Pokémon TCG: Sword and Shield—Brilliant Stars

Ghetsis

FSULugia

New Member
Ghetsis

Look at your opponent's hand. Your opponent shuffles all Item cards into his or her hand. They then draw the amount of cards equal to the amount they shuffled into the deck

Im guessing this card will end up in Plasma Gale. It wasnt in Japan's set but theres 60+ cards that TPCi is adding and this would make sense.

Can someone tell me whats so great about this card. I thought I read it differently and I thought you (the person using it) drew cards based on how many items your opponent had but I guess I was wrong.

It seems like a good way to rid someone of Catchers and Switch and what not, but your opponent doesnt really lose any cards. Plus they get to keep their supporters/can draw into new ones so whats really the point of this card? is there a certain combo Im missing since I dont get it.
 
Whatever site you used to get that translation is wrong and ought to take that down.

The player playing ghestis IS the one who gets to draw. They shuffle the trainers, you draw.
 
Ghetsis's translation according to PokeBeach:
Look at your opponent’s hand. Your opponent shuffles all Item cards back into his or her deck. Draw 1 card for each Item card shuffled in this way.

I think this card is gonna become a solid 4-of in just about every deck if this translation is correct.
 
Wow thats pretty busted. Thats going to hurt a lot of decks. It hurts pretty much everything. Ultra Balls, Dark Patch, Rare Candy, Switch, Catcher, Evotile, Energy Switch, Energy Search, Max Potion, Pokemon Communication, Level Ball, Energy Retrevial, Random Receiver, Computer Search, Hammers, etc. I could see Landorus decks dominating the meta since they are one of the few decks that can operate with not a lot of cards.

That is really a ban worthy card. Its going to make it to where decks basically have to open with N or Juniper or they lose since in Pokemon in general this game revolves around having a lot of resources to do anything. Thats pretty unfair how much damage 1 of those can deal.

I read my translation from serebi. Hopefully the serebi one is right since I wouldnt like to play with this card around if its the other way around. It would make the game very much about luck since getting hit by one of those is almost game. You will have about a 12 percent chance of coming back which is awful. And thats if you max out Bianca, N, Juniper, or just dont draw any items and if you dont open with any items I cant see how fast your deck will be able to set up.
 
With all due respects to Serebii, I wouldn't recommend that as being the first or foremost site to go looking for TCG info; video game news is their forte IMO. PokeBeach is always more up-to-date with the TCG world than Serebii is.

You can still play Skyla and attempt to come back; it's probably going to become another 4-of just for that purpose. I think the Pokemon that really get crippled however are Stage 2s, for the obvious reason that you need to either rely on Skyla or drawing into Rare Candies to attempt to set up.
 
Well, fortunately, Ghetsis came out in Spiral Force half of Spiral Force/Thunder Knuckle in Japan as a non-promo. So, I think that this card won't come out till May which gives us a Ghetsis free States Championship.

I personally say that Ghetsis is a little bit overpowered (and I cried in a corner for a promise I made a couple of months ago) and should be taken to consideration by any player, even if they are playing Stage 2 decks.
 
Sableye will get a bigger hype since they can retrieve item cards

Well, junk hunt is a move, so by the time you retrieve, you can be Ghetsis'd the next turn. Also, junk hunt pulls from discard and Ghetsis returns the items to your deck.

Skyla and PC search are pretty much your only saviors.
 
I think this card brings more skill to the game... when is a good time to play Ghetis? Did you just watch your opponent play out 3 trainers and not use a supporter? When you used Ghetis did you see a Ghetis in your opponents hand, if so do you play all of your trainers that turn to make sure their Ghetis does not feed them more cards or at this point in the game do you need to save your items for later and it is o.k. for your opponent to draw more cards... there are a lot of different scenarios where I can see bad players making mistakes with this card and good players making better plays with this card. I do understand the downside to the card as well, but I like the benefits more.
 
I think this card brings more skill to the game... when is a good time to play Ghetis? Did you just watch your opponent play out 3 trainers and not use a supporter? When you used Ghetis did you see a Ghetis in your opponents hand, if so do you play all of your trainers that turn to make sure their Ghetis does not feed them more cards or at this point in the game do you need to save your items for later and it is o.k. for your opponent to draw more cards... there are a lot of different scenarios where I can see bad players making mistakes with this card and good players making better plays with this card. I do understand the downside to the card as well, but I like the benefits more.

