Pokémon TCG: Sword and Shield—Brilliant Stars

Get Personally Critiqued by Chompy (SSBB)

Chompy

Active Member
Chompy is going to personally make you better at Brawl.

That's right, you. Yes, the person reading this right now, you. Directly, and personally.

Here's how this is going to work, I am going to post up a schedule of times when I will make myself available for 1 on 1 sessions to do an IN-DEPTH critique a player based off of their skills. This means that we will both be discussing the aspects of the game such as evasiveness, follow ups, mix ups, mentality, spacing, and basic character moves. Then I analyze every aspect of your game-play from a best of 3 match, and give you direct tips and tricks on how to improve.

I am renown for being able to determine what a player is thinking while playing with that player, so don't worry too much about that. Anyone who has received an in-depth critique from me before will testify that they are typically very helpful and insightful.


Possible methods of contact

AIM = Chompy Returns
Gmail: [email protected]
Brawl Friend Code: 2664 7209 8234
Game Tag: Chmpy

Obviously, there is not an unlimited amount of time in the world, so this service will be first come, first serve. In my next post, I will put up available time slots that I will be free to do a critique. These will generally be a half hour, but may be more. It will never be less, because I will need the full half hour to determine the players skills in a best of 3 match.

You will only be allowed to schedule one session per block. Blocks will be clearly defined, and will be determined based off of how popular this service becomes.

You will only be able to reserve the specific available times, and only after they are posted. Except for this first posting of times, you will know in advance when new available times will be posted.

All times listed are CST (my timezone). That's CST-6.

Suggestions for getting good advice

- Choose your main character.
- Pick an easy stage like FD, BF, or SV
- No self destructs
- Ask questions while I'm critiquing your playstyle


At the end of the critique, I will ask for a Critique Evaluation. Please send me a PokeGym PM that contains the following:

Critique Evaluation Form Hide

Subject: Critique Review (You don't need your name or any details, I will employ common sense.)

Did you enjoy the critique session?

Do you feel that the session will help you improve your game?

Did your questions get answered? If not, what questions do you still have?

Please include any more ways that you feel Chompy could improve this service, either within the actual session, or overall.

If you do not include a critique review, you will be ineligible to participate in any future critiques. You are required to do the critique review for each session you have with me, not just the first one.

Please give time for the play-by-play analysis to get to you. It may take several weeks, because doing them takes long, and I like to do a good job

TO SIGN UP FOR A CRITIQUE you must fill out the following form, and POST IT in this thread.

Desired Time Slot INCLUDING THE DAY
One method of contact: AIM username, Skype username, or MSN Username

Please do not include multiple forms of contact, or I will not know which one to use. If you want to include a back-up method of contact, then you must clearly specify that it is a back-up.

If you do not use AIM, MSN or Skype, we can probably work something out. Please specify that. Assume I do not already have your contact info, and include it regardless. I won't wait more than one messenger, and I need to know which one we are using. If for some reason, you fail to fill out the information all correctly in ONE POST IN THIS THREAD, your appointment will not be scheduled. This is because I create links to your posts in the actual schedule, which make it very easy for me to see everything I need to know for the session all in one convenient spot.

If you use multiple characters, I will only critique your main one. For example, if someones main character is Olimar, but game 2 that player decides to use Pikachu as his secondary, I will only critique Olimar because Olimar is his main character. I will not critique more than one match at a time. A half hour isn't really enough to do one match as it is.

YOU ARE RESPONSIBLE FOR CONVERTING THE TIME INTO MY TIME ZONE. Sorry, but I don't have time to check each person's time zone, and figure out what time they want their critique. My schedule is in the next post, and you should conform to that.

Playing in a best of 3 match means that we will play with 3 stock, no items, neutral stages, stick with the same character in all 3 games to give me the full insight of your playing style. Also, stick to your word that you are going to be around in that time because if you don't show up, you won't be able to be critiqued for the next block.

It is unnecessary to include your name in the reservation post. I will realize that it is you, because your name is automatically included in every post you make, LOL


After when we play out best of 3 matches, your skills will be graded into separate category

Evasiveness
Mix Ups
Spacing
Mentality
Follow Ups
Basic Character's moves

Example of a good post to schedule an appointment


Aim: Mewtral
Friend Code: 2751-5544-6725
Game Tag: Tofu
Wednesday 9:00-9:30 P.M.

