Fire Master
New Member
Pokémon: 21
4sychic: Grumpig
4sychic: Spoink
2sychic: Giratina
1sychic: Gardevoir
1sychic: Ralts
1sychic: Dusknoir
1sychic: Duskull DP
2:colorless Furret
4:colorless Sentret
1sychic: Azelf LA
T/S/S: 23
4 Bebe´s Search
4 Roseanne´s Research
2 Technical Machine TS-1
3 Rare Candy
2 Night Maintenance
3 Super Scoop Up
3 PlusPower
2 Moonlight Stadium
Energies:
16 sychic: Energies
Strategy: T2 Furret. T2/T3 Grumpig/Spoink and Giratina. Keep an energy in Furret to attach another energy to it and be able to use Baton Pass unless you´re sure that it will be KOed after you finish the setup (in that case keep an energy on Giratina). Start charging Grumpig and when you have Dusknoir, Giratina, Gardevoir and 2 Grumpigs (or Furret is KOed) send Giratina to the Active position with Baton Pass (if Furret is KOed, send Giratina and attach the 2nd energy to it). Next turn (if you used Baton Pass) attack with Giratina´s Shadow Force and try to keep it alive as long as possible while charging energies to Grumpig. When Giratina is KOed or Grumpig can KO any of your opponent´s Pokémons, send it to the Active possition an start using Grind. Use Magical Step if you have to attack with Grumpig and it can´t OHKO nor O2KO the defending Pokémon. Gardevoir is to accelerate your setup and provide you energies with an opponent´s Roseanne´s Research. It may attack if it´s necessary. Dusknoir prevent my opponent from playing a tech/attacker. It can also attack.
4sychic: Grumpig
4sychic: Spoink
2sychic: Giratina
1sychic: Gardevoir
1sychic: Ralts
1sychic: Dusknoir
1sychic: Duskull DP
2:colorless Furret
4:colorless Sentret
1sychic: Azelf LA
T/S/S: 23
4 Bebe´s Search
4 Roseanne´s Research
2 Technical Machine TS-1
3 Rare Candy
2 Night Maintenance
3 Super Scoop Up
3 PlusPower
2 Moonlight Stadium
Energies:
16 sychic: Energies
Strategy: T2 Furret. T2/T3 Grumpig/Spoink and Giratina. Keep an energy in Furret to attach another energy to it and be able to use Baton Pass unless you´re sure that it will be KOed after you finish the setup (in that case keep an energy on Giratina). Start charging Grumpig and when you have Dusknoir, Giratina, Gardevoir and 2 Grumpigs (or Furret is KOed) send Giratina to the Active position with Baton Pass (if Furret is KOed, send Giratina and attach the 2nd energy to it). Next turn (if you used Baton Pass) attack with Giratina´s Shadow Force and try to keep it alive as long as possible while charging energies to Grumpig. When Giratina is KOed or Grumpig can KO any of your opponent´s Pokémons, send it to the Active possition an start using Grind. Use Magical Step if you have to attack with Grumpig and it can´t OHKO nor O2KO the defending Pokémon. Gardevoir is to accelerate your setup and provide you energies with an opponent´s Roseanne´s Research. It may attack if it´s necessary. Dusknoir prevent my opponent from playing a tech/attacker. It can also attack.
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