Pokémon TCG: Sword and Shield—Brilliant Stars

HS Undiscovered [Prime & LEGEND]

Lucian0

New Member
First post, I'm from Argentina so, sorry if there's something bad in my english
Here goes the Primes...



Aerodactyl 120HP :fighting:


:ppowr: Prehistoric Memory
Whenever your Evolved Pokémon attacks, it can use any attack from its Basic Pokémon card or any Evolution card attached to it.
It still has to pay for that attack's Energy cost.

Prehistoric Rage :fighting::fighting::fighting::colorless: 80x
Flip 3 coins. This attack does 80 damage times the number of heads. If 2 or more of them are heads, discard a :fighting: energy attached to Aerodactyl.

Weakness: :lightning:x2
Resistance: :fighting:-30
Retreat: :colorless:




Alakazam 150HP :psychic:


:ppowr: Permanent Psyche
Once during your turn, when you play Alakazam from your hand to evolve l of your pokémon, you may use this power. You may use a :psychic: energy attached to Alakazam as a Stadium Card.
As often :psychic: energy is a Stadium Card it provides l :psychic: energy to all :psychic: Pokémon in play. Discard this card when another Stadium Card comes into play.

Psychic :psychic::psychic::colorless::colorless: 70+
This attack does 70 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.

Weakness: :psychic:x2
Resistance:
Retreat: :colorless::colorless::colorless:




Darkrai 100HP :dark:


:ppowr: Great Sleep
As long as the Defending Pokémon is Asleep, your opponent flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokémon is still Asleep.

Nightmare :dark::dark: 30
The defending Pokémon is now Asleep.

Last Dream :dark::dark::dark::dark:
Remove l :dark: energy from Darkrai. If the Defending Pokémon is still Asleep at the begining of your next turn, the Defending Pokémon is Knocked Out.

Weakness: :fighting:x2
Resistance: :psychic:-20
Retreat: :colorless::colorless:




Flygon 140HP :colorless:


:pbody: Desert Dragon
If Flygon is affected by a Special Condition, each of Flygon's attacks does +30 more damage.

Energy Stream: :colorless::colorless: 30
Search in your Discard Pile for an Energy card and attach to Flygon

Playing with Fire :colorless::colorless::colorless::colorless::colorless: 80+
You may discard 2 Energy card attached to Flygon. If you do this attack does 80 damage plus 20 more damage.
If you don't, Flygon is now Burned. Put l damage counter instaed of 2 when Burn makes effect.

Weakness: :colorless:+30
Resistance: :water:-20
Retreat: :colorless::colorless:




Golem 150HP :fighting:


:pbody: Rock Body
All damage done to Golem by your opponent's attacks is reduced by 10

Stone Barrage :fighting::fighting: 40x
Flip a coin until you get tails. This attack does 40 damage the number of heads.

Controlled Explosion :fighting::fighting::fighting::fighting::fighting: 150
Does 20 damage to each of your opponent's Pokemon.(Don't apply Weakness and Resistance for Benched Pokémon) Golem does 150 damage to itself.

Weakness: :grass:x2
Resistance: :lightning:-30
Retreat::colorless::colorless::colorless::colorless:




Heatran 100HP :metal:


:pbody: Protective Wall
If Heatran is your Active Pokémon, prevent all damage done to your Benched Pokémon by attacks.

Stomp :metal::colorless: 40

Meltdown :metal::metal::metal::colorless: 70+
If there's any Stadium card in both Discard pile (Both your and your opponent's), this attack does 70 plus 30 more damage. Put that Stadium Card back into eith player Deck.

Weakness: :water:x2
Resistance: :fire:-20
Retreat: :colorless::colorless::colorless:



Ludicolo 130HP :water:


:pbody: Water Stone
Once during your turn (before your attack). If Ludicolo is your Active Pokémon, you can evolve any :water: Basic Pokémon into his Stage l or Stage 2 evolution (This count as evolving that Pokémon).
You still need to have the Stage l or Stage 2 card in your hand.

Fiesta de Agua :water::water::water::water: 20x
Count all your :water: Pokémon Cards (Including its Basic and Stage l card). This attack does 20 damage the number of :water: Pokémon you have.
Discard 2 :water: energy attached to Ludicolo.

Weakness: :lightning:x2
Resistance: :water:-20
Retreat: :colorless::colorless::colorless:




Regigigas 100HP :colorless:


:pbody: Regi-Cure
Once during your turn, you may remove l damage counter from Regigigas for each Regice, Registeel or Regirock you have in play.

