KingGengar
New Member
UPDATE: Links for Flariados and Zzzap (Raichu/Eggs) lists.
Since Gym Challenge, I have attempted to "catalogue" the better and/or more popular decks. Now, Nationals have come and gone, and the "top decks" for the U.S. have become apparent, including the National Champion "rogue" deck, Zzzap! Even so, I think it's important to keep available a more complete reference, along with links.
Please feel free to mention any particular Deck, whether Archetype or Rogue, and I'll list it if it seems like a good idea. The listing is not in order of strength or preference, just random.
I'll continue to keep this list for as long as they'll let me, or vice versa :lol:
1. Mew-Trick (of course).. aka Mewtric and Mewtrick, but I like the hyphen better. Mew EX LM & Manectric EX. Mew powers up with Electrike, attacks T2 using Manectric EX attacks. Techs vary.
http://pokegym.net/forums/showthread.php?t=34701
2. LBS aka BLS. Blastoise EX, Lugia EX, Steelix EX. Blastoise rains down on Steelix and Lugia, Holon Electrode substitutes down, and both can hit for big power. Blissey EX is sometimes included to heal. Search includes Pidgeot, Jirachi, Porygon 2. Sometimes called "Binder" because it looks like a little bit of everything.
http://pokegym.net/forums/showthread.php?t=30892
3. Medicham-EX. There seems to be 4 types. Medicham/Jirachi, Espycham (w. Espeon EX), Powdacham (w. Espeon and Umbreon EX), and Lone Monk (w. Houndoom UF). Medicham EX shuts down Poke-Powers and spreads damage with Pure Power.
http://pokegym.net/forums/showthread.php?t=28201
4. Queendom.. aka Queen. Nidoqueen, Pidgeot, Milotic. Great archetype has been adapted for other big hitters like Machamp. Everything is here: Disrupt, Power, Search, Heal. Probably sprang from the clunkier Monarchy (aka Royalty). Nice tech: Dark Hypno.
http://pokegym.net/forums/showthread.php?t=24212
5. Flariados.. aka Fox and Spider. Flareon EX and Ariados UF with Full Flame, or Battle Frontier. Flareon applies 2 conditions, Ariados hits for 70+ with 1 Energy, Full Flame adds possibly more damage.
http://pokegym.net/forums/showthread.php?t=36379
6. Rock-Lock. Dark Ampharos, Dark Tyranitar R19 and R20, ATM Rock are the key players. Sand-Damage punishes Basics on the Bench, Amphy punishes Evolution, Spinning Tail does more damage, drop the Rock.
http://pokegym.net/forums/showthread.php?t=28485
7. ZRE. Electrode EX, Zapdos EX, Rayquaza EX, with Magmar R, and Magcargo Smooth Over. Build up discard pile with Energy, blow up Electrode, distribute Energy, use Pow! to clean house.
http://pokegym.net/forums/showthread.php?t=26676
8. SMP. Scizor EX, Metagross DX, Pidgeot. Big hits, good retrieval, and Search. http://pokegym.net/forums/showthread.php?t=25333
9. Draggytrode. Dark Dragonite, Dark Electrode, Rocket's Sneasel EX. Trode finds the Dark Energy from the deck, Dark Dragonite distributes it, Rocket's Sneasel grabs Pokemon from opponent's Bench.
http://pokegym.net/forums/showthread.php?t=23536
10. Liability. There are a few versions, the most famous being Acid Liability (Victreebel Leaf, Weezing DX). Then, Burning Liability w. Typhlosion UF. Poison Liability w. Dark Crobat. Newest is Mew-bility, my own invention. Other variations, like Thunder Liability or Claw Liability, exist. Destroy Weezing to bring Def Pokemon down to 10HP, use Poison or Poke-Bodies to finish the job mid-turn. Desert Ruins vs. EX.
http://pokegym.net/forums/showthread.php?t=26765
11. Metanite. Dragonite d, Metagross d. Magcargo Smooth over is added. Crush and Burn, retrieve Energy, repeat.
http://pokegym.net/forums/showthread.php?t=30123
12. Dark Slowking. Discards Tools and Rocket's Secret Machines (RSM) to do damage, so the deck is centered around this mostly. Tech cards include Slowking UF. Variants include my own Tool Time! deck using Primeape to discard Tools and Tech Machines.
http://pokegym.net/forums/showthread.php?t=28053
13. Ludicargo. Ludicolo DX10 and Magcargo Smooth Over. Combination takes advantage of search while hitting with Circular Steps. Tech includes big hitters like Lanturn, Rhydon, and others.
http://pokegym.net/forums/showthread.php?t=23802&page=3
14. Mercury. Utilizes Metal Energy and its manipulation. Key cards are generally Starmie DS15, Gardevoir DS. Many variations possible. Starmie gets the Metal from the deck, Gardevoir distributes it. Registeel EX HL is a frequent Tech.
