signofzeta
New Member
Pokemon TCG is different in a way that when you are attacked, and your opponent scores, the opponent draws a prize card.
In MTG, when your opponent "scores", you lose life.
In YGO, when your opponent "scores", you lose life points.
In WoW TCG, when your opponent "scores", your hero takes permanent damage.
In Cardfight Vanguard, when your opponent "scores", you put cards in the damage zone.
In Kaijudo, when your opponent "scores", you remove a shield.
When any of these hit zero, or in the case of Cardfight Vanguard, maximum, which is typically 6, you lose the game, or in the case of Pokemon TCG, when your prizes hit zero, you win the game.
So I ask you, how would pokemon TCG be different if you drew the prize when your pokemon gets knocked out, instead of your opponent drawing the prize, and when you have no prizes, you lose?
Ok. Separate question. How would you design a 3+ player free for all battle, because it sure is impossible with the current rules.
More importantly, why don't the games have 4 player free for all battles?
How do you view being victorious in a one on one match in the video games? You knocking out 6 of your opponent's pokemon, or you knocking all of your opponent's pokemon? Currently in the TCG, it feels like you knock out 6 of your opponent's pokemon, but when your opponent draws prizes instead of you, it feels like your opponent is losing pokemon one by one, if you know what I mean.
In MTG, when your opponent "scores", you lose life.
In YGO, when your opponent "scores", you lose life points.
In WoW TCG, when your opponent "scores", your hero takes permanent damage.
In Cardfight Vanguard, when your opponent "scores", you put cards in the damage zone.
In Kaijudo, when your opponent "scores", you remove a shield.
When any of these hit zero, or in the case of Cardfight Vanguard, maximum, which is typically 6, you lose the game, or in the case of Pokemon TCG, when your prizes hit zero, you win the game.
So I ask you, how would pokemon TCG be different if you drew the prize when your pokemon gets knocked out, instead of your opponent drawing the prize, and when you have no prizes, you lose?
Ok. Separate question. How would you design a 3+ player free for all battle, because it sure is impossible with the current rules.
More importantly, why don't the games have 4 player free for all battles?
How do you view being victorious in a one on one match in the video games? You knocking out 6 of your opponent's pokemon, or you knocking all of your opponent's pokemon? Currently in the TCG, it feels like you knock out 6 of your opponent's pokemon, but when your opponent draws prizes instead of you, it feels like your opponent is losing pokemon one by one, if you know what I mean.
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