Pokémon TCG: Sword and Shield—Brilliant Stars

handoom (houndoom/weavile/giratina)

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silenth

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3-3 houndoom ud
2-2 weavile ud
2-2 giratina lvx (let loose)
4 sableye
1 chatot g
2 uxie
poke 21

4 sp dark
4 dark
2 warp
energy 10

3 seeker
4 ssu
3 bebe
3 collector
2 communication
2 rockets trickery
3 junk arm
3 bts
2 vs seeker
1 luxury
2 warp point
1 palmers
t/s/s 29

basically get your opponents hand down to nothing and then pick off w/e pokemon they have left. sableye start to set up quick. let me know how i can fix this up. thanks in advance
 
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bump. edited deck list a bit. decided on using weavile over houndoom. also switched rockets trickery to cyrus initiative. would like to find room for a couple pont as uxie isnt enough for draw power. let me know where i could make room for them. thanks
 
hmm, i really like this idea. i was thinking of trying to make a fun sharpedo deck. but imo its a waste trying to get two heads in a row to pull it off. i think it might just be better to run 4 ssu, 4 junk arm, 4 seeker, 2 vs seeker, 4 bts.
and keep the giritinas and sableyes in.

just my opinions to get rid of there hand.
 
so drop sharpedo? then what, run houndoom as my attacker or max out weavile? and ssu/seeker is to abuse weavile and junk arm to get ssu back?
so what all do you suggest i take out for these changes?
also seeker+weavile is awesome combo to get rid of benched poke like uxie and what not.
 
so drop sharpedo? then what, run houndoom as my attacker or max out weavile? and ssu/seeker is to abuse weavile and junk arm to get ssu back?
so what all do you suggest i take out for these changes?
also seeker+weavile is awesome combo to get rid of benched poke like uxie and what not.

hmm, yeahh, i would take out the 3-3 sharpedo for 3-3 doom.
also take out the dce's they have no use in here.
and then take out the 4 psychic energys for 2 warp energy/warp point and 1 basic dark.
take out 1 giritina X (2 is un needed imo)
also use 1 expert belt. the damage output in this deck is low but often times not needed to do much damage.
if you get rid of there hand early you can just beat them down for 50 - 70 dmg at a time. it will still do justice. also take out the level maxes. if you run plenty of warp point and warp energys like you are with these changes you can just retreat your active level giritina up and warp it back to bench. also you will have little to no problem with starting with a giritina.

you then have 8 spaces to use for:
1 ssu
4 junk arm
1 seeker / vs seeker
1 bts / vs seeker
1 pokemon comunication

also i would suggest to take the initiatives out for team rockets trickery. seeming it will draw you more cards and its a definate discard instead of a flip for bottom of deck.

---------- Post added 12/06/2010 at 10:26 AM ----------

a good combo i use in my gyarados is junk arm to get back vs seeker to get back a seeker and use warp energy to retreat the gyarados and use seeker to bring it back to hand to heal it and play it down again.
you could do this in this deck with the weaviles.
by junk arm for vs seeker and vs seeker for seeker to bring back the weavile and play it down again to discard more cards.
 
thanks jalkan ill try this out and see how it goes. you think ill be ok for draw power then? uxie/rockets? i also just noticed i dont have a luxury ball. i guess ill throw one in, works pretty well with getting uxie out and some extra cards. specially off a giratina drop :). i like that j/a vs seeker seeker combo too. could be quite usefull
 
thanks jalkan ill try this out and see how it goes. you think ill be ok for draw power then? uxie/rockets? i also just noticed i dont have a luxury ball. i guess ill throw one in, works pretty well with getting uxie out and some extra cards. specially off a giratina drop :). i like that j/a vs seeker seeker combo too. could be quite usefull

haha it's alright man. i completely forgot about luxury ball hahah. defs throw one in.
i'm going to try this out as a fun deck for now.

---------- Post added 12/06/2010 at 07:24 PM ----------

i just made it and i would suggest putting chatot G and unown Q in here somehow.
 
yeah 1 chatot g would do this deck great. not even that bad if i have to start with it cuz that drawing into an uxie/collector is really annoying. so maybe -1 sableye +1 chatot g?

updated list to what im trying now. has been working well. sps are a tough matchup still but im thinking chatot will help a bit.
 
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yeah 1 chatot g would do this deck great. not even that bad if i have to start with it cuz that drawing into an uxie/collector is really annoying. so maybe -1 sableye +1 chatot g?

updated list to what im trying now. has been working well. sps are a tough matchup still but im thinking chatot will help a bit.

yeah i tried this deck out and i absolutely hated getting rid of there entire hand then all your hard work goes down the drain when they top a uxie... chatot G should do great. also if you cannot attack that turn you can search and escape for no energy to grab a SSU/junk arm and put it back in deck.
 
-2 Junk Arm
+2 Expert Belt?

or even a more modest -1 +1

Expert Belt will help you donk with sableye more consistently and provide the extra punch to KO your opponent's pokemon. Three Junk arms seems a bit much. :p
 
i had the expert belt in here but i want to focus more on the hand reduction than the damage out put. im prolly going to try taking the chatot g and a junk arm out for a 1-1 slowking hs. can control there next cards every turn and has the option of setting my next draw up too. any thoughts on this?
 
junk arm can get rid of dead cards in my hand like extra sableye or a collector im not going to use and grab something like lux ball or ssu or vs seeker to get a seeker from my discard. another good combo is using junk arm to get luxury ball which cleans my hand out a bit and then grab uxie with luxury ball and now i can draw more cards.
 
um Jirachi RR is amazing in this deck. Double trickery or initiative = total board control early game if you know what your doing.
 
Expert Belt will help you donk with sableye more consistently and provide the extra punch to KO your opponent's pokemon. Three Junk arms seems a bit much. :p

^btw Sableye forces you to go first, so no expert belt on first turn...
But it is a good adition.
Also, don't you think 4 ssu and 3 seekers is a little much?
and so is 3 junk arm... I'd say down to 2
Add in some PONT, and maybe an Azelf

Hope I helped!
 
not a bad deck im running somethimg simalar to it @ states.
i would try out slowking from HGSS so you can determine what they will draw during the match also throw in some cyrus inititive so you can start hand distruption earlier but other then that great deck
 
I would also throw in Judges. If you're running a hand CONTROL deck, You're gonna want to rid their hand and get it to a managable size of 4. That way, you can use Slowking to manage their next draw and make sure they don't draw a uxie. then, you might be able to SSU to bring back up a Weavile, and play it back down to discard the one unfavorable card they drew.
Great deck idea though! :D
 
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