Grass Flash

Discussion in 'Deck Help and Strategy' started by ugly psyducky, May 7, 2008.

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  1. ugly psyducky

    ugly psyducky <a href="

    Pokemon = 12
    4 Eevee MD (CFF)
    2 Leafeon MD (Bind Down)
    2 Umbeon MD
    2 Leafeon Lv X MD
    2 Diagla DP
    2 Diagla Lvl X

    Trainers / Supporters / Stadiums = 32

    4 Quick Ball
    4 Pokedex Handy 910
    3 Premier Balls
    3 Roseanne's Research
    4 POV
    4 Celio's
    2 Mr. Stones
    2 TSD
    2 Windstorm
    2 Warp Points
    2 Bebe's Search

    Energy = 16

    7 Metal
    7 Grass
    2 Scramble


    Start Eevee and CFF to take all Eevee's out of your deck, use Roseanne's to draw out the Diagla's. (after this Quick Balls will only net Umbreon / Leafeons (reg and X) / Diagla X's). With luck by T2 you have Leafeon up and your bench full of Eevee's and Diagla. T3, use Premier for Leafeon Ex / Celio's for Umbreon and retreat for free. Bring up Diagla, attach extra energy and use flash cannon (with or without the devo depending on situation). Eventually you should be able to get both Leafeon Lvl X's set up. In that case you can use Flash Cannon every turn for the Devo completely messing up your opponents set-up while continuing to attach energy to Leafeon / Umbreon and powering up Fresh Leaf Dance. Windstorm / Warp Points are for Poke Power Protection.

    Scrambles are for emergencies where you need to drop 3 or 6 energies on the field for Fresh Leaf Dance or if you must send up Umbreon.

    As always open for suggestions - especially on Trainer line as I'm not sure it's as good as it could be.

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