Since I was introduced to
Cursegar in the winter of '09, I've played several variations of Gengar Decks including
Dusknoir DP,
Giratina Lv.X, and
Nidoqueen RR. Then my friend at introduced me to
Vileplume UD. so the first UnDaunted pre-release I went to, I made sure I got a 3-3-3 of it. I've seen the major hype of this card, and after playing it for about a month in
Polterplume (Gengar SF & Vileplume UD), I'd say it deserves it.
From a the perspective of a Gengar player, I'd say it's an 8 of 10. It has it's perks and it has it's flops. Personally, I think it's about as broken as Broken Time Space. Here's why:
- Even as 2nd stage Pokemon, I don't find it too hard to get out. Most of the time, I'll start with Spiritomb AR, and have a Gastly or Oddish for a bench and have one of the evolutions in my hand. If I can drop a Broken Time Space, I can drop the 1st stage and then evolve with Spiritomb's Darkness Grace. There I have a Vileplume UD or a Gengar SF 1st turn, assuming I go second. That combo needed 4-5 cards to play, which isn't too bad out of a hand of 8 cards. Plus you can get away with playing a supporter like Professor Oak's New Theory HGSS to reset your hand for the chance of pulling that evolution card or Broken Time Space. Setting it up isn't hard.
- Retreat cost is a small issue, but if you can manage to use a warp energy then you're fine. You shouldn't have Vileplume active anyway. Even if Oddish your active at the beginning of the game, you should get a Spiritomb or Gastly out within the next turn.
- If you're worried about not having enough draw power, use multiple Uxie or even a few Unown R.
- Polterplume doesn't need a lot of bench space, since you usually want 1 or 2 Vileplumes up and 2 or 3 Gengar on the field. That leaves anywhere from 1 to 3 empty bench spaces for other tech Pokemon or draw Pokemon like Uxie LA, Azelf LA or a small Nidoqueen RR line.
- The only issue with Polterplume is that you'll lose to non-competitive decks that contain less that 15 trainers, supporters, & stadiums.
- I've played against a LuxChomp deck Quinn Downs had and noticed that it slows SP decks down a tremendous amount. If Vileplume dies though, you have to set up another one within your next turn, or they start pull up Oddish as active with Luxray Lv.X and slaughter them before you can set another Vileplume up.
- Any deck focused around Vileplume UD must run a small amount of trainers. Once you have Vileplume out, you'll be ripe for the picking against any mirror deck.
- The last thing I want to cover is Cursegar. In my personal opinion, Vileplume UD may look nice, but could not fit in a standard Cursegar deck. Cursegar usually runs Crobat G which needs Poketurns to function. With Vileplume out, you cannot pull up Crobat G with Poketurns, limiting your bench space. And for what, one damage counter?
Hopefully this helps anyone who is thinking about playing
Vileplume UD or
Polterplume for that matter.