People already dump all of their trainers if they are holding Juniper since people fear N. They want to get all their cards on the board just before they lose everything. This card is the same thing except that it punishes you for starting with a really bad hand. Im not a fan of this card for that reason. Games already are tough when you dont have any supporters and now theres another card that will put players under pressure to draw them.

I seriously doubt you want your opponent to get more cards and you to lose cards at any time. Its not like N where your not losing any cards, sometimes you dont play your trainers and will be ok with a mulligan instead of using cards that wont get you very far. Ghetsis is a sack card, if your opponent has nothing and you have a hand and they draw it, it instantly changes the game with no effort at all. Theres not really a bad way to play Ghetsis for the most part, you just play it when your opponent has a decent sized hand or if your at an advantage since even if they had nothing you still see their hand and know what they can and cant do. I dont like Ghetsis since it also becomes incredibly one sided. You play it, you get a bunch of items, you play them all, now your opponent cant do anything and they lose. Its too easy to make one sided plays with it similar to N, except that N for the most part usually works both ways, while Ghetsis only gives advantage to 1 player.

Players are going to be playing the same way, deck construction will change most likely. I see lots of stage 2 decks falling off the map because this card will just cripple them too easily. More Skylas will be ran, probably more Biancas, if people didnt max out Juniper or N they will now and 4 of this obviously.
 
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I think this card brings more skill to the game... when is a good time to play Ghetis? Did you just watch your opponent play out 3 trainers and not use a supporter? When you used Ghetis did you see a Ghetis in your opponents hand, if so do you play all of your trainers that turn to make sure their Ghetis does not feed them more cards or at this point in the game do you need to save your items for later and it is o.k. for your opponent to draw more cards... there are a lot of different scenarios where I can see bad players making mistakes with this card and good players making better plays with this card. I do understand the downside to the card as well, but I like the benefits more.

I'm starting to think people dont know what 'skill' is. There is nothing skillful about 1 card being able to dump my opponents entire hand on my very first turn and going up +6 before my opponent gets a turn. I dont like that line of think that you have to play X card in a Y situation. EVERY card in the game is like that. I have to know when to play a Potion or a Switch or a Pidgey or and Energy or what ever card I want to play. Thats not skill.

Ghetis is a broken card and far to aggressive for no cost. Again this will punish big basics but it hurts any evolution deck too much.
 
I'm starting to think people dont know what 'skill' is. There is nothing skillful about 1 card being able to dump my opponents entire hand on my very first turn and going up +6 before my opponent gets a turn. I dont like that line of think that you have to play X card in a Y situation. EVERY card in the game is like that. I have to know when to play a Potion or a Switch or a Pidgey or and Energy or what ever card I want to play. Thats not skill.

Ghetis is a broken card and far to aggressive for no cost. Again this will punish big basics but it hurts any evolution deck too much.

Maybe you play in a better venue... for the most part in my Meta people will play "N" when I have been suporter dead for 3 turns, there are probably people in your area that do the same, these people do not think when they play. Those are the people that would use ghetis and not really look at your hand to see what is in it and not realize the only supporter you hold is ghetis and then not dump their trainers... maybe it is more common sense then skill but a better player can use the effect of the card more skillfully, am I wrong?
 
I love discarding an N to a Juniper/Ultra Ball when I can tell they have a bad hand...just to rub it in.

However, Ghetsis will not change the 'skill' level of the meta, lol. We all know that most decks are >50% Trainers, most of which are Items, so it's pretty much never a bad idea to play this card, purely statistically speaking. It will almost always be a Cheren with the upside of emptying their hand, unless the opponent has a very small hand, which is pretty much impossible in this format.

For instance, what if among those prizes they drew last turn was a Catcher or a Max Potion? Ghetsis is the best way to preemptively avoid such nonsense and therefore should usually be slammed once you draw it. There's no difference with the current meta, since there's already no reason to hold onto important Items too long, because N is being played a lot. But Ghetsis will certainly have an impact on the format and will be the new staple Supporter.
 
Ghetsis does have the potential to hurt you if you're not planning to face it though Stealth.

I'd counter it by running 4 Bianca and smiling. :)
 
Imagine the following Rayeels opening hand: Emolga, Lightning, Lightning, Catcher, Catcher, Juniper, Super Rod.

