Regis_Neo
Moderator
Geez I was talking about starting out. Who seriously expects a new player to drop 100+ on tarmgoyf and the green planewalker dude anyway?
Yeah...granted if I was rich I would, but as I'm not, lol...
Geez I was talking about starting out. Who seriously expects a new player to drop 100+ on tarmgoyf and the green planewalker dude anyway?
Lands that produce two colours of mana, but when producing coloured mana deal 1 damage to you, hence their name. An example of one (which I posted above) would be Caves of Koilos. Think of it like Rainbow Energy or something—it hurts, it isn't strictly more useful than basic land/energy, but it makes your deck a whole lot more consistent if you've got them.
In any case, they're the only Standard-legal dual lands I know of.
@ Marrill: sorry, I thought you meant the original duals from Alpha.
@Regis_Neo: The other thing to note is that the colour pie (distribution of abilities amongst the colours) has changed, so that Green is a lot more aggressive and White doesn't really know what it's doing. But in general, I wouldn't pay too much attention unless you get really into it.
The game is as complicated as you want it to be. As I said before, I often have the most fun just playing simple burn spells. The choice for starter decks at the moment (for new players) is very much red/green. Don't know what it was before - haven't been playing for very long. There is a new Elves vs Goblins deck out which is supposed to be good fun, and fairly powerful too. Try that maybe?
White's always got the weenie rush (playing lots of small creatures and global buff spells like Glorious Anthem) going for it. My cheapest deck is probably my White Weenie, which on a good draw will kill you on turn 4, and which cost me maybe like $50 total to make. That said, I have no idea how effective Standard white is, though again, it always has Wrath of God going for it.
As for the original duals... I actually have a set of Scrublands (and Godless Shrines x_x) for my B/W deck, which I view as my most extravagent Magic purchase of all time. Then again, the mana in that deck is so unbelievably consistent that I can't imagine just using a bunch of Plains and Swamps instead and being anywhere near as effective. I'd recommend getting the real duals only if you're serious about Legacy/Vintage, however.
Hmm, I don't suppose you have a deck list for it? And perhaps can tell me the highlights of the cards in it? That'd be helpful, cause I read it comes with 2 60 card decks (which is nice since your average starter had what, 40-60?).Historically white has been good; WW(= White Weenie) is one of the oldest archtypes in the game. Lately though, Green has been getting more and more efficient creatures, and without things like Armageddon, there is not much for white to do (which the other colours don't do better). Black now has Damnation (exactly the same as WoG but with black mana), so lots of people are wondering what's the point of white? White will have to move into a new direction, or they have to be willing to print some of the older cards. Last worlds, I think there was one white card in T8 or something... disgraceful.
Avoid in standard for now, unless you get a good draft.
Good for you! As I said before, if you enjoy the game, you can seriously go nuts. Proxies are also a good way to play with expensive cards before you decide to splash out.
Maybe reconsider the Elves/Goblins deck? It is fairly powerful from what I remember (for the cost, it's probably a small bargain).
Black now has Damnation (exactly the same as WoG but with black mana), so lots of people are wondering what's the point of white?
In any case, they're the only Standard-legal dual lands I know of.