Pokémon TCG: Sword and Shield—Brilliant Stars

Ghosty (DP On)

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cubone

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so here it is

Pokemon 22

3 Duskull DP
1 Dusclops DP
2 Dusknoir DP
1 Dusknoir IFITDS
1 Dusknoir Lv X IFITDS

1 Giratina LA
3 Giratina IFITDS

4 Spiritomb LA

3 Baltoy GE
3 Claydol GE


Trainers 18
2 Warp Point
2 PokeHealer
2 PokeDrawer
4 Bebe's Search
3 Buck's Training
2 Bubble Coat
3 POV

Energies 20
4 Call
16 Psychic


Strategy- Start out with Spread damage with Spiritomb and finish them off with Giratina, putting them into the Lost Zone.

Spoilers

Giratina LV.59 – Psychic – HP100
Basic Pokemon

[P][C] Reverse: 20 damage. You may switch Giratina with one of your Benched Pokemon.
[P][C][C] Destroyed Sky Attack: 50 damage. If the Defending Pokemon is Knocked Out by this attack, move the Defending Pokemon and all cards attached to it to your opponent’s Lost Zone instead of discarding them.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3

Dusknoir LV.X – Psychic – HP140
Level Up

Poke-Power: Ectoplasm
This Power can be used once, when this Pokemon is your Active Pokemon and its HP is reduced to 0 by an opponent’s attack. Although this Pokemon is Knocked Out, this 1 card is not discarded, but is put into play as a Stadium card (any other Stadium in play is discarded).

If this card is in play as a Stadium card, it has the following effect: “In between turns place 1 damage counter on each of your opponent’s Pokemon,” and when it would be discarded this card is returned to your hand instead.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3


PokeDrawer + – Trainer

You can play 2 copies of this card at the same time.

If you play 1 copy of this card, draw 1 card from your deck.

If you play 2 copies of this card, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)

PokeHealer + – Trainer

You can play 2 copies of this card at the same time.

If you play 1 copy of this card, remove 1 damage counter and 1 Special Condition from 1 of your Active Pokemon.

If you play 2 copies of this card, remove 8 damage counters and all Special Conditions from 1 of your Active Pokemon. (This counts as the effect of both cards.)


Spiritomb LV.44 – Psychic – HP70
Basic Pokemon

Poke-Power: Cursed Breath
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.

[P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.

Weakness: none
Resistance: Colorless (-20)
Retreat: 2


Giratina LV.52 – Psychic – HP100
Basic Pokemon

[P][C] Shadow Force: Does 20 damage to 1 of your opponent's Benched Pokemon. Flip a coin, if heads prevent all effects of attacks, including damage, done to Giratina during your opponent's next turn.
[P][P][C][C] Cruel Blade: Does 50 damage plus an additional 10 damage for every damage counter on the Defending Pokemon.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3

Purpose in Deck

Duskull - so it can evolve
Dusclops - so it can evolve
Dusknoir - for its Dark Palm and Hard Feelings
Dusknoir lv x - its awesome stadium card effect
Spiritomb - it spreads damage greatly
Giratina LA - Giratina + Dusknoir lvx as a stadium = pwnage
Giratina IFITDS - its destroyed sky attack is awesome!
Baltoy - evolution purposes and psychic balance
Claydol - its power, cosmic power

references -Pokebeach.com

and thats it!:thumb:
 
Last edited:
- 1 Dusknoir (DP)
+ 1 Dusknoir (IFITDS)*


Spoiler:*


Dusknoir LV.47 - Psychic - HP 120
Stage 2 Pokemon - Evolves from Dusclops

Poke-Body: Aura
If Dusknoir is your Active Pokemon, you may place one damage counter on each of your opponent's Pokemon that has any energy attached at the end of your turn.

[P][C][C] Dark Mist: 60+ damage. If the Defending Pokemon already has 2 damage counters on it, this attack does 60 damage plus 20 more damage.

Weakness: Darkness +30
Resistance: Colorless -20
Retreat: 2
 
thnx for the idea about the dusknoir lestatxxx

and puff5, the lost zone is a whole other pile, i guess you could say, that is pretty much a pile that means the cards in the lost zone are gone until the end of the game, kinda like a black hole until the games over
 
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