15. Lunasol. Combination shuts down Colorless powers such as Pidgeot, Persian, Porygon, and Fire powers such as Magcargo, Aerodactyl, etc. Power obtained in swarming. Many techs.
16. JynxFett..aka HighJynx. Jynx UF provides protection with its Poke-Body, while spreading damage, and T1 Disruption. Wobbuffet rides the Bench to keep Defending Pokemon in position, and can hit for damage also.
http://pokegym.net/forums/showthread.php?t=33051
17. Poli-stall. Politoed EX is built on the Bench, surrounded by Fossils which provide no Prize when KO'd. When powered, Politoed has 3 good attacks. Poliwrath is used also. Dunsparce is the general Disrupt starter.
http://pokegym.net/forums/showthread.php?t=33923
18. Metro. A popular deck employing Metagross DS and Electrode EX. Crush and Burn, with lots of Disruption.
19. Hariyama EX. T2 Control of Stadiums.
20. Vileplume EX. T2 Control of Trainers.
21. Feraligatr EX. T2 Control of non-EX Poke-Powers and Poke-Bodies.
22. Arcanine EX. Two strategies known. First is similar to Machamp (new) - see below #31. Huntail-Delcatty combo moves React Energy to Arcanine to get consecutive turns of 100 damage. When Reacts run out, Fire Energy can be used. The other known strat is Arcanine EX with Disruption Tech such as Lunasol.
http://pokegym.net/forums/showthread.php?t=33604
23. Gengar. Gengar spreads damage using React Energy and more so when it is KO'd. Haunter can flip for a devolution and ATM Rock is used also, in this "new-age" Rock-Lock.
24. Flygon EX aka Flygod. Strategy is to do 100 damage turn after turn. Boost Energy, Holon's Electrode, and multiple Flygons help reach this goal.
25. PowBlock..I think this is also called Tyranibomb. Dark Tyranitar, Electrode EX. Electrode EX feeds energy to a hungry dinosaur, after KO'ing itself (lights out). The Pow! seems to be in keeping your opponent's Active Pokemon stationary while you use Spinning Tail. Much disruption and anxiety.
26. Dustlock.. aka Muk-stock (ok, I made that up). Dustox EX and Muk. Muk shuts down Poke-Powers early. Dustox can get up to speed quickly. Dustox Safeguard stops EX Pokemon, Silver Wind is deadly.
27. Zap-turn-Dos. Recharge Electrike or Voltorb, Zapdos EX, and support. T2 Zapdos EX doing 70 damage.
28. Sallygross. Salamence, Metagross DX. Salamence snipes and slams. Loss of energy is re-pasted by Metagross' Poke-Power. Dragon resistance. "Firestarter"- type deck, which seems to be a variant of Metanite (or vice versa). This deck is deadly in the right hands.
29. Venucenter.. aka Venublissey. Venusaur, Blissey EX. Stall deck. Big 150 and 160HP monsters take damage, Blissey cleans it away. Venusaur moves the Green Energy to safe haven beforehand. Slow game still has Disruption & power. How popular?
30. Machamp (new). React Energy is the center of the deck. Huntail LM and Delcatty LM are used to find and move the React. Machamp, the recipient, can then hit for 60, 80, 100 or more. Machamp HL is anti-EX tech. I've seen this deck.
31. Eeveelution. Rainbow deck, many variations. T1 strategy with Eevee Poke-Power. I've seen this deck a few times, always with a different theme.
32. Meganium EX/Steelix EX. Strategy appears to be similar to LBS, but placement of Energy heals here rather than causing damage as with Blastoise EX. I recall now that I actually played against this deck once. Slower deck pays big dividends later in game.
33. Banette EX. Play supporters to increase power later, similar to the not-so-famous deck I once made called Marowax. It's a swarming in the discard pile. 90HP Banette not subject to Desert Ruins. Disruptors added to stall opponent until proper time. Success and popularity growing.
