darvor
Member
hmm long time till last time i wanted help on a decklist. i hope someone can help me with this ;D
we got a glaceon deck lock over here ( too much popular fainting spell and etc power abusers on the meta at my area)
NOTE :METAL TYPES HERE ARE VERY RARE(none is playing diagla g etc)
3 eevee with call for family 1 with sings of evolution
1 glaceon with ice shot and 1with frost wind
1 glaceon lvl x
1 espeon
1 vaporeon RR
1-0-1 queen
2-2 claydoll
1 unown Q (quick)
1 unown G (guard)
1 warp point
2 NM
3 Rare candy
1 warp point
2 great ball
1 luxury ball
3 premier
2 expert belt
2 evoluter
Stadium
2 dawn stadium
Supporters
1 lucian
4 bebes search
3 Ros Res
1 TGW
Energies
3 Call nrg
1 Multi
2 psychic
10 water nrg
Set up :
i got 3 call nrg + 2 evoluters to ensure that starts with unowns or claydol will not ruin my game
or possible set up is to start with call for family eevee bring all eevees attach unkown q on it next turn bring signs of evo to bring glaceon+ espeon .
draw power = dolls
then the stategy is to have heal from queen, -10 dmg reduction from bokebody frost wind, 20+ hp from espeon +20 hp from belt and special cond removal + 10 hp heal from stad every time i attach an energy
which means
140hp glaceon with -10 dmg reduction +10 heal betweeen turns +10 hp heal /remove special cond every time i attach energy and deals 90 dmg with chance 20 spread to their bench AND power lock em all time
queen can be late game attacker
mid game the first glaceon lvl x dies search with dolls to find premier-glaceon-rare candy (you got 2 turns) evolve the eevee to vaporeon do 40 dmg to claydol (you hope that you have done spread at least once while glaceon was attacking) to get that ko . next turn you will sure have a premier . devolve vaporeon use rare candy to evole it to glaceon add another nrg attack / next turn make it a lvl x
or vs active pokemon with belt on vap the attack becomes 80 and with a few attacks on it (with glaceon before it dies) means a possible KO
(and 90 +20 from espeon = 110 hp + 20 from belt = 130 hp stage one beast !)
i got lucian in case glaceon is close to die (dunno what to think for energy accelerator (leafon makes its rly too slow :S ) i found it a must for the deck to have the ability to move the nrgies (instant chagre for queen OR vaporeon )
i also saw that after a few games that queen is not so useful (in case you didnt notice only for queen i got 1-0-1 line PLUS 3 rare candy which is a lot used space in deck AND in bench, which is very tight) should i change it for normal healing trainer cards or smthg else (like 1-0-1 jamming ampharos line? )
should i add azelf? (single lvl x + single unown q/g ? + only 2 claydolls (not 3))
(and by the time i got multi in the deck should i add jolteon too? (10 spread )
or spiritomb (the one that deals spread dmg )
also should i reduce the ros res from 3 to 2 cause i got so many call nrg /great balls / call for family attack? (main use of ros in this deck is for mid game to grab the fainted eevees or for late game to get the psy nrg for queen)
again i mention that i dont need counter to DGX cause none uses it (in case i need one will add flareon )
and after some playtests i found the whole deck having a lot consistency just a few changes (which i mention above i hope you will help me for this )
thx!
we got a glaceon deck lock over here ( too much popular fainting spell and etc power abusers on the meta at my area)
NOTE :METAL TYPES HERE ARE VERY RARE(none is playing diagla g etc)
3 eevee with call for family 1 with sings of evolution
1 glaceon with ice shot and 1with frost wind
1 glaceon lvl x
1 espeon
1 vaporeon RR
1-0-1 queen
2-2 claydoll
1 unown Q (quick)
1 unown G (guard)
1 warp point
2 NM
3 Rare candy
1 warp point
2 great ball
1 luxury ball
3 premier
2 expert belt
2 evoluter
Stadium
2 dawn stadium
Supporters
1 lucian
4 bebes search
3 Ros Res
1 TGW
Energies
3 Call nrg
1 Multi
2 psychic
10 water nrg
Set up :
i got 3 call nrg + 2 evoluters to ensure that starts with unowns or claydol will not ruin my game
or possible set up is to start with call for family eevee bring all eevees attach unkown q on it next turn bring signs of evo to bring glaceon+ espeon .
draw power = dolls
then the stategy is to have heal from queen, -10 dmg reduction from bokebody frost wind, 20+ hp from espeon +20 hp from belt and special cond removal + 10 hp heal from stad every time i attach an energy
which means
140hp glaceon with -10 dmg reduction +10 heal betweeen turns +10 hp heal /remove special cond every time i attach energy and deals 90 dmg with chance 20 spread to their bench AND power lock em all time
queen can be late game attacker
mid game the first glaceon lvl x dies search with dolls to find premier-glaceon-rare candy (you got 2 turns) evolve the eevee to vaporeon do 40 dmg to claydol (you hope that you have done spread at least once while glaceon was attacking) to get that ko . next turn you will sure have a premier . devolve vaporeon use rare candy to evole it to glaceon add another nrg attack / next turn make it a lvl x
or vs active pokemon with belt on vap the attack becomes 80 and with a few attacks on it (with glaceon before it dies) means a possible KO
(and 90 +20 from espeon = 110 hp + 20 from belt = 130 hp stage one beast !)
i got lucian in case glaceon is close to die (dunno what to think for energy accelerator (leafon makes its rly too slow :S ) i found it a must for the deck to have the ability to move the nrgies (instant chagre for queen OR vaporeon )
i also saw that after a few games that queen is not so useful (in case you didnt notice only for queen i got 1-0-1 line PLUS 3 rare candy which is a lot used space in deck AND in bench, which is very tight) should i change it for normal healing trainer cards or smthg else (like 1-0-1 jamming ampharos line? )
should i add azelf? (single lvl x + single unown q/g ? + only 2 claydolls (not 3))
(and by the time i got multi in the deck should i add jolteon too? (10 spread )
or spiritomb (the one that deals spread dmg )
also should i reduce the ros res from 3 to 2 cause i got so many call nrg /great balls / call for family attack? (main use of ros in this deck is for mid game to grab the fainted eevees or for late game to get the psy nrg for queen)
again i mention that i dont need counter to DGX cause none uses it (in case i need one will add flareon )
and after some playtests i found the whole deck having a lot consistency just a few changes (which i mention above i hope you will help me for this )
thx!
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