hatter that an article should be written on the deck so it could be shared with the rest of the Pokemon community, so here ya go!
4 Jirachi
2 Palkia G
2 Palkia G LV.X
2 Dialga
2 Dialga LV.X
2 Drifloon
2 Drifblim
2 Uxie
1 Azelf
4 Pokemon Collector
4 Seeker
3 Level Max
3 Twins
3 VS Seeker
3 Warp Point
2 Bebe's Search
2 Bench Shield
2 Cynthia's Feelings
2 Research Record
1 Copycat
1 Luxury Ball
1 Pokemon Rescue
4 Double Colorless Energy
4 Rescue Energy
2 Upper Energy
Strategy
The whole strategy is to make your opponent run out of usable Pokemon. You accomplish this by completely locking your opponent for just one turn. Once the lock is in place, it doesn't matter what deck you're facing; the game is over! How do you establish such a lock? Quite simple really!
[gal=45535]Abuse Me Please![/gal]
When set up, your field should look like this, so keep it in mind while abusing Detour.
Active:
Jirachi
Bench:
Jirachi; Dialga LV.X, Dialga LV.X, Palkia G LV.X, Drifblim (with 3 Energy)
While a double Dialga LV.X isn't absolutely necessary, it is helpful.
[gal=42506]One, Two, Skip a Few![/gal]
Only once you have your Time Skip lock established with the two Seekers in hand and Jirachi active, proceed in this precise order- any deviation will cause you to come up empty:
1. If your opponent has more than three Pokemon on their bench, you have to get that number down. Palkia G LV.X does this job perfectly with its Poke Power Lost Cyclone, so use that Power now (it can be used before Time Skip as long as it doesn't force you to Lost Zone Pokemon crucial to the strategy; this is just the safest timing). You will have also likely used Lost Cyclone while building your bench to clear off any un-needed Pixies you may have used during the crux of your set up. Anyhow, now that you and your opponent are down to three Pokemon on the bench, you can sweep the board.
[gal=51037] We Don't Need No Stinking Benches![/gal]
2. With Jirachi active, play your first Seeker. It doesn't really matter much which of your Pokemon you pick up as long as it isn't your powered up Drifblim. Also, remember to place the basic you picked up back on the bench. Then, just Detour and pick the same Pokemon back up.
3. Your opponent draws and their turn ends.
4. All that's left now is starting your turn, benching that basic again, and dropping your other Seeker. Now your opponent will have no Pokemon left on their bench. Retreat Jirachi for free, promoting Drifblim.
[gal=50602] Balloons are Evil![/gal]
Finally, Take Away for the win!
Tech'd Out
There are many techs in this deck. In fact you could probably call EVERY card in it a tech! As I'm sure you noticed, nowhere am I advocating trying to take prizes here. I'm not even sure you can take prizes with it to be honest. As a result, you'll be playing from behind. Take advantage of that and exploit the crap out of Twins, Cynthia's Feelings, and Upper Energy! Getting any four cards or drawing 16 in one turn is boss!
The many utility cards keep you in the game and give you versatility. Level Max and Warp Point allow you to get all those LV.Xs out with speed which just shouldn't even be legal while VS Seeker allows the reusage of any of your previously played Supporters.
[gal=42338]Little, Yellow, Different![/gal]
Safety nets like Bench Shield, Pokemon Rescue, Azelf, and Dialga keep you rolling by protecting key Pokemon and give you what you need, when you need it even when what you need is in your discard pile or your prizes!
Match-Ups
This may be the first time ever that everyone on PokeGym will agree with this section!
Pull off the Lock- Win EVERY time regardless of the deck you're facing; fail to pull off the lock- Go down in flames!
In closing, this is a great deck no matter your skill level. For a beginning player it forces you to learn proper set up since a proper set up is the only way you can win. For those who are wishing to bring their game to the next level, it makes you think ahead of cause and effect while setting up. For the old hat, it's just a lot of fun. There's nothing quite like being in the middle of a game where your opponent thinks they are routing you and then all of a sudden see the dawning realization come across their face once you establish the lock!