CC-kun
New Member
Pokemon 20
Machop DP x4
Machoke DP x2
Machamp SF x3
Machamp Lv. X SF x1
Finneon SF x2
Lumineon SF x2
Baltoy GE x2
Claydol GE x2
Duskull DP x1
Dusknoir DP x1
Trainers 24
Buck's Training x3
Bebe's Search x3
Roseanne's Research x3
Pokedrawer x4
Luxury Ball x1
Night Maintenance x2
Switch x4
Rare Candy x4
Energy 16
Call x4
Fighting x8
Multi x2
Psychic x2
Spoilers
Finneon LV.16 – Water – HP50
Basic Pokemon
[.] Aqua Liner: Does 10 damage to 1 of your opponent’s Benched Pokemon.
[W] Mouth Pump: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
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Lumineon LV.38 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Fin Sparkle
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Look at your opponent’s hand, and if your opponent has room on his or her Bench, choose 1 Basic Pokemon card and play it onto the Bench. Then, switch that Pokemon with your opponent’s Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[.] Swift Swim: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness and Resistance.
[W] Elegant Swim: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Lumineon during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
The idea is to use Lumineon to make your opponent have a basic out from there hand and have Machamp OHKO it with it's first attack. Dusknoir is to make sure there's room on their bench, Claydol is draw power.
Tell me what ya think!:thumb::thumb:
Machop DP x4
Machoke DP x2
Machamp SF x3
Machamp Lv. X SF x1
Finneon SF x2
Lumineon SF x2
Baltoy GE x2
Claydol GE x2
Duskull DP x1
Dusknoir DP x1
Trainers 24
Buck's Training x3
Bebe's Search x3
Roseanne's Research x3
Pokedrawer x4
Luxury Ball x1
Night Maintenance x2
Switch x4
Rare Candy x4
Energy 16
Call x4
Fighting x8
Multi x2
Psychic x2
Spoilers
Finneon LV.16 – Water – HP50
Basic Pokemon
[.] Aqua Liner: Does 10 damage to 1 of your opponent’s Benched Pokemon.
[W] Mouth Pump: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
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Lumineon LV.38 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Fin Sparkle
You can use this Power once during your turn, if this Pokemon is your Active Pokemon. Look at your opponent’s hand, and if your opponent has room on his or her Bench, choose 1 Basic Pokemon card and play it onto the Bench. Then, switch that Pokemon with your opponent’s Active Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[.] Swift Swim: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness and Resistance.
[W] Elegant Swim: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Lumineon during your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 0
The idea is to use Lumineon to make your opponent have a basic out from there hand and have Machamp OHKO it with it's first attack. Dusknoir is to make sure there's room on their bench, Claydol is draw power.
Tell me what ya think!:thumb::thumb:
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