That quote is the PERFECT example of scheduling an appointment. I don't have to sort through unnecessary information, and I get all the information I need in a concise format. No offense, but consider this:


That's it! You may now schedule critique appointments. I hope to speak with you all soon!
 
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Awesome!!! I may just have to be your 1st customer! XD

Aim: Mewtral
Friend Code: 2751-5544-6725
Game Tag: Tofu
Saturday night,... 8pm good?
 
Below is the schedule of times when critiques are available. Previous blocks will be collapsed, and the displayed block is always the current block. If there are no times available

Canceling your appointment is obviously possible, but if you DO NOT cancel your appointment more than 1 day in advance, I will not allow you to reschedule for the current block OR the next block.

Additionally, if I need to reschedule an appointment, I will let you know ASAP via a SWF PM, VM, or post on this thread. If this happens, you will have a large choice window of when you can receive a critique, and it will likely be larger than half an hour, to compensate. If there are no more available times in this block, you will get priority registration in the next block.

Also, after block one, you will no longer be able to sign up for a critique the day of or the day before the actual critique. For the sake of getting started ASAP, I have critiques available tonight, but in the future, I don't want to have to deal with not making plans off the chance that someone MIGHT want a critique done that day or the next. If no one registers in advance, the slot will disappear. It will not stay open until it's time.
_______________________________
Block 1 Critique times (Week of 11/22/10):

Sunday, 11/21/10
1:45pm - 2:15pm~
8:30pm - 9:00pm~
9:15pm - 9:45pm~

Monday, 11/22/10
6:00pm - 6:30pm~
6:45pm - 7:15pm~
10:00pm - 10:30pm ~
10:45pm - 11:15pm ~

Tuesday, 11/23/10
8:15pm - 8:45pm~
9:00pm - 9:30pm~
9:45pm - 10:15pm~

Wednesday, 11/24/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
7:30pm - 8:00pm~
8:15pm - 8:45pm~
9:00pm - 9:30pm~
9:45pm - 10:15pm~

Thursday, 11/25/10
9:30pm - 10:00pm~ Mildcat *Complete*
10:15pm - 10:45pm~
11:00pm- 11:30pm~

Friday, 11/26/10
11:00 am - 11:30 am~
4:15pm - 4:45pm~ d13tp3ps1 *Complete*
5:00pm - 5:30pm~
5:45pm - 6:15pm~
6:30pm- 7:00pm~

Saturday, 11/27/10
5:00pm - 5:30 pm
5:45pm - 6:15pm
6:30pm - 7:00pm
7:15pm - 7:45pm
8:00pm - 8:30 pm~ Mewtral *Complete*
8:45pm - 9:15pm~
9:30pm - 10:00pm~
_________________________________________



The schedule for Block 2 will go up sometime on Sunday Morning, so be on the lookout for that. Remember that a time slot will expire if no one registers for it in 24 hours.
 
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Very interesting idea, Chompy.

Aim: MildCat52
Friend Code: 0602 6328 4236
Game Tag: MDCat
Thursday 9:30-10:00 P.M
 
Aim: LinkinParkPunk21
Friend Code: 1332-7490-6383
Game Tag: p3ps1
Tuesday, 11/23/10 11:45am - 12:15pm
__________________
 
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Aim: LinkinParkPunk21
Friend Code: 1332-7490-6383
Game Tag: p3ps1
Tuesday, 11/23/10 11:45am - 12:15pm
__________________


Unfortunatly, my schedule got switched around, so I won't be able to critique your skills on Tuesday until anytime after 8 PM CST or so. If you want to talk more about it, we can chat on AIM.
 
Did you enjoy the critique session?

Yes, Chompy was very patient with me and he seemed very knowledgable in the game.

Do you feel that the session will help you improve your game?

Hopefully, it will and if not, Chompy can teach me again.

Did your questions get answered? If not, what questions do you still have?

The only question I have is how will Peach fare against King DeDeDe and Metaknight.

