Pokémon TCG: Sword and Shield—Brilliant Stars

Garchomp SV and Great Ampharious?

Ghost spread

New Member
Do you think Garchomp SV's pokebody and Great Ampharious's pokebody go good together? Every time garchomp get's attacked the opponent has to take one energy off of the attacking pokemon and put it back into there hand, then with ampharious's pokebody whenever they attach an energy from there hand to one of there pokemon your opponent has to put 1 damage counter on that pokemon.
 
Do you think Garchomp SV's pokebody and Great Ampharious's pokebody go good together? Every time garchomp get's attacked the opponent has to take one energy off of the attacking pokemon and put it back into there hand, then with ampharious's pokebody whenever they attach an energy from there hand to one of there pokemon your opponent has to put 1 damage counter on that pokemon.

I love that combo!

It COULD even slow down Dialga G for a few turns before the LvX comes out.
And... it sets up OHKOs from main attackers that HAD to sit on the bench and get those energies on.

There are some drawbacks like NidoQueen and Garchomp C X ... but... every card has a counter card so.. there you go.

Nevertheless, thanks for sharing the idea with us!

2 Guru Points.
 
Cool! thank you. I'm teching in Blazikin FB for a Dialga G counter to.
EDIT: If i can find a way to fit it in my deck :/
 
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Do you think Garchomp SV's pokebody and Great Ampharious's pokebody go good together? Every time garchomp get's attacked the opponent has to take one energy off of the attacking pokemon and put it back into there hand, then with ampharious's pokebody whenever they attach an energy from there hand to one of there pokemon your opponent has to put 1 damage counter on that pokemon.

According to the current translation, it would appear Ampharos's Pokebody stacks, so having four Ampharos Prime on the bench would result to four damage counters for each energy the opponent attaches. If it can be set up fast enough, this would be capable of giving any Raindance decks a real scare. I had thought of this combo myself about a couple weeks ago and I just bought Garchomp Lv. x online on Friday to create this deck. I wonder how obvious the combo is, hopefully not too much.
 
I agree 100% I'm going to be honest and almost didn't post this because i didn't want someone to tell me how easily it could be counterd... but aperently it can't be as easly countered as i thought.
 
"Donkphan" makes Ampharos sweat bullets, since it so easy for the opponent to attach a fighting energy, perhaps an expert belt, and hit Ampharos for 160. Getting out Sunyshore gym or keeping Garchomp active will be one of the few ways to protect from the donk.

Double Colorless Energy makes this deck fly, as Garchomp SV can attack T1 with it and most Ampharos have :lightning::colorless::colorless: attack requirements. I'm thinking maybe putting in 2 Ampharos Prime, 1 Ampharos (PL), and 1 Ampharos (SW) would be the best way to go, as Ampharos Prime will deal damage with energy attachments, Ampharos (PL) will cut off PokePowers to affected pokemon, and Ampharos (SW) will stirke the bench to any pokemon with energy attached, further increasing their agony.

Garchomp Lv. X would most likely deal damage to the bench with its PokePower if a full health one can be sent out with Ampharos (PL) is in play, instantly shutting off Claydol from being used.
 
I was more going to use it as a tech but useing it as an attacker makes it sound even better. But i can't find a way to fit in a dialga G counter :(
 
Have you considered 1 MrMime or a GarchompLvlX just one may through your opponent off. Especially if you returned their energys then switch to mime, they'll recieve damage if they try to get energy. Not saying its worth it, but its something to consider.
 
I was more going to use it as a tech but useing it as an attacker makes it sound even better. But i can't find a way to fit in a dialga G counter :(

This deck could possibly make great use of PokeBlower/Pokemon Reversal. If the opponent sets a Diagla G down on their bench (or almost any pokemon for that matter), drag it out immediately and smack it with Garchomp's Speed Impact for 100-120 damage.
 
^Thank you! I couldn't think of any thing that wasn't a pokemon to be a dialga counter, and i never looked at the HG/SS cards (and im not a big fan of blowers).
 
Also, some of the top decks might change in the next format and if Dialga is affected, then you might not have to worry about a counter.
 
