Pokémon TCG: Sword and Shield—Brilliant Stars

Hydreigon-Noble Victories

Terrorblade

New Member
do you think hydreigon on the next set will be good? even donphan primes and other fighting types
are out there does it have a chance?
what do you think are good partners for this guy?

thanks in advance
 
it can be good, fighting of course is its biggest problem, and the biggest fighting types atm are donphan and machamp, and based on the way those 2 combo hydreigon's sniping helps them. it also takes 4 energy to setup (or 2 dcl) which is slow in this format.

on the other hand we dont have much in the way of sniping cards atm, only other big snipers we'll have when hydreigon is out are kyurem and KGL.

mandibuzz is a potential partner due to its 50 snipe for 1 dark if something is already damaged and its lightning weak instead of fighting weak.

theres always tyranitar prime but its another stage 2 weak to fighting.
 
You're mistaking spread for snipe. Kyurem and KGL aren't snipe. Kyurem is spread and KGL is mill.

Blastoise and Yanmega are snipe.
 
Wow, for once, the gym ISN'T the first forum to start the hype machine up. Oh well. I'd say plenty, but I know baby mario will word it much more simply.
 
obvious partners are emboar. buuuuuutttt because they're two stage two's it might not work. "but magnezone works" <- yeah but magnezone is it's own draw engine, so till we get another uxie or claydol like draw engine staple, it'll be too slow to really do anything imo.
 
woopsies, wrong forum. Sorry. Anyways, if you're gonna spread, use DCL and either the lunarock combo or the new bronzong we'll get in a few sets.
 
Hydregion has a ton of potential. I don't think it's for it's ability to spread damage but the amount of total damage it does per turn. Overall, you're sending 140 damage per turn in play using an ability that can make any energy into darkness. If you can get a special dark energy or two on it, you're talking about even more damage per turn.

I think the biggest issue is the speed. 4 energy for any attack is a big cost and if the opponent can get their evolved pokemon out faster then you're going to see hydregion's attack be less effective if it starts dealing damage too late.
The fighting weakness isn't as big of a problem because reloading another hydregion is helped by its power.
 
But now Zoroark will be even better, because it's easier to set up than Hydregion. And if the opponent benches Hydregion before it is energized, you can Catcher it up and Zoroark will get to Foul Play its attack at least twice before Zoroark is knocked out.
 
Uh.

Hydreigon/Pachirisu/Shaymin/Tornadus, anyone?

uh..... it's a stage two anyone? you're just sticking hydreigion in a zekrom deck. so lemme see, -4 zekrom +2 1 1 hydregion. and also try to fit in the candies. yeah, that'll work.
 
uh..... it's a stage two anyone? you're just sticking hydreigion in a zekrom deck. so lemme see, -4 zekrom +2 1 1 hydregion. and also try to fit in the candies. yeah, that'll work.

You are so dumb lol

Where did he say it was a Zekrom replacement?
 
uh..... it's a stage two anyone? you're just sticking hydreigion in a zekrom deck. so lemme see, -4 zekrom +2 1 1 hydregion. and also try to fit in the candies. yeah, that'll work.

He was referring to it as it's own deck, not a deck with Zekrom's engine. As to my post above, he means that Pachi to get energies down, Shaymin to move them, and Tornadus as an attacker.
 
You are so dumb lol

Where did he say it was a Zekrom replacement?

i never said it was a zekrom replacement. i'm saying that zekrom's energy accel engine is horrid for hydregion. you'd have to litterally have a god hand in order to pull this off.

1 basic
4 energy
1 collector
1 candy
1 hydregion

and that's eight cards! you'd need to top deck and have that exact hand every game or you would lose turn three.
 
obvious partners are emboar. buuuuuutttt because they're two stage two's it might not work. "but magnezone works" <- yeah but magnezone is it's own draw engine, so till we get another uxie or claydol like draw engine staple, it'll be too slow to really do anything imo.
Besides, I'd rather use it with Feraligator and Kyurem than Emboar.
 
