Pokémon TCG: Sword and Shield—Brilliant Stars

IFDS - Key cards.

kaworu

New Member
Another sets translations are so thankfully released and there in lies peoples idea's combos and predictions.

::::SPOILERS::::

Intense Fight in the Destroyed Sky

PokeBeach translations page.

Will obviously be called another vague 2 word phrase (they must have loads ready just to give out).

This set looks great, lots of different unorthodox attacks and powers thinking outside of the usual pokemon deck box.

Here are some of the cards that IMHO jump out and seem good:

Sableye LV.31 – Darkness – HP60
Basic Pokemon

Poke-Body: Rashness
If this Pokemon is an Active Pokemon when the cards are flipped over at the beginning of the game, regardless of who won the coin toss, the owner of this card goes first. (This Body doesn’t work if the opponent’s Active Pokemon also has a Rashness Poke-Body.)

[.] Human Mimic: Search your deck for a Supporter card, discard it, and shuffle your deck. Then, use the effect of the discarded card as an effect of this attack.
[D] Overreach: 10 damage. If the Defending Pokemon’s remaining HP is less than Sableye’s remaining HP, this attack does 40 damage instead of 10.

Weakness: none
Resistance: Colorless (-20)
Retreat: 1

Wow. Guaranteed 1st turn supporter search and use for no energy. I can see this being used as much as Pachi/Phione/Chatot etc. Amazing splashable staple card.

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Tangrowth LV.41 – Grass – HP110
Stage 1 – Evolves from Tangela

Poke-Body: Regenerative Vines
In between turns, remove 1 damage counter from this Pokemon.

[G][C] Green Acid: 20 damage. Flip 2 coins. If the first is heads, the Defending Pokemon is now Confused. If the second is heads, the Defending Pokemon is now Poisoned.
[G][G][C][C] Stretch Vine: 60 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokemon.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 3

110HP stage 1 constant healer with Magmortars 2nd attack doing 60. Combo with Sceppy to make it a 2 energy attack and he has resistance against empo/kingdra/glaceon combined with his auto heal is just great.

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Gengar LV.43 – Psychic – HP110
Stage 2 – Evolves from Haunter

Poke-Power: Death Sentence
You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.

[P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
[P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.

Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 0

I think this card is great, fast, possible ko when you are knocked out, 60 for 1 energy to poke powers, with people playing so many trainers and card drawers people are gonna be stuck with supporters in their hands (unless they cycle them back in the deck with claydol).

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Tyranitar LV.61 – Darkness – HP140
Stage 2 – Evolves from Pupitar

Poke-Body: Dark Fighting Spirit
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, search your discard pile for 1 Basic Darkness Energy card and attach it to this Pokemon.

[C][C] Grind: Does 20 damage x the number of Energy attached to Tyranitar.
[D][D][D][D][D] Spinning Tail: Does 30 damage to each of your opponent’s Pokemon.

Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4

This card probably wont see much play but against the sheer amount of claydols there will be it would be fun, use felicity's/lunatone to discard and poke-body/energy patch or even togekiss to power up his great first attack and high priced 2nd attack, with 140HP it'll take 2 shots at least most of the time to kill him which would end up as 60dmg to all of your opponents pokemon.

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Salamence LV.66 – Colorless – HP140
Stage 2 – Evolves from Shelgon

Poke-Body: Battle Dopamine
If your opponent has any Pokemon in play with a maximum HP of 120 or higher, ignore the Colorless Energy cost for all of this Pokemon’s attacks.

[R][C] Flare: 50 damage.
[R][W][C][C] Steam Spin: 120 damage. Discard 1 Fire Energy and 1 Water Energy attached to Salamence.

Weakness: Colorless (+30)
Resistance: Fighting (-20)
Retreat: 3

With all of the major contenders having 130HP could this be a good tech or deck?

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Luxury Ball – Trainer

Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.

If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.

Lol shame you can't splash 4 of these non-supporter Celio's networks but 1 is definitely needed in every deck.

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Pokedrawer + – Trainer

You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)

Either just thin your deck for nothing or after the constant claydol abuse you'll eventually have 2 (if you run 4 it'll be easier) and then it is a double computer search which is insane.

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The awesome Machamp combo (which is highly risky with no massive reward) Attack with Mach lvl.x doing 100 for an energy (or DP machamp revenge for the magic 130) then just before you die attack with follow through, when Mach lvl.x dies luckily flip a heads and do Rage for 60 + 60 for the body + 10 for each damage counter on you 140 which equals 260dmg just for fun.

