-Gangplume-
Pokemon:27
4-3-3-1 Gengar SF LV.X
2-2-2 Vileplume UD
2-1 Uxie LA LV.X
1-1 Mightyena LA
4 Spiritomb AR
1 Azelf LA
1 Unown Q MD
Energy:12
4 Call Energy
7 Psychic Energy
1 Darkness Energy (Basic)
Trainers/Supporters/Stadiums:21
4 Pokemon Collector
4 Bebe's Search
3 Broken Time-Space
2 Rare Candy
2 Cyrus's Conspiracy
2 Looker's Investigation
1 Professor Elm's Training Method
1 Professor Oaks's New Theory
1 Palmer's Contribution
This deck works very well especially after the format change. On a lucky start, I can get fully set up on the 2nd or 3rd turn. On a not so lucky game, it's more like 3rd or 4th turn I should be attacking by.
The game plan:
The strategy is to hopefuly start with spiritomb, if not, search for one quickly with a call energy/pokemon collector. Set up with spiritomb and your supporters and start poltergeisting for massive damage, if all goes well you should have a gengar SF out as well as a vileplume UD (it's poke-body locks all trainers as long as its on the field. If you play it right, your opponent will not play a trainer card the entire game.
Since claydol is now gone, there is no way to get rid of the trainers in their hand anymore. So poltergeist will do a lot of damage. You should be getting a KO a turn, and when they finally knock out the gengar, they have to worry about fainting spell.
You can shadow room when necessary to do so. Gengar X is to counter Dialga G LV.X and various other LV.X cards.
Pokemon:27
4-3-3-1 Gengar SF LV.X
2-2-2 Vileplume UD
2-1 Uxie LA LV.X
1-1 Mightyena LA
4 Spiritomb AR
1 Azelf LA
1 Unown Q MD
Energy:12
4 Call Energy
7 Psychic Energy
1 Darkness Energy (Basic)
Trainers/Supporters/Stadiums:21
4 Pokemon Collector
4 Bebe's Search
3 Broken Time-Space
2 Rare Candy
2 Cyrus's Conspiracy
2 Looker's Investigation
1 Professor Elm's Training Method
1 Professor Oaks's New Theory
1 Palmer's Contribution
This deck works very well especially after the format change. On a lucky start, I can get fully set up on the 2nd or 3rd turn. On a not so lucky game, it's more like 3rd or 4th turn I should be attacking by.
The game plan:
The strategy is to hopefuly start with spiritomb, if not, search for one quickly with a call energy/pokemon collector. Set up with spiritomb and your supporters and start poltergeisting for massive damage, if all goes well you should have a gengar SF out as well as a vileplume UD (it's poke-body locks all trainers as long as its on the field. If you play it right, your opponent will not play a trainer card the entire game.
Since claydol is now gone, there is no way to get rid of the trainers in their hand anymore. So poltergeist will do a lot of damage. You should be getting a KO a turn, and when they finally knock out the gengar, they have to worry about fainting spell.
You can shadow room when necessary to do so. Gengar X is to counter Dialga G LV.X and various other LV.X cards.
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