Please include any more ways that you feel Chompy could improve this service, either within the actual session, or overall

I think the way Chompy did it was perfect and I can't wait to find out what my results are.
 
Critique Player of the Day: Mildcat

Evasiveness- You need to work on putting up your shield more often to utilize the benefits of grabbing and attacking. I don't think you understood the fundamentals of why people should put up their shields in the first place. Shields are meant to be used when you think people are going to attack you from the air, which is when you shield grab them. Also, shields are meant to be used when you want to go on the offensive as well, like using any smash attack, aerial, jab, or tilts. One thing I like to point out is that you don't roll very often, which is a good thing and I like to see more side dodging. You seem to like to hang out in the air a lot. Being in the air is a good thing, but not air dodging can easily cost you a stock that's coming from a opponent who's using a fully charged usmash.

2/10- You lack the ability to dodge and you get comboed so easily. I'll show you a video of what I mean, so you get an idea and compare the video to how other players dodge as well as putting up their shield.


Mix up- Your mix up game is excellent. Judging by how you played on Wi-Fi, you seemed to mash random buttons throughout most of the matches. Mashing random buttons can be a good thing to throw off your opponent (it certainly threw me off), but a cautious opponent can catch on to that real quick, so you need to fix up your playstyle and have a actual strategy going. What I mean by Mix up is try using empty short hops, then try to go more on the aggressive and mix up it a bit. If you think your opponent is going to put up the shield, then grab the player as your landing or if you want to take a risk of running right up to them and grab.

5/10- Work on staying calm and watch your opponent's moves carefully. Also, don't rush into their moves.


Spacing- Spacing is key to this game. If you don't know the fundamentals of spacing, you won't get very far in this game. Notice how Peach has huge range from a F-air. What you can do is jump backwards using the Fair since F-Air has huge range. Her D-air is an excellent move for shield poking when your opponent is putting up his shield, so try that and see how that goes. You like to grab a lot, grabbing is a good thing, but Peach's grab range is very small that your almost better off using different moves and use the grab move sparingly.

3/10- Try to notice the length and width of your characters moves so you'll get an idea of how close your character is to the opponent.


Mentality- Once your off the stage, you tend to think it's the end of Peach, which is why airdodging plays a role in the game. There will be times when the first move doesn't work on your opponent, so you have to try a different move, which is why mix up up is important in this game as well.

7/10- Good mentality and you seem to play it out all the way, even when your down to 1 stock while I have 3 left.


Follow ups- Again, you mash random buttons, but your moves are not connecting to what they should be. For example, you threw the turnip at the opponent, but you didn't take the opportunity to grab the opponent when he's in the stunned mode. Try using the D-air and U-air combo (I heard it works really well). Jabs are very important because it can lead you to various follow up combos and I'm sure there will be a bunch of combos you'll find there just by jabbing the opponent. Good use on your u-smash, but I would like to see you save them when your opponent is over 100% to keep your smash attacks fresh and not stale. I never see you use the Utilt move before. Try something like this Ftilt > Utilt, FF Dair > Utilt, Dtilt > Utilt, etc.



2/10- You have certain moments that you were able to combo me to 40%, but you gotta remember the follow up moves, so you can rack up the damage quickly.


Basic character moves- For one thing, you did not use the turnips to it's fullest advantage. Are you aware of the technique move "Turnip Dash Pull"? If not, then I really think you should abuse that move because you can slide your character backwards as she's pulling out the turnip. Also, you need to glide toss move often to follow up multiple combos, like Turnip > F-Air when the turnip is bounced off of the opponent. Try to use the item drop combo I show you when your in mid air then use the N-air as your landing. Let's talk about the aerials now. Aerials are Peaches best friend and she has multiple ways of racking up the damage really quick in a matter of seconds. I'll throw in some examples: Dtilt > Nair (low percents), Fair > Fair, Dair > Uair. Please just stop using the Peach Bomber, it's by far the worst special move Peach has received. It maybe a good move when it hits the opponent, but if you miss, the opponent can easily land a fully charged smash attack on you and the Peach Bomber can go right through the shield. Dash attacks is a safe move to use since your not getting shield grabbed. It may have crappy knock back, but the startup combo is what makes the dash attack a great move.