Machamp LV.62 – Fighting – HP130
Stage 2 – Evolves from Machoke

[F] Drop: 40 damage. If the Defending Pokemon isn’t an Evolved Pokemon, instead of doing damage, this attack Knocks Out the Defending Pokemon.
[C][C] Hurricane Punch: Flip 4 coins, this attack does 30 damage x the number of heads.
[F][F][C][C] Rage: Does 60 damage + an additional 10 damage for each damage counter on Machamp.

Weakness: Psychic (+30)
Resistance: none
Retreat: 2

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Machamp LV.X – Fighting – HP150
Level Up

Poke-Body: No Guard
As long as this Pokemon is your Active Pokemon, any damage done by this Pokemon’s attacks to any Active Pokemon is increased by 60, and any damage done to this Pokemon by your opponent’s Pokemon’s attacks is increased by 60.

[F][C][C] Follow Through: 20 damage. During your opponent’s next turn, if Machamp’s HP is reduced to 0 by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10.

Weakness: Psychic (+40)
Resistance: none
Retreat: 3

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I'm not a fan of the lvl.x's in this set, heatran with maggy is obvious but fire is a bad type to play considering empo/kingdra/glaceon. Shaymin lvl.x seems ok. Dusknoir lvl.x I do like, once it dies it becomes a stadium that constantly poisons all of their pokemon, an easy tech to any deck already running a 1-0-1 dusknoir. After rotation what cards do we have to get rid of stadiums?

Thoughts/ideas?
 
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Good Starters/Setup/Support:

Sableye - NO energy,auto first if they dont start with it,T2 any supporter you want,Its great for getting everything u need,its likea beter Stantler.

Driftblim: Stage 1 who is a built in Rotom/Call energy all in one. Also can get any one card back form the discard pile for no energy also. Free retreat. Its perfect for Leafy X decks or anything that accels energy.

Dialga: Its a pokemon version of night maintenance. Great for when you need to put something back and just need to search for a NM,this is what this is.

Shaymin X; What Grass decks needed, Gives Sceptiles/Leafys 150/140 it needs to survive massive attacks. Then can accel energy with its attacks. Yea a major boost what LeafGreen needs.

Magnezone: It can search for anything Lightning or Steel,so you can setup multi Magnezones/Vires/Raichus/Steelixs that you need to get rolling. Attacks are decent but still not better than the Magnzone with Super Conductivity.
Good Attackers:

Steelix: Its a 130 HP Marawak d,except better since it has more HP and can do its attack for Colorless. Then its second attack can do infinty damage. 2 heads and you do 200 for 4,yea thats not bad at all. Definately a archtype like Steelix Ex.

Tyrantiar: Yea 5 energys is rough,but we have rotom/driftblim/togekiss/weavile and its body even accels energy. This does 30 to everything,with 140 HP,it can do massive damage in 2-3 turns. Setting up two is gonna be the tricky part,but once it gets rolling,its the ultimate spread.Period

Empoleon: The Scizor Ex weve been waiting for,except its a stage 2,but his power makes up for it, Makes your opponent miss their energy drop. Then can discard energy with its second attack. It only does 60 which is kinda weak for its second attack. 40 and reduce 20 is nice since you can abuse Metal SP,too bad no more Buffer piece,but we have leftovers.

Dusknoir: Can stall against Kingdra,anything that is quick like AMU,then spread and its Lv.X form makes it even more broken. Then you can still sue the DP one to downsize any bench they may have.It gives itself constant draw ,and only fuels its first attack.

Gengar:The better version of Gengar Ex,for one psy it can place 6 damage on anything with a power,and 3 with anything otherwise. Then for every trainer card(i mean supporter/stadium) it can do 30 + 10 for only two energy.Auto KO if you flip heads when it dies so from all that spreading you did,it still can get a bonus. This is such a good card and will be played for Cities heavyly.

Raichu X: B-R-O-K-E-N,thats all I have to say.

Those are key to me and what I cant wait to test with.
 
Good Starters/Setup/Support:

Sableye - NO energy,auto first if they dont start with it,T2 any supporter you want,Its great for getting everything u need,its likea beter Stantler.

It uses the supporter T1 as a part of the attack which is stupidly good.
 
Yea then thats even broken,excuse me for the mixups,I skimmed thro the list.

What I meant T2 on sableye is you have what u need by T2 basicially
 
The key cards in my opinion are Gengar, Shaymin, Shaymin L.X, Sableye and Regigigas L.X, as well as most of the trainers.
 
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Bronzong (10 on everything for each retreat cost on opponents side) + Ariados sounds like fun.
 
Mag(nezone)(IFDS) really helps making Mag(nezone) Lv.X playable. Being able to search out your Electivre and Lv.X is just incredible and gives the deck just what it needs. Sableye is a great starter, though I don't know if its better than Phione/Call energy yet. Will have to keep testing.
 
