Pokémon TCG: Sword and Shield—Brilliant Stars

Gardebounce

Status
Not open for further replies.

Rebel Leader

New Member
GARDEBOUNCE

This is Rebel Leader signing in for the first universal deck I am posting on Poke'gym! I was inspired to make this after I got Gardevoir LV. X, which rotated out two seconds later. So it sat in my collection for quite a while until this week when I finally decide to pull a deck together. This little bugger had a 3-1 win/loss record last night at league, which exceeded my expectations. This list is slightly modified from last night:

DA LIST
Poke'mon (x18)
x1 Gardevoir LV. X (Secret Wonders)
x3 Gardevoir (Powerkeepers/Ruby and Sapphire (same card))
x2 Kirlia (Delta Species)
x3 Ralts (Dragon Frontiers/Sandstorm)
x2 Mr. Mime (Jungle)
x1 Azelf (Legends Awakened)
x2 Uxie (Legends Awakened)
x1 Cresselia LV. X (Great Encounters)
x1 Cresselia (Great Encounters)
x1 Holon's Castform (Holon Phantoms)

Goods/Items (x29)
x2 Computer Search
x2 Energy Retrieval
x2 Mr. Fuji
x2 Night Maintenance
x2 Nightly Garbage Run (Rocket's Secret Machine)
x2 Poke'mon Communication
x1 Poke'mon Trader
x2 Professor Oak
x3 Rare Candy
x2 Super Potion
x2 Mr. Briney's Compassion
x2 Professor Elm's Training Method
x3 Roseanne's Research
x2 Phoebe's Stadium

Energy (13)
x2 Boost Energy
x2 Double Colorless Energy
x9 Basic Psychic Energy

The Basic Strategy is to get Gardevoir on the bench running its Power Psy Shadow as your energy engine to pump up Mr. Mime, Cresselia, and other Gardevoirs and use them to wreak havoc on the opposing Poke'mon.
The main beaters of the deck are obviously Mr. Mime and Gardevoir.

Mr. Mime is a nasty little creature from the dawn of Poke'mon TCG. His Poke'power, Invisible Wall, makes him invulnerable to damage from attacks that do more than thirty damage. This came in mighty handy last night where I faced two Reshiram-based decks. Needless to say they did not have a good time with him. In addition to his power his attack, Meditate, is equally nasty. It does ten damage plus ten more damage for each damage counter on the defending Poke'mon. Got a defending Poke'mon with 30 damage counters on it? Smack for 40 damage. And it gets worse as the damage stacks up. There is a weakness to this monster, however, in its low HP, only 40. One basic with a twenty damage attack takes this fellow down half his HP (and one kid did do that, that was a long game). However this critter has a lot of support from the deck, as we will see later

Gardevoir is the engine of this deck, being he fetches your energy with Psy Shadow. However Psy Shadow has a big draw-back, it puts two damage counters on Gardevoir every time you use it. However, the bounce factor of this deck kind of skates around this factor. When two or three of these critters are wondering around, it is amazing. Two or three energy a turn can easily set up Mr. Mime, who only needs two energy for Meditate. Along with the factor of Gardevoirs own awesome attack, Energy Burst; which does ten damage times the number of energy on both Gardevoir and the defending Poke'mon. This is an especially nasty late game attack, and is pumped up greatly with the help of Double Colorless Energy and Boost Energy.
Then there's Gardevoir LV. X, the whole reason for building the deck, and he isn't the main attraction. Teleportation is good in a deck with a lot of retreating, but you have to be careful with Bring Down because of Mr. Mime and weakened Gardevoirs. He's not the boss monster, though.

Holon Castform also helps this deck out greatly, attaching to any Poke'mon with ease due to Psy Shadow.

Azelf and Uxie are a very big factor in this deck's support. Especially Uxie who can bounce himself back and poke the opponent for 20 damage, helping to recycle energy for Psy Shadow. Azelf helps make sure important cards aren't clogged in the prizes.

Cresselia and Cresselia LV. X are a recent addition; I had traded for Cresselia LV. X last night. Their healing attacks allow my Gardevoirs to stay on the bench longer. However, it may slow the deck up. I need to test the deck some more.