1/10- Either you spend endless hours with Peach or just go to a new character. You have a lot of work in order to become a really good Peach player.
 
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Did you enjoy the critique session?

I did, it helped me focus a bit more on my skill!

Do you feel that the session will help you improve your game?

Probably, as long as I make a good effort to improve from what I was critiqued at!

Did your questions get answered? If not, what questions do you still have?

Hmm, I don't recall any questions I have. Lawl

Please include any more ways that you feel Chompy could improve this service, either within the actual session, or overall

He did a great job! Was on time, and ready, so just keep it up! XD
 
Pretty cool thread.

Contact: PM
Friend Code: 4684 1536 3113
Game Tag: Lazy
12/01/10 Wednesday: 11:00am - 11:30am
 
Critique Player: Diet Pepsi


Evasiveness: The lack of air dodges is the reason your character is being juggled around so much. Try to not roll so much. A few times, you roll right into Mario's Fsmash and that cost cost you a life because of that. Even if you did try to roll away from me, I was able to respond to that by running up to with with either a Utilt, Usmash, or a grab. You have plenty of options of ways to retreat, like use a retreating Fair, jump back wards and air dodge at the same time. Try to put up your shield more, so you can use your moves out of your shield, like Marths Dancing Blade or the Dolphin Slash, or you can grab the player after they tried to attack your shield. Also, you keep on double jumping, yet you don't fast fall with a Fair. I highly recommend using a short hop fast fall Fair.

3/10: Less rolling and more retreating Fair and air dodging as well as putting up your shield.


Mix up: Just because you hit someone with one attack, doesn't mean it will work again for the second time. I noticed that when you hit me with your Up + B Dolphin Slash, you made an attempt to hit me again, and I read that and was able to combo you to oblivion because of that. You have good ledge game, try to drop down and use a Fair to get back on the stage instead of using a ledge attack (A). Your play style can only get you so far, due to the fact that all you basically use is the Dolphin Slash and the Dancing blade along with some Ftilts. If you see your opponent putting up his shield while your in the air, fast fall and grab immediatly.

5/10: Keep in mind that your opponent will catch on to your strategy if you use the same move consecutively.


Spacing: There were times where you kept on attacking thin air. The key to spacing is watching your opponent's every movement and what their play style is like. Remember to keep in mind how much range and priority your character has, especially using Marths Fair and Nair. Nair is good when your up close and a great shield poke. If you feel as though your not close enough, but want to get some quick damage input, then use something like Marths Ftilt or Dtilt. Also, you should empty short hop fast fall every now on then to keep your opponent from guessing what your going to do next. I noticed as your tumbling, you seem to move your character towards the opponent where they can hit you hit a Fsmash or Usmash. Instead, move away from opponent and give yourself some space.

7/10: Your spacing is good, just take your time and watch your opponents every movement. Also, experiment different moves, such as aerials, tilts, smash attacks, and see which moves seem to give you the biggest range and speed.


Mentality: Stay calm when your trying to get back on the stage and just play it simple by pressing Up B to get back on the stage. Another way to stay calm is when you just lost your stock and your character is floating on that platform with invincibility frames, wait a few seconds to cool down and then go on the aggressive. I like how your aggressive, but it seems like when your opponent is juggling you around, you don't seem to be doing anything to fight back. Have you ever heard of the term Directional Influence (DI)? If not, then what it does is you can control your character in a certain direction where they get hit off the stage, push your joystick towards the stage, so you can survive a little bit longer. Another term for Directional Influence is called Smash Directional Influence (SDI), which lets your character escape from multiple hit moves, like Pit's Jab, Mario's Utilt, Pikachu's Dsmash, Fox's Dair, and so on.

5/10: If you can work on staying calm and focused, you will become a much better Marth Player. Also, don't rush into your opponent so much that you will end up getting combo'd left and right, like Mario did to Marth.