34. Mynx...aka Mew-Lock. Mew, Jynx, Wobbuffet LM, Unown E, Pow!, Minun. Works the Jynxfett strategy but adds now Unown E through Mew for a lock. Minun for retrieval of Pow! (again through Mew). Won GC in Memphis. Has become popular with variations.
http://pokegym.net/forums/showthread.php?t=35332&highlight=unown
35. Zzzap!...aka National Champion deck. Raichu HP, Exeggutor HP, Holon's Castform. Raichu softens up Pokemon which have Poke-Bodies or Poke-Powers, then can do 90 (or 80 with DRE) for a 2 (Metal)-Energy discard. Exeggutor employs a similar device as Nidoqueen (though not as powerful) and is also Fighting type. Holon's Castform is uniquely-suited here as a starter. National Champion deck uses Lati-Lock, Cursed Stone for max punishment. The following decklist is pretty close.
http://pokegym.net/forums/showthread.php?t=37890&highlight=artaq
36. Flygon d/Pidgeot d aka Umbreon777 Deck. Took 2nd place at GenCon 2006. Decklist and strategy forthcoming. See report. http://pokegym.net/forums/showthread.php?p=643169#post643169
Honorable Mention
1. BQA. Blastoise EX, Quagsire, Articuno EX. Blastoise rains down on Wooper or Quagsire, which take no damage. Quagsire hits hard and removes Special Conditions from itself. Articuno swoops in unexpectedly.
2. Paraflora. Parasect Leaf and Sunflora UF. Parasect drops Grass Energy all over the place, and Sunflora uses photosynthesis to hit big. No big news on this, so placed here.
3. Full Flame. Centers around Stadium use and Burn condition, which is multiplied x 2 here. Magby is a frequent (fire)starter. Placed here because it is more of a strategy (albeit widespread) than a deck per se. I'm willing to move it to the main list if you can convince me.
4. Tyranicargo. Magcargo DX topdecks a Basic Energy and Tyranitar DS places that Energy on a Pokemon. I consider this to be a variant of Ludicargo (topdeck and draw), although neither T-Tar nor Cargo are designed to be the main attacker (as with Ludicolo in Ludicargo). Placed here because it is more of a Search Engine than a deck. If you add in Steelix, then it appears to be a variant of Meganium/Steelix (which I am still, BTW, affectionately calling Steel Forest, although not officially so).
The Graveyard (sorry)
1. Healix. Dark Steelix utilizing both Metal and Dark Energy, with Heal Energy. R.I.P. Note: am willing to move it to main list if someone will convince me.
http://pokegym.net/forums/showthread.php?t=23705
All mistakes were the work of somebody else, so don't blame me :lol:
Feel free to correct any strategy errors, fill in the blanks, add deck ideas (popular only please), etc. I will update as I can.
Tom
Since Gym Challenge, I have attempted to "catalogue" the better and/or more popular decks. Now, Nationals have come and gone, and the "top decks" for the U.S. have become apparent, including the National Champion "rogue" deck, Zzzap! Even so, I think it's important to keep available a more complete reference, along with links.
Please feel free to mention any particular Deck, whether Archetype or Rogue, and I'll list it if it seems like a good idea. The listing is not in order of strength or preference, just random.
I'll continue to keep this list for as long as they'll let me, or vice versa :lol:
1. Mew-Trick (of course).. aka Mewtric and Mewtrick, but I like the hyphen better. Mew EX LM & Manectric EX. Mew powers up with Electrike, attacks T2 using Manectric EX attacks. Techs vary.
http://pokegym.net/forums/showthread.php?t=34701
2. LBS aka BLS. Blastoise EX, Lugia EX, Steelix EX. Blastoise rains down on Steelix and Lugia, Holon Electrode substitutes down, and both can hit for big power. Blissey EX is sometimes included to heal. Search includes Pidgeot, Jirachi, Porygon 2. Sometimes called "Binder" because it looks like a little bit of everything.
http://pokegym.net/forums/showthread.php?t=30892
3. Medicham-EX. There seems to be 4 types. Medicham/Jirachi, Espycham (w. Espeon EX), Powdacham (w. Espeon and Umbreon EX), and Lone Monk (w. Houndoom UF). Medicham EX shuts down Poke-Powers and spreads damage with Pure Power.
http://pokegym.net/forums/showthread.php?t=28201
4. Queendom.. aka Queen. Nidoqueen, Pidgeot, Milotic. Great archetype has been adapted for other big hitters like Machamp. Everything is here: Disrupt, Power, Search, Heal. Probably sprang from the clunkier Monarchy (aka Royalty). Nice tech: Dark Hypno.
http://pokegym.net/forums/showthread.php?t=24212
5. Flariados.. aka Fox and Spider. Flareon EX and Ariados UF with Full Flame, or Battle Frontier. Flareon applies 2 conditions, Ariados hits for 70+ with 1 Energy, Full Flame adds possibly more damage.