Do you think Garchomp SV's pokebody and Great Ampharious's pokebody go good together? Every time garchomp get's attacked the opponent has to take one energy off of the attacking pokemon and put it back into there hand, then with ampharious's pokebody whenever they attach an energy from there hand to one of there pokemon your opponent has to put 1 damage counter on that pokemon.

I doubt that would work because of the reliance on two stage two lines. With disruption so popular in this format, setting them up isn't an easy task. The deck would function much more efficiently if you chose one stage two and ran it on its own with a few techs.

Even if the 'combo' sets up, how is it effective? You added a stage two line for the sole purpose of an extra 10 damage? That doesn't seem to be worth the deck space, the bench space, or the time it would take to set up.
 
It's a good combo, but I'm not sure what the lines would look like. You can't go too heavy on the Amphy, or you'll get donphan donked too easily and it'll be tough to get out Chomp, but at the same time too few wouldn't be worth the space. Would it look like:

3-1-3-1 Chomp
2-1-2 Amphy

??
 
I doubt that would work because of the reliance on two stage two lines. With disruption so popular in this format, setting them up isn't an easy task. The deck would function much more efficiently if you chose one stage two and ran it on its own with a few techs.

Even if the 'combo' sets up, how is it effective? You added a stage two line for the sole purpose of an extra 10 damage? That doesn't seem to be worth the deck space, the bench space, or the time it would take to set up.

Why would you add one pokemon and 4 trainers for the sole purpose of 10 damage? (crobat G).
I would have 2 amphy prime, mabey 1 nidoqueen (probly not) and a draw engene (uxie lv X, I'm not a big fan of claydol) then another Garchomp all one my bench at once. It would take a while to set up but with a tomb start my opponent would take a long time to. Rosan for my Uxie and Uxie LvX, take a turn to lv up then im all set to start getting Garchomp for gaurd clawing/disrupting and disrupting with amphy prime.
 
Why would you add one pokemon and 4 trainers for the sole purpose of 10 damage? (crobat G).
I would have 2 amphy prime, mabey 1 nidoqueen (probly not) and a draw engene (uxie lv X, I'm not a big fan of claydol) then another Garchomp all one my bench at once. It would take a while to set up but with a tomb start my opponent would take a long time to. Rosan for my Uxie and Uxie LvX, take a turn to lv up then im all set to start getting Garchomp for gaurd clawing/disrupting and disrupting with amphy prime.

.... You wouldn't. Gengar and Gyarados do that, but for good reason. Gengar come a few damage short of OHKOing many pokemon, and Crobat will solve that. Crobat takes no set up, and places damage on whoever you want. Ampharos is much more limited in its use, and requires setting up. In a Garchomp deck, how would running Ampharos actually improve match ups?
 
Have your read both pokebodys? and it will punish pokemon that need big energy to attack, If they need 4 energys for example. You hade your 2 Amph's on your bench and they had to attach 4 energies to there pokemon, thats 80 damage on the pokemon already.
 
I think this Deck will be great
i saw feraligator prime or great whatever it is
and it looks tough
but this deck will destroy it
 
Have your read both pokebodys? and it will punish pokemon that need big energy to attack, If they need 4 energys for example. You hade your 2 Amph's on your bench and they had to attach 4 energies to there pokemon, thats 80 damage on the pokemon already.

Decks that need 4 energy are terrible anyways. Garchomp will punish energy heavy decks anyways. Ampharos is not needed for the extra damage. Why not run something useful such as Blaziken for both a disruptive addition to the deck, and for an effective Dialga counter? Why not use more Spiritomb to slow down SP decks (or any decks for that matter).
 
I'm useing pokemon reversal for a Dialga G counter now and I'm not a big fan of spirittomb.

So this deck of yours has both Reversals and Ampharos along with Garchomp? Reversals don't even do much against Dialga at all... Maybe net you a prize or two but thats the extent. There are other cards as well that you can easily shove in with Garchomp to improve quite a bit of its original poor match ups, rather than a card that adds 10 damage for no necessary reason.
 
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