Pokémon TCG: Sword and Shield—Brilliant Stars

I'm sure there is a thread on this somewhere...

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They should allow the first player to use trainers and supporters and stuff like that. Then, the game would be a bit more fair. Usually whoever goes first has some sort of disadvantage.
 
Would YOU like to see the player opposite you go first and start playing Trainers after they flip over a Shuppet, a Machop or a Horsea?
 
I'm in disagreement on trainers - however, I'd be in agreement on the first player using supporters. I believe it to be ridiculous at how the second player gets more advantage than first with the ability to unload their hands, while the first player can simply play pokemon/energy, and possibly even get donked - which would be out of their control. Trainers for the first player, on the first turn, would be ridiculous though, considering donks would be worse then they already are.
 
Although I agree that the player who goes second is at an advantage, it would be terrible for the first player to get to play trainers.

The whole idea is that, on turn 0, player 1 can get the first draw, first energy drop, and first chance to play guys down. Going first nets you the ability to be constantly 1 energy ahead.

Allowing the first person to play trainers would only increase the donk factor, imo.
 
Even playing Supporters is dangerous in this format.
"I have a Lone Uxie start? Oh well, I'll Collector for Sableye, Crobat G and Unown Q, good game"
 
Even playing Supporters is dangerous in this format.
"I have a Lone Uxie start? Oh well, I'll Collector for Sableye, Crobat G and Unown Q, good game"
As opposed to, "You went first with a lone Uxie start? Oh well, I'll Collector for Sableye, Crobat G and Unown Q, good game"?

I understand that the game used to give a huge advantage to the player who went first, but all that's happened is that the same huge advantage goes to the player who goes 2nd now.

Not trying to shout about a revolution of the card game or anything, but trying to argue that one player getting a supporter (as opposed to getting nothing and the other player getting to play anything they want) will break the game is kind of silly.

Unless you have a Call Energy or a drawing/searching attack to start with, going first isn't much better than not having a turn.
 
The person who goes first shopuld be allowed to play a supporter, but no other trainers, then the person who goes second should be allowed a normal turn. This gets rid of the disadvantage of going first, while not giving it the advantage it used to have.
 
If I really wanted to give the player going first some kind of advantage without seriously disadvantaging the player going second, I would put this into play...

The player going first can Draw a Card, use any Trainers, Supporters, or Stadiums that they like, and attack as normal. However, that player cannot affect the opponent's Pokemon, hand, deck, or field in any way during that first turn. This includes all Damage, Damage Counters, etc.

Of course, the language could be prettied up a little bit, but I think you guys could get the jest...
 
If I really wanted to give the player going first some kind of advantage without seriously disadvantaging the player going second, I would put this into play...

The player going first can Draw a Card, use any Trainers, Supporters, or Stadiums that they like, and attack as normal. However, that player cannot affect the opponent's Pokemon, hand, deck, or field in any way during that first turn. This includes all Damage, Damage Counters, etc.

Of course, the language could be prettied up a little bit, but I think you guys could get the jest...
Kinda defeats the purpose of "attack as normal" :p

You probably mean that they can set up with any cards they have, and then end their turn? If that's what you mean, would the person going second still be able to attack normally though, or would they also wait a turn? And what about Warp Points, Cyclone Energy, etc.? It sounds fair, but in reality, just seems too complicated.
 
Please stop trollin'.
Even if it is a troll, it spawned a new topic to discuss and everything seems to be pretty civil so far, so I don't think it's that big of a deal (a failed troll if anything).

At least it's not a topic about how much luxchomp sucks. :lol:

I remember back when the rule about no trainers turn one came out.
Unfortunately, it didn't fix anything and simply swapped who has the huge advantage.

I loved playing with trainers on turn one (back when everything was a trainer), but I understood that it unbalanced things to a certain extent.
Now going first means an energy attachment and hoping that you have something on your bench/started with call energy in hand, or crossing your fingers that your opponent doesn't get the donk (because even though you had a turn, you didn't really have a turn).
 
YGO doesn't have all the draw/search that Pokemon does,

Their version of Mom's Kindness (Pot of Greed) has been on the Forbidden list for years.

Imagine YGO if it had cards like Pokedex/Pokemon Collector/Lux Ball and you could play them on T1 . . .
 
I like bullados' idea, but I think that you should be able to use powers against your opponent like psychic bind.
 
Kinda defeats the purpose of "attack as normal" :p

You probably mean that they can set up with any cards they have, and then end their turn? If that's what you mean, would the person going second still be able to attack normally though, or would they also wait a turn? And what about Warp Points, Cyclone Energy, etc.? It sounds fair, but in reality, just seems too complicated.

What I mean is this. You can do anything you want to your side of the field. But any effects that would happen to your opponents side are negated. You could still play Warp Point or Cyclone Energy, but they would not have any effect on your opponent's side of the field. Similarly, Psychic Bind would not lock your opponent's Powers if you decided to use it. You could, however, use something like Sableye or Spiritomb to set up your side of the field (i.e. no more Sableye for Cyrus to dump 2 cards from your opponent's hand). Basically, my proposal is to allow both sides at least the chance to set up as they planned initially. Going second still has the chance to attack first, but at least the player going first has the chance to set themselves up as well.
 
The problem is the win condition of having no bench. Much better if a weaker win condition of having no bench at the start of the opponents turn was used. However I don't anticipate that ever being introduced.

Right now we have Uxie and Call to provide some protection for the player going first from the onslaught . Call Energy might be reprinted so may survive the next rotation. Alas for uxie...
 
I think you should be able to use trainers if you go first, but not attack. It would be the most fair. The player that went first would be able to prepare them selves for a donk, but wouldn't be able to donk the other player. If you go second, you would set up later than the other player, but you could attack first.
 
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