Garchomp Deck

Discussion in 'Deck Help and Strategy' started by ShaunAndersen, Feb 19, 2008.

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  1. ShaunAndersen

    ShaunAndersen New Member

    4-2-4 Garchomp
    4 Smeargle
    3 Stantler

    3 Fighting Energy
    3 Physic Energy
    2 Lightning Energy
    2 Water Energy
    1 Grass Energy
    1 Fire Energy
    1 Metal Energy (Basic)
    1 Dark Energy (Basic)
    2 Boost Energy

    4 Rare Candy
    4 Plus Power
    3 Mr.Stones
    3 Prof. Oak's Visit
    3 Rosanne's Research
    2 TGW
    2 TV Reporter
    2 Night Maintenance
    2 Celio's Network
    1 TGM
    1 Bebe's Search

    *Use Garchomp's PokeBody to do tons of damage. Use Smeargle to get put needed energy. Stantlers get out needed supporters. Plus Power puts on more damage.

    Plans for this deck-
    1. Switch 1 Bebe with 1 Celio.
  2. Dendrobatida

    Dendrobatida New Member

    Castaway + str. charm is almost a must - not only does it grab you a necessary energy in many situations, but it also gets you closer to the 120- and 130-damage plateaus Garchomp must hit. Drop the Mr. Stones for Castaways and the wagers for Str. Charms.

    a 1-0-1 togekiss would do wonders for this.
  3. ryanvergel

    ryanvergel New Member

    I agree with Jake. Some kind of energy acceleration is key for Garchomp.

    Having only ONE attack, and that attack costing 3 energy is a real pain to have to manually attach. Even a 1/0/1 Togekiss, Sceptile (doesn't accelerate energy... but you can just play 8 grass and attach 1 grass and 1 other energy (whatever type you're hitting) instead of 3 per garchomp), Leafeon lvl X(when it's released), Raichu, anything.

    Have you heard of people's darkrai/weavile/garchomp decks? It combines both of the elements that you're lacking- higher damage output to reach the 130 plateau, and energy acceleration.
  4. Shadow Zangoose

    Shadow Zangoose New Member

    Sceptile's body only works on Grass Pokemon.
  5. Regis_Neo

    Regis_Neo Moderator many times must you post the same deck? This has to be what, the 6th time for the last few weeks...
  6. Rainbowgym

    Rainbowgym Active Member

    If you need a kind of energy acceleration try this idea.
    Get the Solrock in active position, with Lunatone in play you can discard an nrg, draw a card and attach (basic) nrg to a benched Garchomp.
    Works also really well with any deck who can use Fighting nrg.

    1 Claydol GE
    1 Baltoy GE
    4 Garchomp L66 MT
    3 Gabite L32 MT
    4 Gible L9 MT
    2 Lunatone GE
    4 Solrock GE

    2 Night Maintenance
    3 Switch
    4 TV Reporter
    2 Steven's Advice
    4 Celio's Network
    4 Roseanne's Research
    3 Rare Candy

    1 Grass Energy
    2 Lightning Energy
    2 Psychic Energy
    2 Water Energy
    12 Fighting Energy
  7. ShaunAndersen

    ShaunAndersen New Member

    Thanks for the help. Why Togekiss?
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