Your opponent goes first and plays Ghetsis.

Suddenly a terrible hand has turned into a very good one.

edit: wait! your opponent draws the number of cards, not you. Well dang. Still, Ghetsis has the potential to help as much as it can harm!
 
I tested Ghetsis, and found it very underwhelming. We thought it might be a card Japanese players overlooked, but it ended up being pretty bad.

Most of the testing was done against a Darkrai deck with 21 Items and a Blastoise deck with 20 Items.

In general I was getting 0-2 items sent back into the deck, which meant the card was playing for me as a tails on Hooligans Jim and Cas, a heads on Battle City if Battle City was a supporter, or as a Bill most of the time. Best case scenario is as a Cheren most of the time.

Calculating out the probabilities actually gives good support for what I found. The average cards number of Items you can expect in a 7 card deck are as is for the following Item counts:

1 - 8.5 Items
2 - 17 Items
3 - 25.7 Items
4 - 34.3 Items
5 - 42.9 Items

As your hand count lowers, the number of Items expected lowers. When you take into account that Items can be played down instantly in most cases, the number of Items in your opponents hand will likely be less than the expected averages. Take that one step further, and say your opponent proactively plays to deny you strong Ghetsis and that number decreases even more.

As for the disruption, I often found it helped for me to be Ghetsis'd. The Items I would have stuck in my hand like Rare Candy, Dark Patch, or Pokemon Catcher were there because they weren't immediately playable. Ghetsis sent them back into my deck, which saved these precious resources from just being discarded with Professor Juniper, and instead be used at more optimal times.

So weak draw and questionable disruption. Ghetsis is not only not broken, but actually pretty bad.
 
I love discarding an N to a Juniper/Ultra Ball when I can tell they have a bad hand...just to rub it in.

However, Ghetsis will not change the 'skill' level of the meta, lol. We all know that most decks are >50% Trainers, most of which are Items, so it's pretty much never a bad idea to play this card, purely statistically speaking. It will almost always be a Cheren with the upside of emptying their hand, unless the opponent has a very small hand, which is pretty much impossible in this format.

For instance, what if among those prizes they drew last turn was a Catcher or a Max Potion? Ghetsis is the best way to preemptively avoid such nonsense and therefore should usually be slammed once you draw it. There's no difference with the current meta, since there's already no reason to hold onto important Items too long, because N is being played a lot. But Ghetsis will certainly have an impact on the format and will be the new staple Supporter.

So your saying that when you know your opponent has ghetis and you are holding 2 catcher, a plus power you will need for later, an energy switch that if you use you lose your attack for the turn you would play all of those trainer cards to avoid them drawing more cards even though it can cost you a game later? All I was trying to say is that it does add to the game and it will add to your thinking process on what you should or shouldnt play that turn.
 
I tested Ghetsis, and found it very underwhelming. We thought it might be a card Japanese players overlooked, but it ended up being pretty bad.

Most of the testing was done against a Darkrai deck with 21 Items and a Blastoise deck with 20 Items.

In general I was getting 0-2 items sent back into the deck, which meant the card was playing for me as a tails on Hooligans Jim and Cas, a heads on Battle City if Battle City was a supporter, or as a Bill most of the time. Best case scenario is as a Cheren most of the time.

Calculating out the probabilities actually gives good support for what I found. The average cards number of Items you can expect in a 7 card deck are as is for the following Item counts:

1 - 8.5 Items
2 - 17 Items
3 - 25.7 Items
4 - 34.3 Items
5 - 42.9 Items

As your hand count lowers, the number of Items expected lowers. When you take into account that Items can be played down instantly in most cases, the number of Items in your opponents hand will likely be less than the expected averages. Take that one step further, and say your opponent proactively plays to deny you strong Ghetsis and that number decreases even more.

As for the disruption, I often found it helped for me to be Ghetsis'd. The Items I would have stuck in my hand like Rare Candy, Dark Patch, or Pokemon Catcher were there because they weren't immediately playable. Ghetsis sent them back into my deck, which saved these precious resources from just being discarded with Professor Juniper, and instead be used at more optimal times.

So weak draw and questionable disruption. Ghetsis is not only not broken, but actually pretty bad.
Honestly, 20 items is really low. Most decks run 30+ items, meaning according to your chart is going to net you 4 cards on average.
 
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