Alazor
Active Member
This deck involves Speed with Electrode, it involves disruption with Absol, it rips tools with Pachirisu, it recovers with Chatot, Copycat, Claydol, Prof. Birch, and Pokedex 910. --But its amazingness ends there. Houndoom makes this deck burn.. the opponent. Battle Frontier shuts down Delcatty, Pidgeot d, and Metagross ex. I need Call Energy, but don't know what to put in for it--- any other suggestions would be beneficial, although I heard TSD is good, I don't have one.
Pokemon : 17
4 Electrode (Secret Wonders)---- can do 100 for 2 energy
4 Voltorb (Secret Wonders)
2 Houndoom (Great Encounters) --- can do 70 and burn for only 2 energy
2 Houndour (Great Encounters)
1 Claydol (Great Encounters)---- hand recovery, very fast-- pretty much staple
1 Baltoy (Great Encounters)
1 Pachirisu (Great Encounters)---- good starter
1 Absol (Secret Wonders)--- early disruption
1 Chatot (Majestic Dawn)---- good recovery
Trainers: 29
4 Bebe's Search (Mysterious Treasures)
2 Roseanne's Research (Secret Wonders)
2 Prof. Oak's Visit (Secret Wonders)--- I don't know about this supporter
1 Quick Ball (Mysterious Treasures)--- I don't know about this single trainer
2 Copycat (Dragon Frontiers)-- quick hand recover from Wager
2 Prof. Birch (Power Keepers)--- quick hand recover from Wager
2 Great Ball (Power Keepers)-- speeds up the deck a little using non-supporter draw
2 Pokedex 910 (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw
1 Windstorm (Crystal Guardians)-- gets rid of random tools if Pachirisu is prized
2 Battle Frontier (Power Keepers)--- counters Delcatty and Pidgeot d
3 Pluspower (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw
3 Warp Point (Crystal Guardians)-- nice disruption and recovery
3 Night Maintenance (Mysterious Treasures)-- recovers lost pokemon
Energy: 14
1 Multi Energy
1 Basic Darkness Energy
6 Lightning Energy
4 DRE (POP 5)
Critique this deck please. I know it needs improvement-- I could use some help.
Is this deck list viable?
I haven't tested the Match-Ups for this deck, but does it have a chance against any of the big decks?
Is Electrode reliable enough?
Strategy:
The strategy is to start with a starter or else go on the offensive all game with Electrodes and later Houndooms (depending what they're weak/resistant to and what you're weak/resistant to). If you fall behind, send out a starter again or hand recover with Claydol. If all else fails use Absol. If everything else fails, finish the game quickly and gloriously with Electrodes instead of Scooping.
Pokemon : 17
4 Electrode (Secret Wonders)---- can do 100 for 2 energy
4 Voltorb (Secret Wonders)
2 Houndoom (Great Encounters) --- can do 70 and burn for only 2 energy
2 Houndour (Great Encounters)
1 Claydol (Great Encounters)---- hand recovery, very fast-- pretty much staple
1 Baltoy (Great Encounters)
1 Pachirisu (Great Encounters)---- good starter
1 Absol (Secret Wonders)--- early disruption
1 Chatot (Majestic Dawn)---- good recovery
Trainers: 29
4 Bebe's Search (Mysterious Treasures)
2 Roseanne's Research (Secret Wonders)
2 Prof. Oak's Visit (Secret Wonders)--- I don't know about this supporter
1 Quick Ball (Mysterious Treasures)--- I don't know about this single trainer
2 Copycat (Dragon Frontiers)-- quick hand recover from Wager
2 Prof. Birch (Power Keepers)--- quick hand recover from Wager
2 Great Ball (Power Keepers)-- speeds up the deck a little using non-supporter draw
2 Pokedex 910 (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw
1 Windstorm (Crystal Guardians)-- gets rid of random tools if Pachirisu is prized
2 Battle Frontier (Power Keepers)--- counters Delcatty and Pidgeot d
3 Pluspower (Diamond and Pearl)-- speeds up the deck a little using non-supporter draw
3 Warp Point (Crystal Guardians)-- nice disruption and recovery
3 Night Maintenance (Mysterious Treasures)-- recovers lost pokemon
Energy: 14
1 Multi Energy
1 Basic Darkness Energy
6 Lightning Energy
4 DRE (POP 5)
Critique this deck please. I know it needs improvement-- I could use some help.
Is this deck list viable?
I haven't tested the Match-Ups for this deck, but does it have a chance against any of the big decks?
Is Electrode reliable enough?
Strategy:
The strategy is to start with a starter or else go on the offensive all game with Electrodes and later Houndooms (depending what they're weak/resistant to and what you're weak/resistant to). If you fall behind, send out a starter again or hand recover with Claydol. If all else fails use Absol. If everything else fails, finish the game quickly and gloriously with Electrodes instead of Scooping.
Last edited: