Pokémon TCG: Sword and Shield—Brilliant Stars

How do you teach new players to play better

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octillery49

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I'm not sure this is the right forum but......... I have several friends who I recently taught to play pokemon cards. One of them caught on quick, but the rest.............. well they don't play so well.:nonono:
What can I do to make them better players?
 
Only do this if they don't get discouraged easily. Make something similar to what they want, but make it slightly better than what they have. Then, beat them with their own decks. This will teach them how to properly build decks and how to test them correctly.
 
Thanks for the idea but,I don't have to many cards and the problem isn't the deck.(The one main person I'm talking
about is using my deck.) It's more play strategies.
 
Try getting one or two of the simpler World Championship decks. Make them use one, and tell them what to do until they learn why playable cards are good. A lot of noobs get stuck playing theme deck style decks, and can't get over the idea that Potion, 28 Energies, and 4-2-1 lines are good, and that you wouldn't ever want a Pokemon like Claydol that doesn't attack.

Point out mistakes, and explain what the right move would have been, but don't let them take back misplays constantly, or let them win. Don't completely pwn them T3 either, just get into a situation where you'll win unless they make the right play.

Just my advice.
 
Yah, just watch them play and explain why you make certain moves, like not sending up your main attacker unpowered =\
 
When I first learned how to play, my son would have 2 different decks and we would play with our cards face up. He would tell me what he was doing and why he made that choice and I would play out my game and he would coach me the same way. Once I caught on, he would let me make a choice of a move and then tell me why I would have been better making a different choice for strategic reasons. We would swap off decks too. It was very helpful. I often do the same with kids who I'm helping at league. I have them start out with their hands face up. Sometimes playing through games even if you make mistakes is the best way to learn, but it is helpful if someone tells you why what you did will work or not. A lot of playing time with lots of different players of differing experience levels helps too. Good Luck and enjoy helping your friends enjoy the game and learn.
 
One way to learn how to play better is to play about 15 games per week. This could be easily done if you and your friends live near each other.
That is how i learned, i would everyday practise with my friends.

We too started with theme decks but then we would realise that 25 energy are too much, potions are useless, having 4 basics and only 1 of their evolution was awful etc.

Of course this won't happen overnight, but learning that way really feels good!
 
Tell them to go visit the Pokegym and look at the Strategy and Deck Help sections. Other than that just look around for random articles about strategy. Sometimes I read Pojo articles from like 4-5 years ago just to see what the strategy of the decks were.
 
generally, only continued practice of an activity makes one better at it.

also, it's important that they have a sense of accomplishment when they play. often times, with kids especially, if success is not reached soon after the beginning, they will give up. find a way to reward them for their playing (compliments could hopefully be enough).
 
I'll give you 3 tips here.........

1)Take them to LEAGUE PLAY... And let them face several different people, not just yourself.....

2)Let them come up with their own ideas.... If they can't feel like they have any creative flow in the game, they probably won't play it very long.... There's nothing wrong with giving them tips to adjust their energy, throw in that extra rare candy, etc.... But let them do it THEIR way.....

3)Let them take their lumps and lose the games. If they REALLY want to play the game and learn it.... Losses make you HUNGRY! You want to learn.... you want to tweak your deck....you pay more attention to decks that you can't seem to beat.... you want to do everything you can to beat the one cocky sucker that gives you garbage when you lose to him.... Trust me my friend.... It works!!!
 
Buy a World Championship deck when they come out so you know some of the basic ideas of better players. That is what inspired me to become better.
 
Well, I wasn't planning to write a book, but that's how it ended up. I go into a lot of what happens at my own leagues. Take this post from the point of view of a league leader advising other league leaders on how to improve their kids.

First, I agree with all the above posters. World Championship decks are a great way to demonstrate how quality decks are built, and they can be picked up cheaply.

Next, understand that some kids will never really progress to the point of competition. They just want to have fun and play what they want, and that's just fine. That's the whole point of league -- to have fun. Don't try to force it into being ultra-competitive. At any league you will have a mix of players from both ends of the spectrum, but that shouldn't prevent anyone from having fun. The non-competitives will tend to play amongst themselves, while the ones that are moving toward the other end will continue to accept the challenge of the more advanced players.

The thing you often have to push past in the younger crowd is the "my favorite Pokemon" phase. There is at least one decklist at every tournament where the Pokemon section overflows onto the back of the sheet, with plenty of ones in the Quantity column. Then they find themselves bewildered when they get trounced by better players. Some players will stay bewildered. Others will start to seek advice. That's when you want to introduce the concepts of synergy that make up a consistent deck.

