Gardy/Gallade Mix

Discussion in 'Deck Help and Strategy' started by AnimeDDR110, Feb 26, 2008.

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  1. AnimeDDR110

    AnimeDDR110 New Member


    4-3-2-2 (Gardy/Gallade [2 Gallade & 2 Gardevoir] ) SW
    2-2 Sentret SW
    2-2 Hariyama GE
    1 Mew SW

    Trainers (22):
    4 TV Reporter
    3 Celio's Network
    2 Copycat
    2 Rare Candy
    4 Leftovers
    4 Warp Point
    4 Energy Removal 2

    Energy (18):
    6 Psychic
    12 Fighting

    Yep, the trainers suck in this deck. Also i know i'm playing too many energy, and i think i can improve there (i traded 2 DRE for a Gallade Last week). Also, should i play Mew in this deck?

    Those are the main questions i want answered, but your critism will help.
    Thanks to all in advance who comment =]
  2. Flygon999

    Flygon999 New Member

    if you don't have DRE or scramble, play crystal beach.
  3. AnimeDDR110

    AnimeDDR110 New Member

    Okay. That would be a good freeze for the opponent until they play another stadium.
    Any other thoughts from any other members?
  4. Flygon999

    Flygon999 New Member

    this is what I think your deck should look like:

    4 ralts DF
    2 Kirlia SW
    3 Gallade
    2 Gardevoir SW
    1 Gardevoir lv.X
    2-2 Furret
    2-2 Weavile SW (good for setting up mew)
    1 Mew


    4 Professor Oak's Visit ( better than TVR becuase you don't have a need for discarding)
    1 Team Galactic's Wager
    3 Celio's Network
    4 Energy Removal 2
    4 Rare Candy
    3 Leftovers (Super Scoop Up may be better)
    2 Warp Point
    2 Crystal Beach

    4 Special Dark
    2 Basic Dark
    2 Fighting
    8 Psychic
  5. AnimeDDR110

    AnimeDDR110 New Member

    Um, i can't afford another SW pack and i don't have any good cards to trade, so i'm gonna keep it the way it is, and not changing it around as you said?

    I'm looking along hte lines of stradegies for Fire TRUK decks.
    Any advice?
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