Regi-Lock :colorless::colorless: 30
The Defending Pokémon can't retreat during your opponent's next turn.

Braille Movement :colorless::colorless::colorless::colorless: 80
Regigigas does 30 damage to itself.

Weakness: :fighting:+30
Resistance:
Retreat: :colorless::colorless::colorless::colorless:




Shiftry 130HP :grass:


:ppowr: Leaf Stone
Once during your turn (before your attack). If Shiftry is your Active Pokémon, you can evolve any :grass: Basic Pokémon into his Stage l or Stage 2 evolution (This count as evolving that Pokémon).
You still need to have the Stage l or Stage 2 card in your hand.

Green Fan :grass::grass::grass::colorless: 80+
This attack does 80 damage plus 10 more damage for each Stage l or Stage 2 :grass: Pokémon in play.
Discard 2 :grass: energy attached to Shiftry.

Weakness: :fire:x2
Resistance: :psychic:-20
Retreat::colorless:




Walrein 150HP :water:


:pbody: Thick Fat
Once during your turn (Before your attack), you may flip a coin. If heads, remove l damage counter from Walrein.
This power can't be used if Walrein is affected by a Special Condition.

Ice Fang :water::water::colorless: 40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Sheer Cold
:water::water::water::water::colorless:
Flip 2 coins. If both are tails, discard all :water: energy attached to Walrein. If l of them is head, this attack does nothing and discard l :water: energy attached to Walrein.
If both are heads, the Defending Pokémon is Knocked Out.

Weakness: :metal:x2
Resistance:
Retreat::colorless::colorless::colorless::colorless:




...And now the LEGENDS


Mew & Mewtwo LEGEND 140HP :psychic:


Psycho Conection :psychic::psychic:
This attack does 10 damage to all Pokémon in play

Clone :psychic::psychic::psychic::psychic:
Count the number of Damage counters in all Pokémon in play (both your and your opponent's).
This attack does 10 damage times the number of Damage Counters in play. Discard l energy attached to Mew & Mewtwo LEGEND.

Weakness: :psychic:x2
Resistance:
Retreat::colorless::colorless:




Unown LEGEND 100HP :psychic:


:ppowr: Alphabet Power
Once during your turn, when Unown LEGEND becomes your Active Pokémon you may search your Deck, your Discard Pile and your Hand for up to 10 Unown (Excluding Unown LEGEND) and attach them to Unown LEGEND.
Unown LEGEND gets +10HP for each Unown attached to it. Unown LEGEND can use all Poké-powers of all Unown attached to it as it own. Unown LEGEND can use only 2 Poké-Powers per turn (excluding this one).
When Unown LEGEND is Knocked Out, shuffle in your Deck all Unown attached to it. Unown LEGEND makes you have up to 15 Unown in your Deck.

Hidden Power :psychic::psychic: 10+
If there's any Alph Lithograph Card in any Discard Pile (Both your and your opponent's) this attack does 10 plus 60 more damage. Put that Alph Lithograph into the Lost Zone.

ABC :psychic::psychic::psychic::psychic:
Choose l of your opponent's Pokémon and count the number of letters in that Pokémon's name. This attack does 10 damage for each letter in it's name.

Weakness: :psychic:x2
Resistance:
Retreat::colorless::colorless::colorless::colorless::colorless:
 
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ABC
Choose l of your opponent's Pokémon and count the number of letters in that Pokémon's name. This attack does 10 damage for each letter in it's name.

Muk got off easy here...

Great cards, but I kept noticing you have lots of 4 and 5 energy attacks. Cut down on those, please.
Also, Walrein is a bit underpowered.

-David
 
would you mind if I made some of these into real Cards?? I'd give credit and link them for you of course.
 
ABC
Choose l of your opponent's Pokémon and count the number of letters in that Pokémon's name. This attack does 10 damage for each letter in it's name.

Muk got off easy here...

Great cards, but I kept noticing you have lots of 4 and 5 energy attacks. Cut down on those, please.
Also, Walrein is a bit underpowered.

-David
Thanks, but Muk and Mew have :psychic: weakness jaja and the another 8 four letters pokemon are abra, jynx, natu, xatu, uxie (they have weakness too), seel, aron and onix. Ho-oh have 4 letters but the "-" is counted as a letter.
I think Walrein is very powerfull, but if you put it on play you have to flip 2 coins and no body trust in flip 2 coins and get heads so I think it's not VERY Underpowered

would you mind if I made some of these into real Cards?? I'd give credit and link them for you of course.

Yes sure, I would like it, thank you.
 
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