The bounce factor is increased by some old hats:
[Mr. Fuji and Mr. Briney. At first I didn't know what to do with these fellows, but as the years went by, nasty decks floated in my head, and here they are. Weak Gardevoir? Fuji it back to the ranch. Top deck a Briney? Use it to scoop up an Uxie and refill that good hand, sir! These cards are at the core of what the deck does and makes it extremely difficult to score a knockout on this deck. Plus, with all of the search power in this deck like Roseanne's Research, Professor Oak, Uxie, Professor Elm's Training Method, Poke'mon Communication, and Poke'mon Trader.
Then there is the important aspect of recycling, which besides bouncing there are a few other cards that help with this.
Energy Retrieval is an old hat that allows you to trade a card from your hand for two of your Psychic Energy in the discard pile. Ideally, you do not want any of your Psychic Energy to land there, but it happens.
Night Maintenance and Nightly Garbage Run (Rocket's Secret Machine) do the same thing, which is allow you to shuffle a mixture of three Poke'mon and three Energy back into your deck, a good way to insure Psy Shadow remains effective.

An important note:
Double Rainbow Energy does not help the deck because it would be no better than attaching another Psychic Energy to Gardevoir.
This is the first of I hope to be many decks that use cards from all sets. I hope that this helps launch a new era of deck building innovation in the Poke'mon TCG.
Comment, tell me what you think, and build something crazy! Rebel Leader, ending transmission.
 
You only have 17 pokemon listed not 18 and just a total of 59 cards. You need to add one card somewhere.
 
This deck will lose to every and all competitive Unlimited strategies, which have the power to win first turn.
 
What strategies are those? Can you elaborate, please? It doesn't help me to make good decks if I just get obscure references.

I am unaware of anything that actually FTK besides:
Sableye/Crobat G - Uses Sableye overeager, Crobat G, poketurn, super/scoop up, and similar cards to spam damage counters. Essentially unbeatable without your own Sableye, an ftk or at least a decent setup to lock down trainers

Drifblim/Pidgeot bounce - Use Porygon2 GE, their choice of a bouncer, BTS, Boost energy, Seeker and draw to Supporter bounce your whole bench and Hurricane/Take Away your active. At least here you still have a 50% chance to setup and avoid a terrible solitaire session.

EDIT:
And this deck.

This deck will lose to every and all competitive Unlimited strategies, which have the power to win first turn.
If an unlimited playing environment is enthralled by FTKs, I'd question their perception of the spirit of the game.
 
Last edited:
What strategies are those? Can you elaborate, please? It doesn't help me to make good decks if I just get obscure references.

Yea, it sucks getting obscure references, so I actually took 15 minutes out of my day to fix this deck for you. I still haven’t determined if you were trolling with your post about the rebellion, but just in case you aren’t, here you go:

I added the extra Azelf for you, and even kept in the star of the deck! In this new build, Gardevoir LV. X is truly being utilized to the maximum of its potential in unlimited. Not only can you use Gardevoir LV. X to satisfy the 2 card discard requirement for Computer Search, you can also use it to satisfy the 2 card discard requirement for Itemfinder!

Also, playing Super Potion is so awesome that it might just make your opponent concede on the spot, so I kept 1 in the list as well. Keep in mind that if you actually play Super Potion in the game, you can’t win turn 1 because you’d have to discard your Boost Energy. Just show it to your opponent when you draw it, and see what his reaction is.

