aroostook04742
New Member
Good-bye fishy
I've named this deck good bye fishy because I believe that once Lumineon/ Mismagius rotation begins the best any one can hope for is to be able to say good bye fishy.
Except for a slow start, my guess is about 1 of 4 this deck should come together by turn 4 or 5 at the latest even with the loss of a pokemon or 2.
Pokemon 21
Lumineon SF 2 - 2
Mismagius SF 2 - 2
Dusknoir (2 DP 1SF) 3 - 3 - 3 - 1
Azelf LA 2 - 1
Supporters 9
Bebe’s 4
Rosanne’s 3
Prof. Rowan 2
Trainers 10
Time Space Distortion 2
Pokeradar 2
Luxury ball 1
Dusk ball 3
Rare Candy 2
Stadiums 3
Lake Boundary 1
Moonlight Stadium 2
Energy 17
Psychic 9
Water 5
Multi 3
Strategy
The goal is to have Lumineon, Dusknoir, and Mismagius active.
A - Primary attack is Mismagius's Horror Chant attack 40 + if opponent has 4 or more benched pokemon choose 1 of them and return it and all cards attatched to it to your opponents hand
B - Lumineon's Fin Luster pokepower to look at your opponent's hand and if their bench isn't full bring a basic pokemon of your choosing from their hand to their active... Then retreat Lumineon for free.
C - DP Dusknoir's Dark Palm pokepower if opponent has 4 or more benched pokemon choose 1 of them and shuffle it and all cards attatched to it into your opponents deck.
Having SF Dusknoir and LvX to give bigger damage.
LA Azelf to prize search and Lv X to give no weakness for psychics as well as some sniping potential of it's own.
*** Is this a good idea?
Any changes... I think I should have a few warp points or switches?
Back to back posts merged. The following information has been added:
Strategies B and C could be interchangable order and of course the attack would be last.
I think it can keep evolution down and keep the battle against opponent's basics or underpowered stage one or candied stage 2's
I've named this deck good bye fishy because I believe that once Lumineon/ Mismagius rotation begins the best any one can hope for is to be able to say good bye fishy.
Except for a slow start, my guess is about 1 of 4 this deck should come together by turn 4 or 5 at the latest even with the loss of a pokemon or 2.
Pokemon 21
Lumineon SF 2 - 2
Mismagius SF 2 - 2
Dusknoir (2 DP 1SF) 3 - 3 - 3 - 1
Azelf LA 2 - 1
Supporters 9
Bebe’s 4
Rosanne’s 3
Prof. Rowan 2
Trainers 10
Time Space Distortion 2
Pokeradar 2
Luxury ball 1
Dusk ball 3
Rare Candy 2
Stadiums 3
Lake Boundary 1
Moonlight Stadium 2
Energy 17
Psychic 9
Water 5
Multi 3
Strategy
The goal is to have Lumineon, Dusknoir, and Mismagius active.
A - Primary attack is Mismagius's Horror Chant attack 40 + if opponent has 4 or more benched pokemon choose 1 of them and return it and all cards attatched to it to your opponents hand
B - Lumineon's Fin Luster pokepower to look at your opponent's hand and if their bench isn't full bring a basic pokemon of your choosing from their hand to their active... Then retreat Lumineon for free.
C - DP Dusknoir's Dark Palm pokepower if opponent has 4 or more benched pokemon choose 1 of them and shuffle it and all cards attatched to it into your opponents deck.
Having SF Dusknoir and LvX to give bigger damage.
LA Azelf to prize search and Lv X to give no weakness for psychics as well as some sniping potential of it's own.
*** Is this a good idea?
Any changes... I think I should have a few warp points or switches?
Back to back posts merged. The following information has been added:
Strategies B and C could be interchangable order and of course the attack would be last.
I think it can keep evolution down and keep the battle against opponent's basics or underpowered stage one or candied stage 2's
Last edited: