Pokémon (15): 4x Torchic (Dragons) 2x Combusken (R/S) 3x Blaziken (holo) 2x Skitty (Minor Errand-Running) 2x Delcatty (holo) 2x Rayquaza ex Trainers (25): 4x Moo-Moo Milk 3x Elm's Training Method 3x Oak's Research 3x Rare Candy 3x Oracle 3x Fan Club 3x Switch 2x TV Reporter 1x Town Voulenteers Energy (20): 16x :fire: 4x Multi This deck works OK but definitely does not have the speed that the other Blaze/Quaza/Catty decks I've seen have. I've seen people who almost always do the following: start: Torchic active turn 1: Fan Club to get Quaza and Skitty, attach Multi/Rainbow to Quaza turn 2: evolve to Combusken, use TV Reporter to discard a fire, attach Fire to Quaza turn 3: evolve to Blaziken, Firestart Quaza, attach to Quaza, Switch for Quaza, and Dragon Burst for 120... ...with plenty of Switches and Warp Points in their hand so that Quaza can easily go back to the bench, power up, and come back out. Delcatty then comes out very soon (if not already), as well as another Rayquaza... then sometimes another Blaziken fairly quickly. I have never obtained such speed with my deck as I have seen others do. I personally don't think Nurse works in here due to the special energy need for Rayquaza. I also find myself frequently not having enough energy for Energy Draw or using up all my energy on Energy Draw (these energy problems are why I had to take out Juggler). Even with Blaziken out to Firestart, it can be a major setback. I am thinking about taking the Skitty and Delcatty out for Chansey (Aq) and something else... I've always liked using that Chansey to stall and has worked A LOT better for me than Dunsparce has. If I keep Delcatty, I am thinking of switching the Multis to Lightnings and replacing the TV Reporters for Fishermen or another Voulenteers and something else. I know I need another Switch as well as a few Warp Point in here but I really don't see anything I can remove. Has anyone had experience with this deck that can help me get it going faster? Thanks a lot.