Hi, This is my first post. I’ve only been playing Pokemon for a few months. My 9-year-old nephew got me into it because he collects the cards and has been wanting to learn how to play. We’ve been having a lot of fun playing together. I’d like to help him with strategy and take him to a tournament at some point. I’m also enjoying building my own deck. Any tips would be much appreciated! Here’s what I have now:
18 Pokemon:
4-2-3 Metagross (Unleashed)
2-2 Zoroark (BW)
2-1-2 Togekiss (Undaunted)
11 Trainers:
4 Rare Candy
2 Junk Arm
3 Pokemon Communication
2 PlusPower
17 Supporters:
4 Professor Elm
3 Pokemon Collector
4 Engineer’s adjustments
2 Interviewers questions
2 Fisherman
2 Flower Shop Lady
Energy:
14 Psychic
Ideal first three turns:
Turn 1: Beldum as active; back-up Beldum on bench; Zorua on bench; Use “Engineer’s adjustments” to discard an energy and draw cards; apply energy to active Beldum and attack for 10
Turn 2: Use “Engineer’s adjustments to discard an energy and draw cards; Evolve active Beldum to Metang; Evolve Zorua to Zoruark; apply energy to benched Beldum; use Metang’s “Energy Crane” attack to pull (2) energies out of discard and apply to Zoruark
Turn 3: Evolve Metang to Metagross, apply energy to Metagross (if possible evolve benched Beldum also)
Option 1: If opponent has relatively weak attacker then use Metagross' “Pulse Blast” to attack for 60
Option 2: If opponent has a strong Pokemon, retreat Metagross (his Poke-Body gives zero retreat cost), put up Zoruark and use “Foul Play” to use opponents strongest attack against him. May need to give Zoruark “PlusPower” for a killing strike.
General strategy:
Metagross and Zoruark for attacking. Metagross’s Poke-Body gives zero retreat cost, so I can swap them out as needed. Metagross’s 60 damage “Pulse Blast” is not bad, and I like the “Double Leg Hammer” option to do 40 damage to two benched Pokemon. With a 130HP Metagross can take a beating, so when he’s hurting I can retreat him for Togekiss who heals all Pokemon and then jumps into my deck with all cards so I can bring Metagross (or Zoruark) back strong as ever.
A real problem is getting two Engineer's Adjustments, Beldum, Metang, Zorua, and Zoruark in my first two turns, and also taking a minimum of three turns to hit strong, but I think the deck has potential. I’ve been thinking about throwing in a Cleffa or two, but this is what I’ve got now. Any thoughts?
Thank you!!
18 Pokemon:
4-2-3 Metagross (Unleashed)
2-2 Zoroark (BW)
2-1-2 Togekiss (Undaunted)
11 Trainers:
4 Rare Candy
2 Junk Arm
3 Pokemon Communication
2 PlusPower
17 Supporters:
4 Professor Elm
3 Pokemon Collector
4 Engineer’s adjustments
2 Interviewers questions
2 Fisherman
2 Flower Shop Lady
Energy:
14 Psychic
Ideal first three turns:
Turn 1: Beldum as active; back-up Beldum on bench; Zorua on bench; Use “Engineer’s adjustments” to discard an energy and draw cards; apply energy to active Beldum and attack for 10
Turn 2: Use “Engineer’s adjustments to discard an energy and draw cards; Evolve active Beldum to Metang; Evolve Zorua to Zoruark; apply energy to benched Beldum; use Metang’s “Energy Crane” attack to pull (2) energies out of discard and apply to Zoruark
Turn 3: Evolve Metang to Metagross, apply energy to Metagross (if possible evolve benched Beldum also)
Option 1: If opponent has relatively weak attacker then use Metagross' “Pulse Blast” to attack for 60
Option 2: If opponent has a strong Pokemon, retreat Metagross (his Poke-Body gives zero retreat cost), put up Zoruark and use “Foul Play” to use opponents strongest attack against him. May need to give Zoruark “PlusPower” for a killing strike.
General strategy:
Metagross and Zoruark for attacking. Metagross’s Poke-Body gives zero retreat cost, so I can swap them out as needed. Metagross’s 60 damage “Pulse Blast” is not bad, and I like the “Double Leg Hammer” option to do 40 damage to two benched Pokemon. With a 130HP Metagross can take a beating, so when he’s hurting I can retreat him for Togekiss who heals all Pokemon and then jumps into my deck with all cards so I can bring Metagross (or Zoruark) back strong as ever.
A real problem is getting two Engineer's Adjustments, Beldum, Metang, Zorua, and Zoruark in my first two turns, and also taking a minimum of three turns to hit strong, but I think the deck has potential. I’ve been thinking about throwing in a Cleffa or two, but this is what I’ve got now. Any thoughts?
Thank you!!
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