Oh great here goes the argument about absol again... Listen up people. The format right now is stage one decks, they need to set up as FAST AS POSSIBLE! As for the people still running stage 2 decks it needs to set up even faster which is very unlikely because it requires more cards. Some people result in using starters like stantler, absol, pachi, etc.. And some people use furret. Now dont get me wrong furret does have potential, but the only problem is most of the time it takes 2-4 turns to set up, and it usually wastes a search power, and in this format, by turn 2 or 3 your sentret is dead. Now moving on to absol. Absol does have its positives and negatives but it is probaly the most affective starter for turn 1-3 in stage 2 decks. I do agree that absol doesn't work good in all decks (mostly stage 1 decks) but it probably works the best in stage 2 decks that require more turns to set up. Using absol, stage 2 decks can achieve a set up while your opponent is getting eaten alive by absol. Thats why it works great in gardilade, because you can disrupt and swarm. The only downfall to absol is that late game it does nothing, (but dont all starters do?) Now lets talk about Furret vs. Absol which is what most people are arguing about in this deck.
Turn 1 (furret)
Sentret use keen eye. (If your lucky you'll get a supporter that you need, but most of the time you'll probably end up getting an energy.)
Turn 1 (absol)
Absol use baleful wind. (Depending on how lucky you are, or what your opponent's hand is, you should probably hit at least 1 trainer, and something else useful they could use.)
Turn 2 (Furret)
Use rosseane's get an energy and a ralts, attach energy to ralts, evolve into kirlia. Sentret use keen eye. (Good job, you achieved getting a set up, but the downfall is, you just got an energy with keen eye, and your oppenent has a blissy ready to kill you.)
Turn 2 (absol)
Use team galactics mars, draw into a gardivoir. Rare candy gardivor, use your opponent's rosseanes, get a ralts and an energy, attach energy to ralts, evolve into kirlia. Absol use baleful wind. (Your oppenent is probaly going to have 1 or 2 cards in there hand by this time limiting turn 1 decks to set up as fast as they should, or just destroying a stage 2 deck.)
Turn 3 (furret)
Sentret died last turn from a blissy, and they used TGW, you lost all your cards in your hand, you have a warp point and 2 energy. Scoop cards. (I'm not saying this is what happens everytime with furret, but most of the time it will be TOO SLOW in this format, and if you do get a furret set up, you'll probaly have 1 turn to get cards with it. Using furret allows your opponent to set up, which results in you dieing faster. If anything, run stantler. or pachi over furret if you dont want to run absol.)
Turn 3 (absol)
Your opponent used a TV reporter and attached an energy and did 60 dmg with a blissy. Your turn, you use there tv reporter draw into a rare candy and gallade, then you use team galactics mars and get a double rainbow energy. Retreat the absol, bring on gallade and flip over 3 prizes to win. (Once again, this doesn't happen every match, (it does for me most of the time) but using absol can stop your opponent from setting up, which gives you more time to set up your stage 2 deck. There are downfalls to absol, like when you don't start with him, or you don't discard anything good, but over all, I would run absol over furret.)
This probably won't clear up the fuss about absol, but everyone has there own opinion.