Follow up- When you use a follow up combo, try reading your opponent's air dodges and if they air dodge before you attack, you can keep on comboing them. However, if you attack before they air dodge, the follow up combo ends from there. You seem to utilize the Dancing Blade move to it's fullest potential, but yet you seem to struggle on comboing your opponent. I heard that the FF Fair to Ftilt works real well on certain characters. If you grab your opponent and use a Dthrow or Fthrow and then follow up with a Fsmash, you can deal a grand total of 30% right off the bat.

Check out this page for different Marth combos http://www.smashboards.com/showthread.php?t=234060


5/10: Being that your an aggressive player as it is, you'll have no problem using the follow up combos if you study what's on the link. Try to read your opponent's air dodges and figure when they are going to put up their shield. Also, fast fall more often and try mixing up different moves.

Basic Character: I've faced a lot of different Marths in the past, but your Marth by far is different than any other Marth player. If I were a Marth player, I would use a lot more Fair and Nair. You definitely need to use your Uair when the opponent is right above you. If the opponent is jumping towards you, use the dancing blade or use a Fsmash if you think they are going to air dodge. Don't use the Usmash and Utilt since both of those moves are slow and have terrible range. Use the Up B move sparingly when the opponent is at 110% or higher. Bair is an excellent move because of the amount of range it has when your rising, but don't use it when your falling. Also, Bair is very good RAR (reverse aerial rush) move as well. Use more pivot grabs as well. Speaking of grabs, there's a move called grab release, which let's you score a free Fsmash on certain characters, like Ness, Lucas, and Squirtle without pummeling them (mashing the A while holding the character) or throwing them and let go of them and follow up with a Fsmash.

6/10: You have a lot of potential to become a good Marth player, but there's a lot you need to learn and grasp. I know this information may seem like it's a lot and eventually you'll have everything sinked in!
 
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hey id like to play my code is 3782 5597 7590

---------- Post added 12/04/2010 at 01:57 PM ----------

Aim: homegrownboy17
Friend Code: 3782 5597 7590
Game Tag: andyb
Saturday: 845-915

i might not be around my computer at that time so how else can we talk?
 
Hi. Sounds like fun if it don´t lag too much.

MSN: [email protected]
FC: I´ll send it later
Time: don´t know yet...

I´ll guess you are the diddy kong that rolls a lot. If you got advices to stop rollingthat would help me too.
 
Critique Player: Mewtral

Evasiveness: You have somewhat of a good timing of air dodging, but I feel like your not really sensing when your opponent is going to land an aerial while your in mid air. Your shield skills are good, but don't forget that you can grab your opponent while your shield is up and you can you use any shield after your opponent hits your shield. Instead of rolling so much, use more retreating Fair or Nair. In other words, jump back with your character. Use more side dodging when your opponent is right next to you.

7/10- Work on shield grabbing as well as using attacks out of your shield. Don't be nervous when your rolling. Instead, try getting into the habit of jumping backwards while air dodging at the same time (aerials work as well)

Mix Ups: Ledge game is excellent, there was never a time where I could anticipate what you were going to use. What I would like to see is more empty short hop fast falls, so your keep from your opponent from guessing what your going to do next. Great get up game, but remember to tech roll as your character is falling to the ground. Remember to roll away from your opponent when your character is about to get up. I noticed you like to use the same attack. It's never a good idea to use the same attack, unless it's a follow up move, which i'll discuss more into that. Notice how grab beats shield, shield beats attack, attack beats grab. Well, think of those terms in a game of rock-paper-scissors and you'll do fine. If you think the opponent is going to dodge, then wait and punish.

7/10- Keep it up and you'll become really good at confusing your opponent. I recommend using different moves and using empty short hop fast fall moves.

Spacing: The spacing game is something we need to work on. Spacing is when your using an attack that you know for sure that'll hit the opponent. For example: Olimar has a long grab range and you should use that move as your opponent is approaching. Notice how Olimar's grab range is shorter because of his dash grab. Another thing you never is use the Pivot Grab. Pivot Grab is when your turning your character around and grabbing the opponent at the same time. Works really well with Olimar and with any character with a really long grab range or quick grab animation frame as well. Watch carefully of how much range your opponent can hit and that's when you'll find the perfect opportunity to shield grab. All of the characters in the game with different aerials have something in one common, and it's range. Uair should be used when a character is right above you, or if you were falling (Wario or Ivysaur's Uair), Dair is mostly used to spike the other player, or if you want to play it safe by shield poking your opponent as your using a rising Dair. Nair is used if your right next to your opponent and if that player happened to be in your tail. Fair is used if your approaching forward and Bair is used if your approaching backwards or you can use the RAR (Reverse Aerial Rush).

