Pokémon TCG: Sword and Shield—Brilliant Stars

help me please :)

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Minipete

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Hmmm what should I call this deck? i'm thinking wet land :) aynways hel pme with my deck please it loses to my friends luxray deck

2 shaymin ex
3 kyurem ex
3 manafy
4 totodile
4 crocana
4 ferarigator
2 professor oak new theory
4 cheerleader cheer
2 cheren (dont have anymore)
4 xtransver
4 pokemon reversal (please dont say catcher dont have sny)
4 pluspower
10 water
10 grass

strategy:
attack with kyurem ex and and shaymin ex
 
10 Grass energy? really? You should only be playing Shaymin EX if you're on the verge of losing or just when your opponent has 2 prizes left where you'll get the most out of it seeing as its 110HP is just poorly, so there is no need for 10 Grass energy. 3 Grass energy maimum.

Just a few questions:
*What Luxray is your friend using?
*Are you playing Feraligatr Prime or the regular HGSS Feraligatr?

A few things to note though: You should remove energy in your deck to put in cards that help search for pokemon directly (i.e. Pokemon Collector, Pokemon Communication) This will help set up your attackers faster which will give you the overall advantage or at least help you keep up with your opponent if they're playing a faster deck. Rare Candy is a staple card in all decks which use Stage 2 pokemon. Being able to jump from the basic form right to the stage 2 form allows you to set up your stage 2 pokemon 1 turn faster.
 
But if i only use 3 grass how am igonna use syntethis first turn
he was playing luxray, lvl.X and idk i'm using the one that looks rare
and how am i gonna draw into energy if i dont use 20?
 
But if i only use 3 grass how am igonna use syntethis first turn
he was playing luxray, lvl.X and idk i'm using the one that looks rare
and how am i gonna draw into energy if i dont use 20?

Okay a clearer question: Does the Feraligatr have the Poképower "Raindance"?

Use draw supporters which help draw out cards from out decks (Prof Oaks's New Theory, Cheren .etc) so you don't have to swamp your deck with energy cards when you'd prefer to have trainer/supporters which can help you draw into energy as well as other cards. If you look around in the deck help section you'll notice decks rarely use 14 energy in decks as 13 has been proven to be enough if you know how to build a deck properly.

Using Synthesis on Shaymin EX is a horrible way to use Shaymin as it will die in 2 turns losing you 2 prizes. You should charge it on the bench where it's safe unless your opponent Bright Looks it up.

I'll provide you with a rough incomplete decklist on one way you may want to play this deck.

3-2-3 Feraligatr Prime
3 Kyurem (Noble Victories)
2 Kyurem EX
1 Manphy (Unleashed)

4 Pokemon Communication
3 Prof Oak's New Theory
3 Rare Candy
2 Cilan (Searches your deck for 3 basic energy cards)

11 Water Energy
2 Double Colorless Energy

Quite frankly you can use this deck without Shaymin EX. Your deck can't utilise Shaymin EX to its fullest, unlike other decks. Shaymin EX works best when it can attack on the same turn it is played onto the bench.

I added the regular Kyurem as you should start trying to use Glaciate as soon as possible (Gatr Prime helps with the energy acceleration) to spread damage all over your opponents field then use Kyurem EX to sweep. Having to alternate between 60 damage and 120 damage every 2 turns makes Kyurem EX a rather mediorce attacker, but if you Glaciate at least twice then the damage from the Glaciate should be enough to compensate. Though if you want you could just Glaciate all game and put your opponent under alot of pressure when they're faced with losing 2+ pokemon in a single turn.
 
@Electric
Do you really think so? too bad i dont have any bills :(
@empoleon
well i guess ill try to take your advice. But i can't get any of those cards. I mean holy schnozal! kyurem are 12 bucks!
 
Okay, this might be long, so i won’t be spellchecking everything and there might be a few errors, but please try and read it for your own good :3.

What I’m seeing here is that you get the basics of the game, just not how to play properly. Maybe you used to play the pre ex (lowercase) era, or jumped from another game like Magic, and try to apply the same basis here.

What you must get is that while Pokémon offers a wide gamma of either weak or powerful attacks, the main goal in your deck is for it to have synergy with any other card. It isn’t about having the strongest card or playing your Stage 2 Pokémon first.

What do I mean with synergy?. Every single card must work on the sake of your next card. Clear examples are CMT (Celebii, Mewtwo EX, Tornadus), ZekEels (Zekrom/Zekrom EX, Eelektrik), where the energy acceleration is the basis of synergy. There’s Energy Spread with decks like Reshiphlosion (Typhlosion Prime, Reshiram/ReshiramEX) and Reshiboar (Inferno Fandango Emboar, Reshiram/Reshiram EX). There are also other kinds of synergy, such as Mew Prime decks which “See Off” Jumpluffs, TM Muks and Crobat Primes (rarely seen later). And a more clear example: VVV, which uses Victini’s Victory Star along with NV Vanilluxe’s Frost Breath to paralyze while Vileplume locks the trainers. The list could go on and on, but having synergy has proved to be effective on both casual and competitive levels.

