So I'm bored and my GF wanted a cute deck. I created this and like the idea. It seems to do OK except against an opening/early Mewtwo.
3 Minccino (EP 84)
3 Cinccino (BW 89)
2 Zorua (EP 66)
2 Zoroark (BWP 09)
2 Kyurem (NV 34)
3 Cubchoo (EP 29)
3 Beartic (EP 30)
4 Pokemon Collector (HGSS 97)
4 PlusPower (UL 80)
3 Pokemon Catcher (EP 95)
2 Great Ball (EP 93)
3 Pokemon Communication (HGSS 98)
3 N (NV 101)
2 Super Rod (NV 95)
3 Cilan (ND 86)
3 Sage's Training (UD 77)
4 Double Colorless Energy (ND 92)
8 Water Energy (HGSS 117)
3 Darkness Energy (Special) (UD 79)
So, Cinncinno BW is here for the quick and late rush, most likely catchering up bench support for the KO late game or stopping set up early game. Beartic is there to deal with the midgame. Zoroark is midgame and basically my EX counter atm. Kyurem is used to help sweep up low hps when it can't be KO's quickly or putting eveything but EXs into one shot range for Cinncino to clean up late game.
I'm trying to tweak it for Shaymin Ex, possibly Gigas ex, and thinking J-arms might be in order. I'm wondering if Sp. Dark is something that isn't really needed since I have plus power, especially if I find room for J-arm. I have also considered cutting a 1-1 Beartic for a 1-1 NDX Cinncinno. I have basically never used Comm as I seem to draw into great ball more often and collectors to set up. Exp. Share to help with energy issues maybe?
TIA for any input
3 Minccino (EP 84)
3 Cinccino (BW 89)
2 Zorua (EP 66)
2 Zoroark (BWP 09)
2 Kyurem (NV 34)
3 Cubchoo (EP 29)
3 Beartic (EP 30)
4 Pokemon Collector (HGSS 97)
4 PlusPower (UL 80)
3 Pokemon Catcher (EP 95)
2 Great Ball (EP 93)
3 Pokemon Communication (HGSS 98)
3 N (NV 101)
2 Super Rod (NV 95)
3 Cilan (ND 86)
3 Sage's Training (UD 77)
4 Double Colorless Energy (ND 92)
8 Water Energy (HGSS 117)
3 Darkness Energy (Special) (UD 79)
So, Cinncinno BW is here for the quick and late rush, most likely catchering up bench support for the KO late game or stopping set up early game. Beartic is there to deal with the midgame. Zoroark is midgame and basically my EX counter atm. Kyurem is used to help sweep up low hps when it can't be KO's quickly or putting eveything but EXs into one shot range for Cinncino to clean up late game.
I'm trying to tweak it for Shaymin Ex, possibly Gigas ex, and thinking J-arms might be in order. I'm wondering if Sp. Dark is something that isn't really needed since I have plus power, especially if I find room for J-arm. I have also considered cutting a 1-1 Beartic for a 1-1 NDX Cinncinno. I have basically never used Comm as I seem to draw into great ball more often and collectors to set up. Exp. Share to help with energy issues maybe?
TIA for any input
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