Pokémon TCG: Sword and Shield—Brilliant Stars

How on earth is it useful?

Pand3monium

New Member
Ok, so me and a friend have bought some championship decks to test our own against.

When battling we noticed that the Psylock deck has one thing that doesn't quite add up: Jolteon*

At first we just assumed that it's need for electric energies would be achieved by using scramble or double rainbow energies... but they oly work on an evolved pokemon, which jolteon* is not.

So how does it fit in? It's pokepower isn't particularly useful so the attach does kinda need to be effective.

But how do you pay for it's energy?
 
But it's pokepower is more or less useless:

Yellow Ray:
Once during your turn, when you put Jolteon* from your hand onto your Bench, you may put 1 damage counted on each Active Pokemon (Yours and your opponant's).
 
It's like a Power Plus/Crobat G. If something is out of KO range by just 10 damage, that seemingly insignificant Yellow Ray will do the trick.
 
It was a pluspower/strength charm that could be searched for with Roseanne. It let you one-hit a Gallade with Psychic Lock when used in combination with Lake Boundary. Or a Bronzong if they had used their -20 attack and you had a Double Rainbow attached. Or another Gardy if you had Double Rainbow attached.
 
True, but if I remember correctly, it also has 1 Retreat, making Warp Points less annoying as you won't have your main attackers get hit while you only have to attach 1 Energy to Retreat. In that particular format, I don't think it's a waste of Bench space if you already had a deck full with stuff to speed things up and adding consistency.
 
Haha I was wondering the exact same thing when I bought the deck - seems like PlusPower would be altogether better (doesn't damage yours and doesn't take up space on the bench).

Dusknoir is a good tech, but Jolteon star just seems odd. I guess every deckbuilder has their signature card.

Edit: After seeing the other reasons, it makes more sense, but still seems odd to me.
 
Haha I was wondering the exact same thing when I bought the deck - seems like PlusPower would be altogether better (doesn't damage yours and doesn't take up space on the bench).

Dusknoir is a good tech, but Jolteon star just seems odd. I guess every deckbuilder has their signature card.

Edit: After seeing the other reasons, it makes more sense, but still seems odd to me.

It's a whole lot more useful. Solely because you can get it with roseannes or bebes, which were in abundance and easy to access with all the telepassing going on.
Sure, you couldn't use it if you were power locked. But if you were locked, that strength charm or plus power wouldn't be coming out of the deck anytime soon anyway. =\
 
Fair enough.

Unfortunately I've not had any money recently so I only have this deck and REALLY old cards to play with. Sucks when you have thousands of cards... but none that are good due to ban lists. Not that they would be any use now anyway.
 
Jolteon* is the card that really let Jason win worlds. The ability to OHKO Gallade with a Gardy was amazing. Don't underestimate exactly how good that extra 10 damage is.

I used Absol ex in my Empozong at nats. I couldn't actually ever attack with it, but its power alone could win me games with how my deck workd. It was much the same way with Jolteon* and Gardy.
 
just look beyond what you see and you can find many cards that combo with Jolteon*. Techs are simply to suprise your opponent and just a backup provider. Not one that you attack with so yeah like in Jasons Deck, your not suppose to attack with Jolteon*. Always attack with your strongest Pokemon that are in your deck.
 
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