Why am I explaining this? Because your deck lacks any Synergy. Having so many shaymin only makes you draw it when you don’t want it, and there’s no way to prevent your opponent charging faster than you. X_empoleon_X kindly made you a deck which has a synergy, using Ferraligatr’s Prime Raindance to charge your Pokémon while spreading with Kyurem while you charge Kyurem EX. If it was me I would add 2-1-2 of Vannilluxe ND to Switch between Kyurem and Kyurem EX, abusing Hail Blizzard and having no problem on your opponent switching because of Kyurem’s Spread. This is a deck with Synergy.

Now, going back to my first point about Pokémon being different to other card games, you might notice how everyone keeps telling you to drop a lot of cards in exchange of trainers This is because in Pokémon, whoever sets up faster, wins. There is no other way around except you’re extremely lucky. That’s where Rare Candies go. To help you set up your Vanilluxes and Feraligatrs faster. One of the most important things in Pokémon TCG right now is to ALWAYS (and I mean ALWAYS) refresh your hand. This is why everyone was telling you to drop so much energy. I bet a lot of your plays had the situation of you needing a certain card, (let’s say a :water: energy), only to end up drawing a Croconaw, passing and losing the game. The idea here is to always refresh your hand, especially during the first turns. Cards such as “N”, “Professor Juniper”, “PONT, “Cheren” and Cleffa are always really useful. PokeGear 3.0 will also help you get those supporters.

Why Refresh? So you get more cards to play. Let’s put this situation:

Game Starts, you go first. You draw 2 :water: Energies, a Kyurem, A Vanillite, a Cleffa, a Feraligatr and a Cheren.

The obvious choice here would be to play Cleffa as active. You put down the Kyurem and Vanillite on the bench, play Cheren and draw another :water: Energy, a Rare Candy and a Totodile. Using Cleffa’s Free Retreat you put it down and select Kyurem as your active. Attach and energy to Kyurem and Pass. Let’s say your opponent’s got an active Mewtwo EX, he attaches a double Colorless energy and does X-Ball for 60. So it’s your turn again and draw a Pokegear. You play Rare Candy to evolve your Totodile into Feraligatr. Use it’s Rain Dance Ability (Put as many :water: energies as you want during your turn to your :water: Pokémon) You attach both energies to Kyurem and start Spreading (Or Outrage for 80, your choice). You’ll get killed next turn, so you’ll need something to counter this, otherwise you woud just lose, drawing a card per turn, watching Mewtwo KO all your Pokémon.

In this case, you MUST have Cleffa, PONT, Juniper or N to refresh your hand. Why? To get another Kyurem, More Energies (Cilan or Fisherman) and not lose. And if you notice on the previous example you were pretty lucky drawing that Totodile, otherwise Mewtwo EX would have destroyed you in even less turns. That’s why we needed Cleffa’s Eeeeeek, or, at the lack of a Supporter, use Pokegear to get one and get a Kyurem and energies.

What I’m trying to get here is that you must ALWAYS refresh your hand to be able withstand whatever your opponent is preparing against you. Remember that in the current format, whoever sets up first, wins (which could be also the reason why Luxray keeps beating you, being one of the fastest, most annoying Pokémon ever).
Sorry for being repetitive, but I hope you get my point.

So, now that you understand why the “If I don’t put X cards, I’ll not be able to draw them” excuse is out of the equation, I hope you’re getting a little more used to how the Metagame works now.
I’ll try to improve Empoleon’s list a bit, so you can get some easy cards and improve your deck.

3-2-3 Feraligatr Prime
3 Kyurem (Noble Victories)
2 Kyurem EX
1 Manaphy (Unleashed)
2-1-2 Vanilluxe (Next Destinies)
1 Cleffa (HGSS/Call of Legends)


3 Prof Oak's New Theory
3 Rare Candy
2 Cilan (Searches your deck for 3 basic energy cards)
2 N
3 Cheren
1 Fisherman

2 Heavy Ball (for Kyurem EX, Feraligatr Prime
2 Pokemon Communication
3 Pokémon Reversal (try and switch them for Catchers)
3 PlusPower
2 Pokegear 3.0
2 Xtransceiver
2 Professor Juniper
11 Water Energy
2 Double Colorless Energy

I hope this little guide helped you to understand a bit how Pokémon works on the current format. The deck I made isn’t the best deck around, but it’s one that will work fine and isn’t hard to build with the cards you already have.

And let me be the first one to welcome you to the world of Pokémon ;D.

EDIT:

No, you don't need Bills, they were just messing with you. Hope the "guide" worked for you. If you've got any other question feel free to ask here of via PM, i'll be glad to help. We were all first timers at least once
 
Take the advice, Vongore definitely knows what he is talking about.
Understanding synergy is the most difficult thing to learn in this game.
Once you get a grasp on all the cards and what they do (second hardest thing to do in Pokemon) you can start learning how cards work together so you can start making decks that will win regionals, nationals and worlds.
The unfortunate thing is that for some reason people on the gym think it's funny to tease noobs.
This thread is called "deck help" for a reason.
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