That's what I used to do... but someone recommended taking out the WT for some reason I can't remember... I still don't know what to take out of the deck, except when someone suggested Mew ex, but that makes it so much more consistent...y not play wally's and boost for a t1 kill on castform
and you can annoy john silvestro :lol:
whynot play gligar Uf with strength charm for a turn 1 kill on a castform?
It can T2 them, but it can't T1 them. If I go second, a person using the Holon's Castform Delta Draw will probably get off two successful attacks in the time it takes me to build up Elekid d, then Electabuzz d. With Gligar, all I give up is 1 turn's worth of Energy, and it stops them sometimes before they can get off a single Delta Draw.
*nods* I know what you mean. I've only pulled 1, and traded for a second...I would love to try this out but getting the Mew's is the problem for me.
It's not really necessary, but it does do some godly things. You can also steal your opponent's attacks occasionally (which is why I am VERY tempted to replace some Energy with Holon's Electrode, but know that wouldn't benefit the first Delcatty ex attack, but it would allow re-use of certain Special Energy benefits) as well as using it as the equivalent of Delcatty ex in the form of a basic, should you have your other one in play. You can use it to Disable, if need be, with Sableye on your bench. All in all, I really enjoy using it in the deck.Would you say Mew is really necessary for this deck? I haven't tested it in there myself, but I've been fiddling with other more techy basics (like Celebi ex P2 which is great in here imo, and tauros). I'm also down to only one Mew ex because I traded two, expecting to get two in another trade but got ripped. =/