http://pokegym.net/forums/showthread.php?t=36379
6. Rock-Lock. Dark Ampharos, Dark Tyranitar R19 and R20, ATM Rock are the key players. Sand-Damage punishes Basics on the Bench, Amphy punishes Evolution, Spinning Tail does more damage, drop the Rock.
http://pokegym.net/forums/showthread.php?t=28485
7. ZRE. Electrode EX, Zapdos EX, Rayquaza EX, with Magmar R, and Magcargo Smooth Over. Build up discard pile with Energy, blow up Electrode, distribute Energy, use Pow! to clean house.
http://pokegym.net/forums/showthread.php?t=26676
8. SMP. Scizor EX, Metagross DX, Pidgeot. Big hits, good retrieval, and Search. http://pokegym.net/forums/showthread.php?t=25333
9. Draggytrode. Dark Dragonite, Dark Electrode, Rocket's Sneasel EX. Trode finds the Dark Energy from the deck, Dark Dragonite distributes it, Rocket's Sneasel grabs Pokemon from opponent's Bench.
http://pokegym.net/forums/showthread.php?t=23536
10. Liability. There are a few versions, the most famous being Acid Liability (Victreebel Leaf, Weezing DX). Then, Burning Liability w. Typhlosion UF. Poison Liability w. Dark Crobat. Newest is Mew-bility, my own invention. Other variations, like Thunder Liability or Claw Liability, exist. Destroy Weezing to bring Def Pokemon down to 10HP, use Poison or Poke-Bodies to finish the job mid-turn. Desert Ruins vs. EX.
http://pokegym.net/forums/showthread.php?t=26765
11. Metanite. Dragonite d, Metagross d. Magcargo Smooth over is added. Crush and Burn, retrieve Energy, repeat.
http://pokegym.net/forums/showthread.php?t=30123
12. Dark Slowking. Discards Tools and Rocket's Secret Machines (RSM) to do damage, so the deck is centered around this mostly. Tech cards include Slowking UF. Variants include my own Tool Time! deck using Primeape to discard Tools and Tech Machines.
http://pokegym.net/forums/showthread.php?t=28053
13. Ludicargo. Ludicolo DX10 and Magcargo Smooth Over. Combination takes advantage of search while hitting with Circular Steps. Tech includes big hitters like Lanturn, Rhydon, and others.
http://pokegym.net/forums/showthread.php?t=23802&page=3
14. Mercury. Utilizes Metal Energy and its manipulation. Key cards are generally Starmie DS15, Gardevoir DS. Many variations possible. Starmie gets the Metal from the deck, Gardevoir distributes it. Registeel EX HL is a frequent Tech.
15. Lunasol. Combination shuts down Colorless powers such as Pidgeot, Persian, Porygon, and Fire powers such as Magcargo, Aerodactyl, etc. Power obtained in swarming. Many techs.
16. JynxFett..aka HighJynx. Jynx UF provides protection with its Poke-Body, while spreading damage, and T1 Disruption. Wobbuffet rides the Bench to keep Defending Pokemon in position, and can hit for damage also.
http://pokegym.net/forums/showthread.php?t=33051
17. Poli-stall. Politoed EX is built on the Bench, surrounded by Fossils which provide no Prize when KO'd. When powered, Politoed has 3 good attacks. Poliwrath is used also. Dunsparce is the general Disrupt starter.
http://pokegym.net/forums/showthread.php?t=33923
18. Metro. A popular deck employing Metagross DS and Electrode EX. Crush and Burn, with lots of Disruption.
19. Hariyama EX. T2 Control of Stadiums.
20. Vileplume EX. T2 Control of Trainers.
21. Feraligatr EX. T2 Control of non-EX Poke-Powers and Poke-Bodies.
22. Arcanine EX. Two strategies known. First is similar to Machamp (new) - see below #31. Huntail-Delcatty combo moves React Energy to Arcanine to get consecutive turns of 100 damage. When Reacts run out, Fire Energy can be used. The other known strat is Arcanine EX with Disruption Tech such as Lunasol.
http://pokegym.net/forums/showthread.php?t=33604
23. Gengar. Gengar spreads damage using React Energy and more so when it is KO'd. Haunter can flip for a devolution and ATM Rock is used also, in this "new-age" Rock-Lock.
24. Flygon EX aka Flygod. Strategy is to do 100 damage turn after turn. Boost Energy, Holon's Electrode, and multiple Flygons help reach this goal.
25. PowBlock..I think this is also called Tyranibomb. Dark Tyranitar, Electrode EX. Electrode EX feeds energy to a hungry dinosaur, after KO'ing itself (lights out). The Pow! seems to be in keeping your opponent's Active Pokemon stationary while you use Spinning Tail. Much disruption and anxiety.