Besides, I'd rather use it with Feraligator and Kyurem than Emboar.

i'm all down for that but gatr is also a stage two that has to indirectly attach the energy, you need shaymin with this and i'm not willing to use the bench spot on a shaymin to get this super cool set up and have zoroark take a big dump on it.... and if zoroark decides to do 40 to your gatr then next turn they use catcher and use the gatr's attack to knock it out ( 60+10 for each damage counter on the defending if i'm not mistaken? so.. 40 from before would output 100 and your energy accelerant is ko'd). zoroark has more synergy when knocking you out if you think about it.
 
I think the card will be too slow as it will require other stage 2's as partners. I think Kyurem will be a more popular damage spreader. Expect more decks to start running Blissey techs as counter to spread damage.
 
uh..... it's a stage two anyone? you're just sticking hydreigion in a zekrom deck. so lemme see, -4 zekrom +2 1 1 hydregion. and also try to fit in the candies. yeah, that'll work.

The point that I was making is that it has the potential to work with the Pachirisu/Shaymin engine - I most certainly was not suggesting that you slot a bottom-heavy Hydreigon line into a Zekrom deck and call it competitive. Any sort of inference that I was is misguided.

One should be running 4 DCE already in any form of Hydreigon list. It has the potential to use the Generate-Wind Engine to chain Hydreigons. It has an inherent weakness to Donphan by which Hydreigon is 2HKO'd and can only return with a 3HKO, assuming no Special Darks. Logically, thus, one would want to run a Donphan counter that can turn the tables on Donphan - Tornadus is the current splashable one which also makes great use of Double Colorless Energies. There is no reason to not run at least a singular copy in your list.

Don't try and be condescending if you have no idea what you're on about. There are other ways to use cards than the ways which you've rote-learned from the forums.

That being said I don't see Feraligatr as much of a contender for the sidekick of Hydreigon. If you're going to run a more direct approach than Generate-Wind then you'll not want to even run the Shaymin, so Emboar is vastly better in that regard.

It's going to come down to H/P/S/T vs H/E/T (THE.dek?). Obviously the former is more explosive but the latter is more sustainable and the question will end up being something along the lines of:
"Which is more important?"

Only time will tell.

P.S. Heh. Just realised how much innuendo there is behind "Generate-Wind".
 
The point that I was making is that it has the potential to work with the Pachirisu/Shaymin engine - I most certainly was not suggesting that you slot a bottom-heavy Hydreigon line into a Zekrom deck and call it competitive. Any sort of inference that I was is misguided.

One should be running 4 DCE already in any form of Hydreigon list. It has the potential to use the Generate-Wind Engine to chain Hydreigons. It has an inherent weakness to Donphan by which Hydreigon is 2HKO'd and can only return with a 3HKO, assuming no Special Darks. Logically, thus, one would want to run a Donphan counter that can turn the tables on Donphan - Tornadus is the current splashable one which also makes great use of Double Colorless Energies. There is no reason to not run at least a singular copy in your list.

Don't try and be condescending if you have no idea what you're on about. There are other ways to use cards than the ways which you've rote-learned from the forums.

That being said I don't see Feraligatr as much of a contender for the sidekick of Hydreigon. If you're going to run a more direct approach than Generate-Wind then you'll not want to even run the Shaymin, so Emboar is vastly better in that regard.

It's going to come down to H/P/S/T vs H/E/T (THE.dek?). Obviously the former is more explosive but the latter is more sustainable and the question will end up being something along the lines of:
"Which is more important?"

Only time will tell.

P.S. Heh. Just realised how much innuendo there is behind "Generate-Wind".

yes i understand but look at it like this. pachi shaymin is good in zekrom, i'm not talking about zekrom anymore but i will still refer to it as it is the only deck that makes use of the nrg accel engine. the engine works because it's loose and carefree, because you have 4 cards that make up your attacking mon. now replace those four cards with 10 (4 2 4 hydre line) plus 4candy 3pkm comm. 2PETM 4collector 4 dce 4 or 3 special dark, which is what is arguably the "must include" cards of the deck. now add in your lightning energy and what happens? alot of ppl saying " this works in zekrom, why not here?" because it's inherently slower, and it takes a dce instead of another energy. now add in your opponent playing catchers and judge and taking a couple ko's as early as turn two or three, this is really asking for too much. emboar really is the best partner, but because of this the deck will have a super hard time getting popular since there isn't any reward once you set up. no trainer lock, no draw engine, and you've gotta hope you can't get ko'd and lose those energy.
 
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