Cards Kept from the Original List (14)
1 Gardevoir LV. X SW
2 Azelf LA
2 Uxie LA
2 Professor Oak
2 Computer Search
2 Pokémon Communication
1 Super Potion :lol:
2 Boost Energy

Cards Taken Out from the Original List (46)
-3 Gardevoir (Powerkeepers/Ruby and Sapphire (same card))
-2 Kirlia (Delta Species)
-3 Ralts (Dragon Frontiers/Sandstorm)
-2 Mr. Mime (Jungle)
-1 Cresselia LV. X (Great Encounters)
-1 Cresselia (Great Encounters)
-1 Holon's Castform (Holon Phantoms)
-2 Energy Retrieval
-2 Mr. Fuji
-2 Night Maintenance
-2 Nightly Garbage Run (Rocket's Secret Machine)
-1 Pokemon Trader
-3 Rare Candy
-1 Super Potion
-2 Mr. Briney's Compassion
-2 Professor Elm's Training Method
-3 Roseanne's Research
-2 Phoebe's Stadium
-2 Double Colorless Energy
-9 Basic Psychic Energy

Cards to Add In (46)
+1 Drifloon MD
+1 Drifblim UD
+2 Porygon TR
+2 Porygon2 GE
+1 Uxie LA
+1 Rotom UD
+4 Sableye SF
+3 Unown R LA
+1 Professor Oak
+4 Erika
+2 Computer Search
+4 Poké Drawer +
+1 Pokémon Communication
+1 Luxury Ball
+4 Item Finder
+3 Scoop Up
+1 Pokémon Retriever
+1 VS Seeker
+2 Hyper Devolution Spray
+1 Warp Point
+4 Seeker
+2 Broken Time-Space

I don’t claim that this is the perfect unlimited deck, as I put it together in >10 minutes based off another list I found online, but on the bright side, you now have a competitive unlimited deck with Gardevoir LV. X!
 
:biggrin:

I have been mulling over an idea that uses Diamond and Pearl Rypherior to deck your opponent out with a combination of Broken Time Space and Draw/Recycle power. But I need two more Rhyperior's and something that recycles Goods/Items.
 
Apologies.

PoryDonk is an archetype that uses Porygon2's power (lets you discard a supporter to use its effect) with Seeker (both players return a benched pokemon). Your return Porygon2, play it down again with BTS, iterate until your opponent has just one basic, then e.g. Jungle Pidgeot's Hurricane or Drifloon's attack for a turn one win.

The Rhyperior idea has potential. Its power removes 3 cards, and your opponent has initially lost 7 from hand and 6 prize cards, so the challenge is to discard 47 cards of their deck in one turn. Delcatty ex and Impostor Oak will burn 1 card from their deck. Entei from Secret Wonders takes too many resources for the same effect as Rhyperior. Flygon LvX will discard only one (between turns). However the two remaining cards have potential in such a deck:

Feraligatr Neo1 4 will discard 5 on a flip when played.

Magcargo Skyridge will discard 3 and its only a stage 1! However, the Slugma must be active, and you must discard 3 of yours first. Your opponent also gets to shuffle 3 basic energies back. But remember, a competitive Unlimited deck (such as this one) will contain no basic energy cards.

So you're going to need to activate the discard 3 effect 16 times, or the -3 effect 14 times and the -5 effect once.
Now consider Jolteon ex's effect. Isn't activating that 16 times going to win you the game with less resources?

Sadly, in Unlimited 99.99% of cards/strategies are outshone by the 0.01%. And you play to win, that's what Spirit of the Game consists of. Now banning cards from Unlimited or imposing additional rules to prevent this...
 
There is essentially no way any non donk or some kind of turn 1 super lock deck, can win in Unlimted. Sure you can ban Porygon2 and stuff, but then there are many possibilities. Essentially, the only deck you can build are either Donk or SuperLock. Otherwise, unless they get the worst hand possible, and don't just wint turn 2-3 and you actually get set up, you can't win. If you can somehow be able to avoid veing donked or losing turn 2-8 you should be fine.
 
There is always a counter deck. For Donks and Locks I cannot say what it is, but its there (and it may be two seperate things).

However one must be careful not to craft his or her deck around stopping Donks and Locks.

THANKS FOR COMMENTING! :biggrin: (I like the big grin) :biggrin:

---------- Post added 09/18/2011 at 09:37 PM ----------

:biggrin::biggrin::biggrin:

I was at a battle road today and was reminded that they reprinted Energy Retrieval in Black and White minus the cost of trading a card.

Funny thing is that I bought all three Black and White Starters which came with two each of that card. :lol:
 
Status
Not open for further replies.
Back
Top