Here's a list. With decks that you can beat on prizes you want to slowly pick them off, with their pokemon being KO'd at the end of your opponent's turn. Use Your Crobats to this end. With decks that will whoop you, or if your opponent is going to obviously bring up an unevolved Pokemon when their active is KO'd, you want to have the prizes even in the game, keep their active locked with the Burning poison, heal with Unown K to prevent premature faintage, wait for time to be called, and only then KO them for the win.
You
have to have BTS in play and 2 Gliscors that you are rotating each turn so you can Level Up every turn or the lock is off. Attach Unown Q to your Spiritombs so they retreat for free and promote your Spiritomb after you use Burning Poison and return Gliscor to your hand. Use your Poke Blower+s to send G'd Pokemon to the bench. You may replace those with reversals; it's really a preference call. Reversal is easier to use as you only need one, but you have to flip for it. This is a very tedious deck to play and ANY misplay is unforgivable. Remember to use your Spiritombs to evolve with.
24 Pokemon
4X Spiritomb
4X Gligar lv. 19
3X Gliscor lv. 43
1X Gliscor lv. X
2X Baltoy
2X Claydol
2X Crobat G
2X Unown K
2X Unown Q
1X Azelf (LA)
1X Uxie (LA)
27 Trainers
4X Bebe’s Search
4X Broken Time-Space
4X Poke Blower +
4X Poke Turn
4X Roseanne’s Research
2X Premier Ball
2X Warp Point
1X Looker’s Investigation
1X Luxury Ball
1X Night Maintenance
9 Energy
4X Call Energy
5X Fighting Energy
Thing to fear when running this deck: Dawn Stadium, Unown G, Looker's Investigation, Team Galactic's Wager, and Warp Energy. All of which can kill your strategy.
You could also tech in a 1-1 Slowking and 2 Cyrus's Initiative, losing 4 Fighting Energy you really don't
need, so you can deny your opponent the Power Sprays they do need.
DO NOT RUN UNOWN K
it's just asking to be sniped via gengar SF, or to be dragged up via luxray GL Lv.x.
not to mention it makes a horrible start
Don't pay any attention to that. A paralyzed Gengar can't attack and a Luxray Bright Look is only going to work once then Luxray will be locked active and they won't be able to Poke Turn since you have Spiritomb active.
Oh wow, this is the deck im running as well, except i have placed in plus powers & expertbelts in order to do some damage.
This is wrong. Burning Poison doesn't do damage, so there is no damage for these cards to add damage to. They won't make an attack that does -zero- damage all of a sudden do damage.
CrobatG also helps getting those key ohkos.
You never want to do OHKO's as this gives your opponent the chance to counter. This deck is very weak against any attack from your opponent.
...sniping the Gliscor on the Bench and thus breaking the lock...
Again, your opponent won't be able to snipe you with a paralyzed Pokemon...
then bounce back to the hand with Burning Poison (burning the active Pokemon).
NEVER burn your opponent's Pokemon. This gives a lottery effect that you can't control and your opponent's Pokemon will likely be KO'd at the wrong time thus giving them the chance to attack.