Except you can't do that when Spiritomb is out.
Grass - Play Dawn Stadium
Deck in General - warp energy
coolsauce - recover energy
P_A: Master Whiscash is the only one that doesn't have their rulings straight. For some reason, he assumed that you can Shoot Poison while under Spiritomb's veil. Volt was just pointing out his mistake, and you took him seriously.
But as other have said, most decks already have outs built into them. And the only way it could win a whole Cities is by going against highly unprepared players who didn't know about the deck beforehand. From Warp Energy, Palkia Lv.X, and Cyclone, to Power Spray and Mesprit, most decks have very effective outs against Gliscor.
It's initially a really cute idea though. I'll give it that.
yeah, mach assumes that the SP player can't spray gliscor's power, wont use DGX to shut off the bodies, and wont have chomp/palkia snipe, and luxray's gust to bring up gliscors before they level up.
So you level up on the bench? Wow!
I see lots of counters from people that obviously do not play the deck. Most of those don't work. For the Power Spray crowd - the deck does not rely on Shoot Poison, it revolves around Night Slash. You retreat Spiritomb so you can set up and them Night Slash back to the bench so your opponent cannot. Once you get out 2 Spiritombs, and a Gliscor X, Cyclone energy, Warp Point, and Regice will not get you out of the trainer lock. Once you KO a Gyrados, it isn't coming back any time soon. Gyrados and Beedrill have almost no outs once you get going and the whole game must be played under a trainer lock. It is amazingly disruptive and will shut down many of the trainer heavy speed decks that are currently used.
I see lots of counters from people that obviously do not play the deck. Most of those don't work. For the Power Spray crowd - the deck does not rely on Shoot Poison, it revolves around Night Slash. You retreat Spiritomb so you can set up and them Night Slash back to the bench so your opponent cannot. Once you get out 2 Spiritombs, and a Gliscor X, Cyclone energy, Warp Point, and Regice will not get you out of the trainer lock. Once you KO a Gyrados, it isn't coming back any time soon. Gyrados and Beedrill have almost no outs once you get going and the whole game must be played under a trainer lock. It is amazingly disruptive and will shut down many of the trainer heavy speed decks that are currently used.
You guys who keep saying that a good player can get out of the lock are totally incorrect. Most non sp decks have no counter at all to the deck and once I bring out your Claydol and Unown K lock you theres nothing you can do until time is called. In the Cities I went to Saturday 3 of my opponents just scooped once I explained the lock to them because they knew there was no counter in their deck to it.
This man speaks truth. And even with Power Sprays / Warp Energies there's still an issue of getting a big enough prize lead (Or just winning) before the lock starts again. 4 of either is (usually) only an opportunity for 4 prizes, so you need to get 2 KO's before Gliscor even starts locking (Easier for SP decks). A well built Gliscor can make enough options for itself to come back in prizes, although not usually all 6... but 4ish is definitely a possibility.
And how many Warp Energies (Or Recover, I guess) is someone willing to put in a deck before he starts sacrificing consistency? I know a few players in the area playing up to 4 Warps for this match-up, but in any match-up not Gliscor its hardly helpful. Do you want to just beat Gliscor or would you like to win other match-ups, too? Right now I think Palkia Lock is the best deck to do both.
I see lots of counters from people that obviously do not play the deck. Most of those don't work. For the Power Spray crowd - the deck does not rely on Shoot Poison, it revolves around Night Slash. You retreat Spiritomb so you can set up and them Night Slash back to the bench so your opponent cannot. Once you get out 2 Spiritombs, and a Gliscor X, Cyclone energy, Warp Point, and Regice will not get you out of the trainer lock. Once you KO a Gyrados, it isn't coming back any time soon. Gyrados and Beedrill have almost no outs once you get going and the whole game must be played under a trainer lock. It is amazingly disruptive and will shut down many of the trainer heavy speed decks that are currently used.