Check this out:
#20 - Starmie - Water - 90 HP
Stage 1 Evolution - Evolves from Staryu
[W] Cosmic Cyclone: Choose any number of Water Energy attached to your Pokemon in play, and this attack does 20 damage for each of those Energy. Return those Energy to your deck and shuffle your deck.
Weakness: Lightning (x2)
Resistance: none
Retreat: 0
and
#25 - (Great)Feraligatr- Water - 140 HP
Stage 2 Evolution - Evolves from Croconaw
Poke-Power: Rain Dance
You can use this power any number of times during your turn. Attach 1 Water Energy card from your hand to one of your Water-type Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[W][W][W][W] Hydro Crunch: Does 60 damage plus an additional 10 damage times the number of damage counters on the Defending Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
Use starmie's Cosmic Cyclone and (Great)Feraligatr's Rain dace to attach energies to starmie. Use that with dawn stadium to heal your pokemon.
So what do you guys think?
#20 - Starmie - Water - 90 HP
Stage 1 Evolution - Evolves from Staryu
[W] Cosmic Cyclone: Choose any number of Water Energy attached to your Pokemon in play, and this attack does 20 damage for each of those Energy. Return those Energy to your deck and shuffle your deck.
Weakness: Lightning (x2)
Resistance: none
Retreat: 0
and
#25 - (Great)Feraligatr- Water - 140 HP
Stage 2 Evolution - Evolves from Croconaw
Poke-Power: Rain Dance
You can use this power any number of times during your turn. Attach 1 Water Energy card from your hand to one of your Water-type Pokemon. This power can’t be used if this Pokemon is affected by a Special Condition.
[W][W][W][W] Hydro Crunch: Does 60 damage plus an additional 10 damage times the number of damage counters on the Defending Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
Use starmie's Cosmic Cyclone and (Great)Feraligatr's Rain dace to attach energies to starmie. Use that with dawn stadium to heal your pokemon.
So what do you guys think?