Pokémon TCG: Sword and Shield—Brilliant Stars

Houndoom against Gothitelle

Dear every single person in this thread...
READ POST #6. It explains how Magby offers you a 75 (seventy-five) percent chance of inflicting the burn damage neccesary to KO Gothitelle with an attack that does 110 or 120. NOT FIFTY PERCENT.
7777777 55555 !!!!!
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How is Houndoom any better than magby. During your turn you have to flip to use it. (50%). Then at the end of your turn they flip (25%). 25% chance of pulling it off on command. AND if you pass the first flip, you have to attack to take a shot at pulling the combo off. If they hit heads on THAT flip for burn they have 120 damage to move wherever they want.

Have a nice day Houndoom. The baby is better.
 
Dear every single person in this thread...
READ POST #6. It explains how Magby offers you a 75 (seventy-five) percent chance of inflicting the burn damage neccesary to KO Gothitelle with an attack that does 110 or 120. NOT FIFTY PERCENT.
7777777 55555 !!!!!
Posted with Mobile style...

i've been thinking about it and if you strip it down to it's simplest form, magby is 50%. your equation is great but just because your opponent flipped this or that the turn before how can you figure what they'll flip in the future? it's always a separate flip, no connection or chain can be made with the flip before, making the chance of it working always 50%. or no?
 
I think I'll try to explain Cabd's post. The flip after Magby's attack is irrelevant, so we can disregard that. They go through their turn after damage swapping the possible burn damage off, and then flip for burn.

There is a 50/50 chance of the burn damage happening right here.
You do 110-120 and end your turn.
If the first coin was tails, there is no flip of burn, half of the time, Goth is already down.
This next flip is also 50/50, but there is only a 50% chance of needing it.

Let's look at the outcomes
HH
HT
TH
TT
Only in the first situation does Gothitelle survive. 3/4 or 75% of the time, it goes down. Cabd did not mean the coin flip itself was a 75% heads, he was talking about the chance of Gothitelle getting knocked out.

Did I make any mistakes in that?

Note: I have no idea of the viability of Magby as a Gothitelle counter.
 
Yes... but you also need him to flip 2 tails in a row in a specific order (Out of their turn, out of your turn) for it to be KO'd. I think people are confused about Magby.... Good. Let them be.

---------- Post added 10/05/2011 at 01:47 AM ----------



This guy is REALLY confused.

Honestly, the only reason Magby is even in this meta game is to shut down Magnezone's Pokemon Power. Other than that, Magby has no buisness being in the meta game with so many free retreaters, Pokemon with abilities that don't get cancelled by special conditions, and Dragons who are glad to take the extra 2 damage counters to power up the outrage attack.

Your confused as well my friend! :biggrin:
 
If I were desperately looking for a Gothitelle counter in a Reshiram Variant, I would play Black Belt, or Roserade UL + some Rainbows. Houndoom Prime is a terrible card, 25% chance of a kill isn't going to help anything, not knowing how much damage you are going to do in a turn is never a good idea.
 
Honestly, the only reason Magby is even in this meta game is to shut down Magnezone's Pokemon Power. Other than that, Magby has no buisness being in the meta game with so many free retreaters, Pokemon with abilities that don't get cancelled by special conditions, and Dragons who are glad to take the extra 2 damage counters to power up the outrage attack.

Your confused as well my friend! :biggrin:

Magby is in the game as a Gothitelle counter... no one plays it to shut off Magnezone's Power.

If I were desperately looking for a Gothitelle counter in a Reshiram Variant, I would play Black Belt, or Roserade UL + some Rainbows. Houndoom Prime is a terrible card, 25% chance of a kill isn't going to help anything, not knowing how much damage you are going to do in a turn is never a good idea.

Good Gothitelle players know Black Belt is ridiculously easy to play around. Play a Kingdra.
 
Good Gothitelle players know Black Belt is ridiculously easy to play around. Play a Kingdra.

The problem about Kingdra is that it's hard to set up that many stage 2's, especially before Gothitelle gets going and starts killing everything you set up. A 2-2-2 line hurts the consistency of the deck insanely, and you will need that and a bit of luck to set up a Kingdra while Gothitelle hits for 30+x*20 each turn.
 
A deck that runs Rainbow could play Darkrai/Cresselia. It's weak to Goth in return, but 1 swap of their damage could kill Goth and Reuniclus at the right moment.
 
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