Discussion in 'Deck Help and Strategy' started by charmander rox, Oct 26, 2007.

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  1. charmander rox

    charmander rox New Member

    Pokemon x21
    Gyarados MT x4
    Magikarp MT x4
    Feebas DF x1
    Milotic DF x1
    Natu SW x2
    Xatu SW x2
    Chingling x3
    Chimecho x1
    Jolteon * x1
    Unown E x1
    Tropius x1

    Trainers x21
    Castaway x3
    Scott x1
    Celio's Network x4
    Holon Mentor x3
    Night Maintenance x1
    Warp Point x2
    Strength Charm x3
    Buffer Piece x1
    Island Hermit x1
    Windstorm x2

    Energy x18
    Water Energy x6
    Holon Energy WP x3
    Psychic Energy x3
    Double Rainbow Energy x3
    Scramble Energy x3

    1. Gyarados
    Gyarados is the main attacker. It can use Flail when its HP is low, and Enrage to attack the opponent's hand.
    2. Milotic
    Milotic's Sharing can borrow 1 of your opponent's Supporters once per turn. Pretty handy if they use Castaway.
    3. Xatu
    Xatu's Psycho Shift removes Confusion from Gyarados and puts it on the opponent. Sniping attack is good.
    4. Windstorm
    Gets rid of Cessation Crystal, and Buffer Piece
    5. Chingling
    Chingling gets a Supporter every turn
    6. Chimecho
    When evolved from Chingling, it gets 3 cards per turn.
    7. Jolteon *
    Damages the opponent, and triggers Flail
    8. Unown E
    Increases Gyarados's HP by 10
    9. Tropius
    Removes Confusion from Gyarados
    10. Castaway
    Handy to get an Energy, a Tool, and a Supporter
    11. Scott
    Gets 3 Supporters
    12. Celio's Network
    Gets any Pokemon, very nifty
    13. Holon Mentor
    Helps get basics, can get Jolteon * and Tropius
    14. Night Maintenance
    Gets KO'ed Pokemon back
    15. Warp Point
    Heals Confusion, Gyarados has high retreat, messes up opponent
    16. Strength Charm
    Adds 10 damage, helps for the KO
    17. Buffer Piece
    Can save from a KO
    18. Island Hermit
    Draw power, reveals prizes
    19. Water Energy
    Dragon Rage, Enrage
    20. Psychic Energy
    Mind Bend, Energy Singe
    21. Holon Energy WP
    Protects Gyarados from effects, free retreat
    22. DRE
    Flare, Dragon Rage, Dig Under, Double Edge, Energy Singe, Enrage
    23. Scramble
    Flare, Double Edge, really handy for an Enrage comeback
    24. Fighting Energy
    Dig Under, Double Edge
    Last edited: Oct 28, 2007
  2. Ardoptres

    Ardoptres New Member

    I see no Tropius...
  3. charmander rox

    charmander rox New Member


  4. Blaziken 1111

    Blaziken 1111 Active Member

    Take out the tropious and 3 other things and put in 4 SSU
  5. L00p_H01eS

    L00p_H01eS New Member

    SSU + magikarp's 2nd attk = luck...

    u cant rely too much on luck unless you flips heads 4/5 times
  6. greenzangoose

    greenzangoose New Member

    Ow, my eyes they burn!!! No spacing... can't read enough... Not a long enough attention span...
    Just kidding. =P

    Just some advice, put more of each pokemon you put in instead of lots of different pokemon, less energies (About 16 - 18) more trainers. Hope that helps. =D
  7. charmander rox

    charmander rox New Member

    I just explained the purpose of every card in the entire deck.
  8. meditite rox

    meditite rox New Member

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