  • Try to drive home the fact that having more of the best Pokemon is substantially better than having one of everything. If they're advanced enough, dive into probability and basic statistics.
  • Expound on the usefulness of Trainers. Show a Roseanne or a Bebe and demonstrate why it's good. If they're advanced enough for probability, then explain how 4 Pokemon plus 4 Bebe essentially gives you 8 chances to draw a particular card.
  • Show why good decks don't need 30 Energy because they have other synergistic methods of getting to the Energy. Usually when I show the versatility of a card like Roseanne to a kid, a light goes on.

Most importantly, help them build! Don't come at it in a draconian way -- "you need to change X and Y and Z" -- but offer advice. If you've been beating them regularly, they will often be more open to it, as the play history becomes evidence that you know what you're talking about. Take the deck, sort it out on the table, look for areas of improvement, and start explaining changes that would help and why. Don't necessarily rebuild the deck for them, but try to get the concepts into their head. Sometimes you find that their "my favorite Pokemon" deck is not bad once you focus it on two or three key Pokemon lines.

Which reminds me, a good way to tell how advanced a player has become is just by pointing out a Pokemon that doesn't do much for the deck (there's always at least one), and asking the player, "What is this card doing for you?" If the answer is simply "I like him", then they're probably not ready for serious competition just yet. Kids that are actually thinking competitively (or at least starting to) will give you some strategic justification for the card, even if it's flawed. That's a good platform to start working from.

For the kids that I know are serious, I like to play some games with their hand face up on the table (particularly if I've just helped them build a deck and we're moving on to testing). This is where you can really get into advanced tactical discussion -- pointing out potential good moves, anticipating potential moves by the opponent, and disrupting the opponent's strategy. Like poker, there is a certain facet in Pokemon where it becomes less about playing your own game and more about countering your opponent's game. That thought process can start with something as simple as attaching Energy:

Me: "What do you think I'm going to do next turn?"
Him: "Attack and knock out [X]"
Me: "So maybe you shouldn't attach that Energy to [X] then?"

Over time they'll start watching themselves to avoid mistakes like this, and eventually they'll turn it around and start watching their opponents for similar mistakes and figuring out how to capitalize.

As with anything, it takes a lot of time and practice -- and most importantly, help. Make sure you're willing to invest if you want them to succeed.
 
^^^ Fantastic post.


I agree with everything that has been said so far, but I would like to mention one thing;

While helping is obviously very good, it is important to let beginners be beginners. I have been playing for just over a year and now I am a pretty competitive player, but it hasn't always been like this. I remember when I started, I bought the Empoleon theme deck and the Feraligatr d theme deck and mixed them together. It had 4-2-1 lines of things and plenty of random trainers (usually only 1 of each) and I got beaten a lot. Over the next few months I experimented with my deck, adding random lines of Clefable and Azumarill and all other kinds of stuff. Eventually, with the help of others as well as my own researching I learned that this was not the way to go.

During these first couple of months I got beaten alot, but I would not change them for anything. I am extremely glad somebody didn't try to force some archetype down my throat before I was ready, and I definitely think learning the ropes in my own time has made me a better player.
 
^I think that's part of my problem. I try to make them competitive because I feel bad when they lose.
I guess they just aren't ready.

One other problem though. How can I actually make them play trainers?
I put a bunch of good trainers in there decks and they ignore them completely.
 
Tell me about it! I was laughed at for saying that GE Claydol is the best card in the format and that I would rather keep my claydol than kingdra and make another deck - because Claydol 'can be donked in 2 turns'
 
Chairman_Kaga, your awesome. I've seen a few kids in my area that I'd like to help, but they tend to fall into the area you highlighted as a fun player. They play whatever they want, and they really don't have any reason for why they are using certain cards. I've tried to help them, but they don't really care.
 
^I think that's part of my problem. I try to make them competitive because I feel bad when they lose.
I guess they just aren't ready.

One other problem though. How can I actually make them play trainers?
I put a bunch of good trainers in there decks and they ignore them completely.

Don't feel bad. If they want to win enough, they'll try just about everything until they find out what works and what doesn't. If they don't ever get competitive, it's because either they don't care enough, or they're completely hopeless. (sounds rude, but some kids just never get very good, no matter what, in which case forcing them to try to become better just upsets them. Just make them a fun donk deck.)
 
Also, some players that have been playing for a fair bit of time that are average to below average don't want to step up to the competitive level, even if you help them.
 
Good replies everyone.
Our league has plenty of kids that just play for fun, but at times it is hard to decide if they don't want to get better and if they are happy just being at league or if they just don't know how to get better, which is the point of this thread. I know some get discourage because they don't have access to better cards.
Last week at league we had each of the experienced players play one game against a new player, giving them helpful hints as they played. This worked excellently! And it was a great help to we leauge leaders.
Basically I try to get all my players to have a legal deck for a tournament, make sure they know the rules, and hopefully get them thinking in ways to help themself. It's hard when the kids are 6 but we do have some excellent juniors that are in the league.

Trainers are difficult to use, and pokepowers. When I was a new player I remember taking a while to get into the habit of using them.
 
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