Every new set, this game gets a little closer to yu-gi-oh. I swear it will be life points next! And at this rate of climbing HPs, we'll be in the 3000s :D

I love the new gastly, if it were not for Sableye, it would be my favourite card in the set. Sableye gets around gastly, and is just so very cool anyway.

Personally, I'm sticking 2 luxury ball in every deck. Obviously, as Scott said in the original post 1 is staple, but I'm willing to risk being stuck with a useless card compared to that insane efficency. 3 or 4 perhaps a little overkill, but the first one is so efficent, maximising the chance of drawing that first one may be worth losing the others later on. I think it is for 2 anyway.
 
Heatran LV.X will become a very usefull tech in :fire: Decks.

Mayley's Wish is usefull for mind games too. You just pick Luxury Ball and a Pokedrawer+ and let your opponent decide what's coming into play :biggrin:
 
Marley's is the worse supporter ever printed. Its a bad rival. In the above situation, I'll easily give your the luxray ball (aka you just played a bebe's, without the lose of a card, but can't get a lvl X).
 
Aren't we getting a little ahead of our selves? lol

Lets look at LA first and see what the metagame is like before we start going on about IFDS.

BTW, Heatran Lv.x <3
 
MACHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMP ROOOOOOOAAAAAAARRRRRRRRRRRRR.

Seriously, Machamp is awesome. The Lv.x is a situational tech that you hardly ever need to use.

Oh and Raichu Lv.x is pretty sweet too.
 
Machamp is what I was hoping for I couldn't belive my eyes when I first read that there was going to be a lvl X, for 150 HP he will be great, imho revenging for 130 is the best I've seen for one energy, don't you agree guys :D? I also like the new one, but still I think being able to revenge for 130 is far better then 40+60 and auto basic pokemon kill, hurracine is to much flipping and rage is very good but if it isn't damaged I still prever the more realible 130 revenge :D

The set will be awesome, but as said we'll first have to see what the august set will bring us, because I can see so many nasty mewtwo decks and uxie etc, also being very powerfull, coming to slaughter some pokemon.

Man I can't wait!
 
Sableye is the worst thing that can happen to the game. :/

1.) T1 TGW - total randomness, if you lose it and don't have Pachi/Sableye/whatever starter, you lose the game
2.) T1 donk easier than ever before - just Sableye start and a special darkness energy to beat any 50 HP Pokémon, and you can't do anything against it

Absol was terrible enough in making start-up extremely random, but Sableye is still a lot worse.



OK, now about some interesting cards:

Dusknoir Lv.X
- Just broken - smart players can get around the power with some decks, but if it activates, you'll get at least 2 damage to each Pokémon even if you have a countergym.

Gengar
- Really good and cheap attacks, devasting power, free retreat - maybe one of the best tricky hitters ever printed, but the power puts even more randomness to the game.

Tyranitar
- This card is underrated. It beats both Dusknoir and Gengar by weakness and has Magmortar's attack but with possible darkness boost. Most decks use powers - maybe multiple times - every turn, so if you manage to feed your discard pile with energy, TTar has the fastest energy acceleration in format. Second attack is expensive but really good, it can strike down a whole field in some turns, and with 140 HP and psychic resistance it's hard to stop.

Magnezone (theme deck)
- The new Metagross DX - in a format without DRE, every kind of energy acceleration is welcome. Makes Magnezone Lv.X do 80 and paralyze every turn and boosts up a lot of other Pokémon.

Raichu Lv.X
- Best sniper in the game, 2x 80 and you only need to discard from your hand. But with 110 HP at a Lv.X, it doesn't survive very long - could be a huge problem because you only can have two copies in your deck.

Shaymin Lv.X
- Imagine Torterra with 200 HP or Leafeon with 170 HP - it's hard to setup, but really useful. But most likely we won't get it in our autumn set, like Darkrai before.

Lumineon
- This guy and Dusknoir - keep your basics away from your hand (Claydol or Oak's Visit) until you need them! Little Pokémon, big threat.

Luxury Ball
- One copy should be played in every deck - a fifth non-supporter Bebe with just a very little drawback (no Lv.X) - who doesn't want to have this?

PokéDraw+
- Takes a lot of space in decks, but brings a lot of consistancy - using Claydol's power, it shouldn't be a huge problem to get two in your hand. And if you don't manage to get two, it's still not a dead card because you can choose to exchange it for another (draw) whenever you want to.


overrated cards (imho):

Steelix
- Come on, luckhaxing with 4 energies, do you really need this? And about the first attack, there are better Pokémon to spread damage.

Machamp Lv.X
- Ok it can be effective sometimes, but takes +60 damage and has psychic weakness - with psychic maybe beeing the most popular type (AMU, Gengar, Dusknoir, new Gardevoir versions etc), it won't stay long time, even with 150 HP.
 
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