26. Dustlock.. aka Muk-stock (ok, I made that up). Dustox EX and Muk. Muk shuts down Poke-Powers early. Dustox can get up to speed quickly. Dustox Safeguard stops EX Pokemon, Silver Wind is deadly.
27. Zap-turn-Dos. Recharge Electrike or Voltorb, Zapdos EX, and support. T2 Zapdos EX doing 70 damage.
28. Sallygross. Salamence, Metagross DX. Salamence snipes and slams. Loss of energy is re-pasted by Metagross' Poke-Power. Dragon resistance. "Firestarter"- type deck, which seems to be a variant of Metanite (or vice versa). This deck is deadly in the right hands.
29. Venucenter.. aka Venublissey. Venusaur, Blissey EX. Stall deck. Big 150 and 160HP monsters take damage, Blissey cleans it away. Venusaur moves the Green Energy to safe haven beforehand. Slow game still has Disruption & power. How popular?
30. Machamp (new). React Energy is the center of the deck. Huntail LM and Delcatty LM are used to find and move the React. Machamp, the recipient, can then hit for 60, 80, 100 or more. Machamp HL is anti-EX tech. I've seen this deck.
31. Eeveelution. Rainbow deck, many variations. T1 strategy with Eevee Poke-Power. I've seen this deck a few times, always with a different theme.
32. Meganium EX/Steelix EX. Strategy appears to be similar to LBS, but placement of Energy heals here rather than causing damage as with Blastoise EX. I recall now that I actually played against this deck once. Slower deck pays big dividends later in game.
33. Banette EX. Play supporters to increase power later, similar to the not-so-famous deck I once made called Marowax. It's a swarming in the discard pile. 90HP Banette not subject to Desert Ruins. Disruptors added to stall opponent until proper time. Success and popularity growing.
34. Mynx...aka Mew-Lock. Mew, Jynx, Wobbuffet LM, Unown E, Pow!, Minun. Works the Jynxfett strategy but adds now Unown E through Mew for a lock. Minun for retrieval of Pow! (again through Mew). Won GC in Memphis. Has become popular with variations.
http://pokegym.net/forums/showthread.php?t=35332&highlight=unown
35. Zzzap!...aka National Champion deck. Raichu HP, Exeggutor HP, Holon's Castform. Raichu softens up Pokemon which have Poke-Bodies or Poke-Powers, then can do 90 (or 80 with DRE) for a 2 (Metal)-Energy discard. Exeggutor employs a similar device as Nidoqueen (though not as powerful) and is also Fighting type. Holon's Castform is uniquely-suited here as a starter. National Champion deck uses Lati-Lock, Cursed Stone for max punishment. The following decklist is pretty close.
http://pokegym.net/forums/showthread.php?t=37890&highlight=artaq
36. Flygon d/Pidgeot d aka Umbreon777 Deck. Took 2nd place at GenCon 2006. Decklist and strategy forthcoming. See report. http://pokegym.net/forums/showthread.php?p=643169#post643169
Honorable Mention
1. BQA. Blastoise EX, Quagsire, Articuno EX. Blastoise rains down on Wooper or Quagsire, which take no damage. Quagsire hits hard and removes Special Conditions from itself. Articuno swoops in unexpectedly.
2. Paraflora. Parasect Leaf and Sunflora UF. Parasect drops Grass Energy all over the place, and Sunflora uses photosynthesis to hit big. No big news on this, so placed here.
3. Full Flame. Centers around Stadium use and Burn condition, which is multiplied x 2 here. Magby is a frequent (fire)starter. Placed here because it is more of a strategy (albeit widespread) than a deck per se. I'm willing to move it to the main list if you can convince me.
4. Tyranicargo. Magcargo DX topdecks a Basic Energy and Tyranitar DS places that Energy on a Pokemon. I consider this to be a variant of Ludicargo (topdeck and draw), although neither T-Tar nor Cargo are designed to be the main attacker (as with Ludicolo in Ludicargo). Placed here because it is more of a Search Engine than a deck. If you add in Steelix, then it appears to be a variant of Meganium/Steelix (which I am still, BTW, affectionately calling Steel Forest, although not officially so).
The Graveyard (sorry)
1. Healix. Dark Steelix utilizing both Metal and Dark Energy, with Heal Energy. R.I.P. Note: am willing to move it to main list if someone will convince me.
http://pokegym.net/forums/showthread.php?t=23705
All mistakes were the work of somebody else, so don't blame me :lol:
Feel free to correct any strategy errors, fill in the blanks, add deck ideas (popular only please), etc. I will update as I can.
Tom
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