Pokémon TCG: Sword and Shield—Brilliant Stars

GengarPlume: The Trainer Locking Duo!

He means that a Collector can grab an Azelf and turn one of the 3 cards you just got into something that only Bebe could grab, such as an Evolution or a Legend.
 
Well done on becoming #1 in the World, well-deserved win I hear.

I've tested the list, and it is near perfect. A real threat to the format.
 
What's this decks answer to Umbreon UD's Moonlight Fang? You can't snipe around it all the time if there's no Pokemon that has a Poke-Power.
 
Yeah, thanks to everybody who read this. I've been going ka-screwy with the list, and experimenting, and whiffed a few ideas... updating now...

~Jacob

---------- Post added 09/11/2010 at 09:45 AM ----------

List is updated. Added in more hand refreshers, and dropped a few unneccessary cards. Enjoy brah(s).

~Jacob
 
I reckon most people think the best/most skillful time was when they started getting good at Pokemon. In a couple of years there will be people sneering at decks because they take less skill than SP
Actually, he started getting good after DX-on was over. Same applies for me, and I think the same way. Of course Pokémon is still good, but it was in fact a lot more skillfull back then. Stuff like Holon Engine, good Supporters and Castform made almost any deck playable.

Not getting paired against it round 1 cause afterwards you wont see it
Oh, there are some good Eeveelution decks around, and they might tech Umbreon. You will probably have to use the good old Mother Gengar strategy - hoping on a heads flip for Fainting Spell. There's not much Umbreon can do about that.
 
His line is correct. Grass Oddish gets donked easily (50 HP > 40 HP). edit: ninja'd

You saw my list, Jacob. I'm not a fan of Trainers in here, but it's cool that you mentioned Blaze FB.

Well done, bro!

blaziken doesn't one shot plume unless it's burned.
 
Luxchomp matchup isnt that bad. Its either a tossup or favorable.

The sablelock matchup is almost auto loss with sableye and honchkrow G, this matchup turns them into giants.

Dialga Chomp also isnt as bad as you say it is.
 
I'm going to repeat what I said on the 2010-9-16 UD Vileplume 024 thread to add to this article.

Since I was introduced to Cursegar in the winter of '09, I've played several variations of Gengar Decks including Dusknoir DP, Giratina Lv.X, and Nidoqueen RR. Then my friend at introduced me to Vileplume UD. so the first UnDaunted pre-release I went to, I made sure I got a 3-3-3 of it. I've seen the major hype of this card, and after playing it for about a month in Polterplume (Gengar SF & Vileplume UD), I'd say it deserves it.

From a the perspective of a Gengar player, I'd say it's an 8 of 10. It has it's perks and it has it's flops. Personally, I think it's about as broken as Broken Time Space. Here's why:

  • Even as 2nd stage Pokemon, I don't find it too hard to get out. Most of the time, I'll start with Spiritomb AR, and have a Gastly or Oddish for a bench and have one of the evolutions in my hand. If I can drop a Broken Time Space, I can drop the 1st stage and then evolve with Spiritomb's Darkness Grace. There I have a Vileplume UD or a Gengar SF 1st turn, assuming I go second. That combo needed 4-5 cards to play, which isn't too bad out of a hand of 8 cards. Plus you can get away with playing a supporter like Professor Oak's New Theory HGSS to reset your hand for the chance of pulling that evolution card or Broken Time Space. Setting it up isn't hard.

  • Retreat cost is a small issue, but if you can manage to use a warp energy then you're fine. You shouldn't have Vileplume active anyway. Even if Oddish your active at the beginning of the game, you should get a Spiritomb or Gastly out within the next turn.

  • If you're worried about not having enough draw power, use multiple Uxie or even a few Unown R.

  • Polterplume doesn't need a lot of bench space, since you usually want 1 or 2 Vileplumes up and 2 or 3 Gengar on the field. That leaves anywhere from 1 to 3 empty bench spaces for other tech Pokemon or draw Pokemon like Uxie LA, Azelf LA or a small Nidoqueen RR line.

  • The only issue with Polterplume is that you'll lose to non-competitive decks that contain less that 15 trainers, supporters, & stadiums.

  • I've played against a LuxChomp deck Quinn Downs had and noticed that it slows SP decks down a tremendous amount. If Vileplume dies though, you have to set up another one within your next turn, or they start pull up Oddish as active with Luxray Lv.X and slaughter them before you can set another Vileplume up.

  • Any deck focused around Vileplume UD must run a small amount of trainers. Once you have Vileplume out, you'll be ripe for the picking against any mirror deck.

  • The last thing I want to cover is Cursegar. In my personal opinion, Vileplume UD may look nice, but could not fit in a standard Cursegar deck. Cursegar usually runs Crobat G which needs Poketurns to function. With Vileplume out, you cannot pull up Crobat G with Poketurns, limiting your bench space. And for what, one damage counter?

Hopefully this helps anyone who is thinking about playing Vileplume UD or Polterplume for that matter.

Polterplume is going to be an excellent deck to watch out for in standard meta game. As odd as it may sound, it's a quick, two-turn setup, and can deal large amounts of damage in a single blow.

Personally I'd max out Looker's Investigation for the fact of you always want to be looking at your opponent's hand. I have a couple Prof. Elm's Training Methods in my deck to pull Evolutions without having to put anything back.

I can see Weavile UD having some play in this deck as a hand disruption, but only if they make Poketurn a supporter card in a later set.

As for Gengar AR, it could be included, but it takes longer to set up to be ready for an attack.


This was an excellent guide, and gave me some ideas for my own Polterplume deck (especially the Blaziken FB line). Great job. c:
 
Okay your match-ups are wrong.

Luxchomp, whether 3-1 or 2-2, are favourable for Gengar. Trainer Lock isn't dealt with by Bright Look and Gengar runs 2 Vileplume just in case 1 dies.

Dialgachomp is even. Sure they have resistance and DGX but 1. it's not easy to get DGX. 2. Under trainer lock Dialga G dies anyway even with resistance. But since Level Down can be sprayed, and those precious turns allow Dialgachomp to use its trainers, it's 50-50. I've tried this before so don't rebuke me.

Sablelock is even. It just depends on who is luckier. If Sablelock locks you with Initiative you're screwed. Otherwise you win.
 
This deck has officially won a BR! And my exact list I battled in T2, so yea bite dat ;) Anyways, Dialga is not 50-50, if you want me to prove it fly to Canada and have me a match, I'll bet my Worlds trip on it. Second, Sablelock isn't even either, because they can donk you, and 1 Initiative heads can be the end for you. Good luck at BR's with that sir.

~Jacob
 
Wow, the deck won a BR, it's legit now!

In all seriousness though, I think call is a staple. Without it, you rely on collector to get your oddish/gastly/tomb.

Hurricane, do you think Dialga is better or worse than 50-50?
 
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