Ignatious
New Member
Think about it, they are both very strong SPs to consider in the up coming meta game. Assuming they are not used in the same deck, which would be the better play?
Infernape 4 can OHKO almost every SP in the game. With the aid of a single Crobat drop, the only SP pokemon in the game that does not fall victim to a OHKO is Palkia G, which does become OHKO-able after one spread attack. This brings up my next point on Infernape, it's spread potential. The power of 20-20 spread as early as turn 1/2 can devastate a lot of decks, specifically Machamp and Flygon. WHen it's late in the game, and time is almost called, Infernape can use its power for an easy prize, a huge advantage over almost every deck. Luxray can preform this as well, but it cannot use it at any given moment, like Infernape can. Being fire type, Infernape also handles Dialga G and Turtwig GL with extreme ease, but has almost an auto loss match up to a deck like Kingdra. A disadvantage of Infernape is the necessity of fire energy. It's big attack requires two, so there is no room for Call Energy or tech energy on him.
In short:
OHKOs Most SP
Spreads others into OHKO range
Easy prize advantage
Sweeps tanks like Dialga and Turtwig
Less tech options
Auto loss to Kingdra
Luxray 4 is a swift card, which can live up to its fullest potential on the second turn of the game. By leveling up, one can pull out a Baltoy, or other essential basic, and KO it to immediately start their opponent on the wrong foot. AFterwards, Power Sprays can leave an opponent helpless. With a strong attack for one energy, there is a lot of room for energy for techs like Quagsire GL, Houndoom G, Toxicroak G, etc. Luxray also has strong attacking options without its level X, unlike Infernape which can only do 50. As a result, the need for leveling up is reduced greatly, heck, Luxray LvX can be considered more dangerous when it's not in play, than when it is. Luxray can OHKO Palkia and Kingdra alike (Lake Boundary/Lucario GL), while falling to Machamp, which OHKOs with only two heads. Flygon also resists you, so your average damage becomes poor damage very quickly. It's power is also lack-luster in terms of fighting off a tank, as 60-70 damage wont achieve any desired results. True, some of these weaknesses can be teched, but too much tech will certainly slow the deck down.
In short:
Swift attacking
Greater disruption
Tech options
OHKO Palkia and sometimes Kingdra
Weak damage output
Bad typing to Machamp and Flygon
Discuss.
Infernape 4 can OHKO almost every SP in the game. With the aid of a single Crobat drop, the only SP pokemon in the game that does not fall victim to a OHKO is Palkia G, which does become OHKO-able after one spread attack. This brings up my next point on Infernape, it's spread potential. The power of 20-20 spread as early as turn 1/2 can devastate a lot of decks, specifically Machamp and Flygon. WHen it's late in the game, and time is almost called, Infernape can use its power for an easy prize, a huge advantage over almost every deck. Luxray can preform this as well, but it cannot use it at any given moment, like Infernape can. Being fire type, Infernape also handles Dialga G and Turtwig GL with extreme ease, but has almost an auto loss match up to a deck like Kingdra. A disadvantage of Infernape is the necessity of fire energy. It's big attack requires two, so there is no room for Call Energy or tech energy on him.
In short:
OHKOs Most SP
Spreads others into OHKO range
Easy prize advantage
Sweeps tanks like Dialga and Turtwig
Less tech options
Auto loss to Kingdra
Luxray 4 is a swift card, which can live up to its fullest potential on the second turn of the game. By leveling up, one can pull out a Baltoy, or other essential basic, and KO it to immediately start their opponent on the wrong foot. AFterwards, Power Sprays can leave an opponent helpless. With a strong attack for one energy, there is a lot of room for energy for techs like Quagsire GL, Houndoom G, Toxicroak G, etc. Luxray also has strong attacking options without its level X, unlike Infernape which can only do 50. As a result, the need for leveling up is reduced greatly, heck, Luxray LvX can be considered more dangerous when it's not in play, than when it is. Luxray can OHKO Palkia and Kingdra alike (Lake Boundary/Lucario GL), while falling to Machamp, which OHKOs with only two heads. Flygon also resists you, so your average damage becomes poor damage very quickly. It's power is also lack-luster in terms of fighting off a tank, as 60-70 damage wont achieve any desired results. True, some of these weaknesses can be teched, but too much tech will certainly slow the deck down.
In short:
Swift attacking
Greater disruption
Tech options
OHKO Palkia and sometimes Kingdra
Weak damage output
Bad typing to Machamp and Flygon
Discuss.