Critique Player of the Day: Zulo (Pit)
Evasiveness: I like how you air dodge after when you drop down from the ledge, which can throw people off at times. Work on your side dodges because I always seem to grab you every time were're right next to each other. You tend to get into the habit where you go in your aggressive mode and you get punished. Judge when it's a good time to approach and when it's a good time to take a step back. If you think it's not a good time to approach, take a step back and shoot out an arrow. Good use of your shields, you seem to judge on when to grab me when I'm coming right above you. When it comes to using your shield, you have plenty of options on what you can do with your shield. For example, you can use a FH Dair Oos, or you could use a SH Nair. One of the best approaches is the SHAD (Short Hop Air Dodge) to Utilt. By doing that, your right next to the character and your opponent will often times have a hard time reacting to your utilt because it comes out quickly.
7/10- Your shielding isn't perfect and you get too aggressive to a point where you'll get punished almost every time. Use more moves while you are putting up your shield. In other words, let go of your shield once your opponent hits the bubble shield and use any move to punish the opponent.
Mentality: I notice you get comfortable when your at a commanding lead and all of a sudden I come back from behind. Also, when your losing, you seem to change your play style quite a bit from offense to defense, which can set you back from winning the match. Sometimes, you tend to have this thing where things look hopeless and you don't do anything about it, so you lash out random moves and that's why I 3-stocked your Pit with Donkey Kong.
7/10- Don't give up and keep the same level of mentality throughout the entire match. Whether your in a commanding lead, or falling behind 1 or even 2 stock behind. Even though your opponent can figure you out, try using different moves unexpectedly.
Spacing: It could use some work, but it's not bad though. What you need to realize is every aerial has all 4 directions. Each with their own purpose. For example, when your opponent is right above you, use a SH or FH Uair. If your opponent has a tendency of putting up their shield and your running right up to them, use a FH rising Dair. By hitting the shield bubble part, your making the opponents shield smaller, leaving them defenseless eventually. When your landing, try shooting out a bow and arrow to ensure that your safe when your landing. Also, if your opponent is aggressive, use a retreating Nair to suck the player in and that opponent will take multiple hits from the Nair. As far as Fair goes, use a retreating FF SH Fair, but make sure you don't land right next to your opponent where your in grab range. Speaking of grab range, you should use a quick jab if your right next to your opponent, or if your facing the opposite direction, use a FH rising Dair. Another move that you can use to poke your opponents shield is the Ftilt, a safe move you can use since it has a lot of range and it will keep you from getting punished. Platforms are Pit's best friend, since Pit has the ability to shark other characters, thanks to his naturally good Uair and good Utilt range. Sharking is when the opponent is on a platform right above you.
7/10- Basically familiarize with your moves and know how much range and speed each of them have. Be patient if your opponent puts up their shield because that's what shield poking is for!
Mix Up: I would like to see more moving left to right arrows (holding them for 2-3 seconds) to mix up your arrow game. You have good ledge game, but there's always room for improvement. For example, you can jump away from the stage and shoot out 1 or 2 arrows, or jump down from the ledge and immediately Uair to throw them off guard. More pivot grabs would be nice, since Pit has such short grab range to begin with. When your opponent is up in the air, you have 3 options of what you think the opponent will do, A) Air dodge, B) Attack, C) Fast Fall and move back with out attacking. Use more empty short hop fast falls to mix up your approach as well. A good mix up move would be Dthrow - Dthrow (if you think your opponent will air dodge away from you), or if you notice your opponent putting up their shield, grab or pivot grab if you think your opponent will side dodge.
7/10- Good ledge mix up, but always room for improvement. Hold the arrows for 2-3 seconds and move left and right. Definitely more pivot grabs can improve the difference in the match up and keep a sharp eye on your opponent's pattern.
Follow Ups: In order to have good follow ups, you must read your opponent's mind on where you think the opponent will go. Guess wrong and the follow up combo can end from there and your going to have to start from square one. Part of combos is grabbing your opponent. First, use Pit jab to dtilt, or you can use a jab to grab for those that have slow reaction time. Arrows can lead you into so many various combos, like an arrow to Bair, or Arrow to Uair, depending on the situation you and your opponent are in. Another good starter combo is to use a FF Fair to Fsmash for early damage. Also, another common combo is Dthrow to Uair to Arrow and it works pretty well with most characters. After the SHAD approach (as mentioned in the evasiveness section) use the Utilt to Uair, or you could use 2x FH Dair in a row. Remember to read the opponent's air dodge and you'll be able to rack up the damamge from there once you get the chain going.
7/10- You have great follow ups, it's just that your follow up skills need to be polished. Try reading your opponents pattern of where they usually move with their character. How often does the opponent shield, side dodge, and air dodge? All of those things you have to consider when it comes to dealing with combos. Here's a list of combos you can look up.
http://www.smashboards.com/showthread.php?t=199209
Character- The thing I liked about your play style is unique, which is something I have never seen before. You picked pick the bananas with the Wing of Icarus and you seem to know how to glide toss pretty effectively. Perhaps more arrow shooting away from the ledge and more Uair. Basically use more FH Dair, Uair, glide attacks (sparingly), Utilt. Oh and did I mention that his Dtilt spikes if the opponent is hanging off from the ledge? To make your spacing game better, use the Wing-Dash, which is like wave dashing in Melee, only your moving back using the Wing of Icarus. Also, you can cancel the Wing of Icarus with any aerial and FF as well to catch the person off guard. Using that Nair in battle is like using a shield, only it hits and you can move around with Pit it's that good.
9/10- The play style is unique, very fun to play against, knows the advanced techniques. Don't forget to abuse all of the moves that I mentioned above and use more of the Wing of Icarus on stage. I can tell just from the way you play the game you seem to be knowledgeable of the game and you'll definitely make a difference in the next Brawl tournament as well as showing everyone your amazing Pit skills! More edguarding, such as footstooling your opponent off stage after the Wing of Icarus, wall of pain Fair, and keep shooting out the arrows if your opponent happens to be of the stage.
Here's a cool Pit video you should watch
http://www.youtube.com/watch?v=jUiWDc6Ebqk