Hail Team Cards

Discussion in 'Create-A-Card' started by Scipio, Feb 11, 2008.

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  1. Scipio

    Scipio New Member

    STADIUM
    Snowstorm
    Stadium Rule
    As long as Snowstorm is in play, at the end of each player's turn, that player may flip a coin. If heads, he/she may discard one [W] energy in order to draw two cards from his/her deck.

    Snover LV.12 - Grass - HP50
    Basic
    [.] Snow Call
    Search your deck for one basic [W] energy card and add it to your hand. Shuffle your deck afterwards. If you didn't attach energy this turn, you may attach it to one of your Pokémon instead.
    [W][C] Snowball 20
    Weakness: [R] +10
    Resistance: [W] -20
    Retreat Cost: [C]

    Abomasnow LV.41 - Grass - HP100
    Stage 1 - Evolves from Snover
    Poké-Power: Snow Warning.
    When you play Abomasnow to evolve your Snover, search your deck for one "Snowstorm" and add it to your hand. Shuffle your deck afterwards.
    [W] Ice Shard 20
    [W][W][C] Avalance 50
    If Abomasnow was damaged during your opponent's last turn, this attack does 100 damage instead. This attack's damage is not affected by weakness, resistance, Poké-Powers, Poké-Bodies or any other effects on the defending Pokémon.
    Weakness: [R] +30
    Resistance: [W] -20
    Retreat Cost: [C][C][C]

    Spheal LV.12 - Water - HP50
    Basic
    [.] Defence Curl
    Damage done to Spheal during your opponent's next turn is reduced by 30.
    [C] Rollout 10
    If Spheal used Defence Curl during your last turn, this attack does 30 damage instead.
    Weakness: [M] +10
    Resistance: [W] -20
    Retreat Cost: [C]

    Sealeo LV.29 - Water - HP90
    Stage 1 - Evolves from Spheal
    [W][C] Aurora 30
    [C][C][C] Evolutionary Aurora
    You may search your deck for one Walrein and add it to your hand. Shuffle your deck afterwards.
    Weakness: [M] +20
    Resistance: [W] -20
    Retreat Cost: [C][C]

    Walrein LV.49 - Water - HP130
    Stage 2 - Evolves from Sealeo
    Poké-Power: Ice Body
    At any times between turns, if "Snowstorm" is active and Walrein is your active Pokémon, you may remove 3 damage counters from Walrein.
    [W][W][C] Ice Ball 60+
    If Walrein used Ice Ball during your previous turn, this attack's base damage becomes 80.
    Weakness: [M] +30
    Resistance: [W] -20
    Retreat Cost: [C][C][C]

    Lapras LV.25 - Water - HP80
    Basic
    Poké-Power: Icy Carriage.
    Once during your turn, if "Snowstorm" is active, you may search your deck for one Trainer, Supporter or Stadium card and add it to your hand. You may not use more as one "Icy Carriage" Poké-Power each turn.
    [C] Slam 30
    Flip a coin. If tails, this attack does nothing.
    [W][C] Ice Pierce 20+
    If "Snowstorm" is active, this attack does 20 + 30 more damage.
    Weakness: [M] +20
    Resistance:
    Retreat Cost: [C][C]

    Snorunt LV.17 - Water - HP50
    Basic
    [.] Frozen Pebble 10
    [C][C] Point Jab 10x
    Flip 4 coins. This attack does 10 damage times the number of heads.
    Weakness: [M] +10
    Resistance:
    Retreat Cost: [C]

    Glalie LV.38 - Water - HP90
    Stage 1 - Evolves from Snorunt
    Poké-Power: Ice Amplify
    Once during your turn, if Glalie is your active Pokémon and "Snowstorm" is active, you may put 3 damage counters on your opponent's Pokémon in any way you like. You cannot use more as one "Ice Amplify" Poké-Power each turn.
    [W][C][C] Dash 60
    Weakness: [M] +20
    Resistance:
    Retreat Cost: [C][C]

    Froslass LV.38 - Psychic - HP80
    Stage 1 - Evolves from Snorunt
    Poké-Power: Snow Cloak
    During your opponent's turn, if Froslass is attacked by your opponent's Pokémon and "Snowstorm" is active, you may flip 2 coins. If either is heads, reduce damage done to Froslass by 20. If both are heads, negate all effects of that attack, including damage, done to Froslass.
    [P][C][C] - Shadow Steal 50
    Flip a coin. If heads, discard one energy card attached to the defending Pokémon.
    [W][C][C] - Ice Pierce 50
    Flip a coin. If heads, you may put 2 damage counters on one of your opponent's benched Pokémon.
    Weakness: [D] +20
    Resistance: [C] -20
    Retreat Cost:

    Swinub LV.15 - Fighting - HP60
    Basic
    [.] Call For Family
    Search your deck for up to 2 basic [W] or [F] Pokémon and add them to your hand or place them on your bench. Shuffle your deck afterwards.
    [C] Jab 10
    Weakness: [W] +10
    Resistance: [L] -20
    Retreat Cost: [C][C]

    Piloswine LV.33 - Fighting - HP90
    Stage 1 - Evolves from Swinub
    [W][C] Tusk Jab 20x
    Flip 3 coins. This attack does 20 damage times the number of heads.
    [W][C][C] Dash 60
    Weakness: [W] +20
    Resistance: [L] -20
    Retreat Cost: [C][C]

    Mamoswine LV. 55 - Fighting - HP130
    Stage 2 - Evolves from Piloswine.
    Poké-Body: Hail Tusk
    If "Snowstorm" is active, all of Mamoswine's attacks gain the following effect: "This attack does 20 damage to one of your opponent's benched Pokémon. Don't apply weakness or resistance to damage done to benched Pokémon."
    [W][W][C] Ice Tusks 60
    Count the number of energy cards attached to the Defending Pokémon. Add that number of basic energy cards from your deck to your hand. Shuffle your deck afterwards.
    Weakness: [W] +30
    Resistance: [L] -20
    Retreat Cost: [C][C][C]

    Mamoswine LVX - Fighting - HP170
    Level Up
    Level Up Rule
    Poké-Power: Ancient Roar
    Once during your turn, if Mamoswine is your active Pokémon, you may use this power. Switch the defending Pokémon with one of your opponent's benched Pokémon. If you do so, you must switch Mamoswine with one of your benched Pokémon as well. You cannot retreat during this turn.
    [W][C] Tusk Jab 30x
    Flip 4 coins. This attack does 30 damage times the number of heads.
    [W][W][C][C] Ice Crasher 90
    Discard the top 2 cards from both decks. For each basic energy card discarded, put 1 damage counter on each of that card's owner's benched Pokémon.
    Weakness: [W] x2
    Resistance: [L] -30
    Retreat Cost: [C][C][C]

    The wording on Ice Crasher ain't the best I've seen, what I mean is, if your opponent discards 1 energy that way and you 2, then all your opponents pokes get 1 damage counter and all yours get 2. Clear enough?
     

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