4/10- If you read this section, you'll become a really powerful Olimar player.

Mentality: At the beginning of most of the games, you seem aggressive, but once I figured out your play style, you pretty much kept it the same and that's why I always comeback from behind. Don't recklessly be throwing out random smash attacks when you know they won't hit the opponent within range. You kept on throwing out Usmash five times in a row and I responded to that by using a FF Dair. If I were you, I would just stick to Olimar, since he seems to be your best character. Don't focus on other characters because you'll forget what the other character does and things like that, so stick to one character unless you have 2 characters you want to focus on. What I like about your play style is you can change the style from aggression to defensive or vice versa, but you pretty much use the same moves and stuff like that. When it comes to DI (Direction Influence), your suppose to move your character towards the stage when your character is hit. Also, try using your quickest aerial, so the character isn't the tumble animation.

8/10- Good beginning lead, but losses steam after the first stock and keeps the play style the same pretty much. At least you don't give up and you keep on fighting until your the game is over. Try to put forth the effort to use the DI and SDI when your character gets hit or sent flying off stage.

Follow Ups: Nice follow ups on some of your characters, like Falcons Uair for instance. Remember that the quickest moves are the ones that will lead you into various combos. Jab is another good move that can lead into various combos, like jab to grab, or jab to almost anything. After when you grabbed the character, use the pummeling move to give off an extra 2-6% by pressing A and then use any throw on the opponent (preferably throw them off the stage). With Olimar, you want to Dthrow, then Fair, and then finish it off with a Uair. Another cool trick is to SH FF air dodge towards your opponent and use an unexpected Utilt on them.

5/10- Just remember to use the quickest moves along with grabs and remember the rock-paper-scissor game. Attack beats grab,grab beats shield, shield beats attack. Also, try to read your opponent's air dodge more carefully, so you can punish the opponent when the time is right.

Basic Character Play: I'm not much of an Olimar player, but if you look up on this page, you'll learn a lot about Olimar. Also, as your falling off the stage, you can instantly pluck the Pikmin. Pretty neat, huh? xD The less Pikmin you have when your off the stage, the higher your jump is. Camp with Olimar more by throwing the Pikmin until your opponent is going to approach and that's when you grab the opponent. (Guide to Camping with Pikmin ) Olimar Guide

4/10- It's one thing to gain knowledge from all different character, it's another when you don't master them and not really understand the fundamentals of smash. Right now, you need to focus on 2 or 3 characters at the moment and keep on practicing with them until you get better with them. Notice how Absoltrainer players Wolf, DarthPika has 3 mains (Pit/Lucario/Toon Link), Mildcat has 2 mains (Peach/ZSS). Well, if you follow in their foot steps, you'll be on the right track.
 
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[/COLOR]Block 3 Critique times (Week of 12/05/10):


Sunday, 12/05/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
1:15pm - 1:45pm~
8:45pm - 9:15pm~
9:30pm - 10:00pm~

Monday, 12/06/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
1:15pm - 1:45pm~
9:00pm - 9:30pm~
9:45pm - 10:15pm~ Professor AndyB
10:30pm - 11:00pm~

Tuesesday, 12/07/10
9:00pm - 9:30pm~
9:45pm - 10:15pm~
10:30pm - 11:00pm~
11:00pm - 11:30pm~

Wednesday, 12/08/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
1:15pm - 1:45pm~
9:30pm - 10:00pm~
10:15pm - 10:45pm~
11:00pm- 11:30pm~

Thursday, 12/09/10
11:00am - 11:30am~
11:45am - 12:15pm~
5:45pm - 6:15pm~
9:15pm- 9:45pm~

Friday, 12/10/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
1:15pm - 1:45pm~
6:30pm - 7:00pm~
7:15pm - 7:45pm~
8:00pm - 8:30 pm~
8:45pm - 9:15pm~
9:30pm - 10:00pm~

Saturday, 12/11/10
11:00am - 11:30am~
11:45am - 12:15pm~
12:30pm - 1:00pm~
1:15pm - 1:45pm~
2:00pm - 2:15pm~
2:30pm - 3:00pm~
3:15pm - 3:45pm~
4:00pm - 4:30pm~
4:45pm - 5:15pm~
6:30pm - 7:00pm~
7:15pm - 7:45pm~
8:00pm - 8:30 pm~
8:45pm - 9:15pm~
9:30pm - 10:00pm~
 
Critique Player: Professor Andy B

Evasiveness: By not putting up your shield leaves you wide open for direct attacks. Shields are meant to block your opponents hits as well as preventing yourself from being juggled. When your opponent tries to attack you from the air and your standing on the ground, put up your shield and grab them immediately when they attack your shield. Air dodge has the same job, but the only difference is that your in the air and you have to read your opponent's mind of what moves the opponent is going to use. In other words, time your air dodges, because you only have a seconds with invincibility frames. Also, when your falling, look for a safe place to land, so you won't get by your opponent's smash attacks, or worse getting combed.

1/10- Learn the fundamentals of dodging, and keep a sharp eye on your opponent.

Mix Ups: Not much to say.... you were pretty much spamming the lasers the whole time and relying on your smash attacks to deal heavy damage. Dealing damage to your opponents with smash attacks is a good thing, but you use that move way too much to a point where your predictable. Instead, you should use something like Fox's fast fall Dair then Utilt combo. If you notice your opponent putting up their shield a lot, depending on the situation your in, like if your in the air, fast fall then grab immediately, or if your on the ground, try dash grab. As far as getting back on the stage, you should try using Fox's Side B move to position yourself where you are in a safe landing position and you can potentially hit your opponent with that move. Use it sparingly though, you have other ways to confuse your opponent, such as ledge attack, drop your character then jump with Fox's Fair.

1/10- Think about how much you use specific moves and experiment different attacks, so you'll be more accustomed to your character more.

Spacing: One of the most fundamentals when it comes to spacing is stage control. Stage control is when you put yourself in a position where you have control of the stage over your opponent. For example, if Player A (You) is standing right next to the edge and Player B (opponent) is hanging from the ledge, you should take a few steps back to give yourself some space. Otherwise if your opponent jumped right above you from the ledge, you would have a much harder time going after your opponent. Another example would be if both players are standing right next to each other within 10 steps, don't be hasty because you will end up getting punished. Instead, you should create a way for your opponent to make the first move and you'll win in the outcome of that scenario.

1/10- Once you get the hang of spacing, you'll be a much better Fox player.

Mentality: I haven't played you very much, but it seemed like you get very hasty when you want to land your hits. Plus, your opponent can catch onto that really quickly, which is why I was able to 3-stock you each game basically. Remember that if one play style doesn't work, switch up your strategy, like go from offensive to defensive vice-versa.

5/10- I like how you keep on fighting even when your down to your last stock.

Follow Ups: Fox is an excellent character for follow up combos, especially in early stock. Use combos, such as Dair > Utilt three times, or you use try a dash attack (unexpectedly) > Utilt three times. Don't count on all of the moves to connect, like if your opponent DI'ed out of a Utilt, move on and use a different approach.
Check out this page for different Fox combos http://www.smashboards.com/showthread.php?t=228287

2/10- Get the feel of how each move works and you'll eventually have your own plays tyle.

Basic Character Play: Try using the shine move as an edge guarder to prevent your opponent from getting back on stage. With the lasers, you should short short lasers until your opponent is close up. When that happens, there are two options you can do, A) use a Ftilt or B) grab your opponent. Eventually, their percentage is going to reach over 100% and that's when you should strike a Usmash or a dash Usmash.

5/10- Read up on SmashBoards and if you stick to Fox, you'll win a lot more games.

Watch this video and I'm sure you can pick up some tips on how to be a better Fox player. http://www.youtube.com/watch?v=vdRfokmE3lY
 
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