HornetsBasketballFan
Active Member
Pokemon:24
4 Chimecar
3 Monferno
3 Infernape
1 Infernape Lv.X
4 Skitty(Doesnt matter)
2 Drawcatty
2 Delcatty EX
1 Celebi EX
2 Chinchou
2 Lanturn(PK)
Trainers:21
4 TVR
4 Rare Candy
4 Celios
4 Memory Berry
3 Windstorm
2 Mr. Stone Project(Thats right)
Energy:15
11 Straight up Fire
4 DRE
Translations
Chimchar L.8 - Fire - HP50
Basic
[.] Scratch: 10 damage.
[R][C] Fireworks: 30 damage. Flip a coin, if tails discard a Fire Energy attached to Chimchar.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Monferno L.18 - Fire - HP 70
Stage 1 - Evolves from Chimchar
[R] Fire Dance: 30 damage. Search your discard pile for a Fire Energy card and attach it to Monferno.
[C][C] Fury Swipes: Flip 3 coins. This attack does 20 damage x the number of heads.
Weakness: Water (+20)
Resistance: none
Retreat: 0
Infernape L.40 - Fire - HP100
Stage 2 - Evolves from Monferno
[C] Meteor Punch: Flip a coin until you get tails. This attack does 30 damage x the number of heads.
[R][R] Flare Drive: 90 damage. Discard all Fire Energy attached to Infernape.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Infernape L.X - Fire - HP120
Level Up
Poke-Power: Burning Head
Once during your turn you may use this power. Look at the top 3 cards of your deck. Put 1 card into your hand and discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
[R][R] Backdraft: 150 damage. Choose 8 Fire Energy from your discard pile, show them to your opponent, and shuffle them into your deck. If you can't return 8 Fire Energy to your deck, this attack does nothing.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Strat
Now, the whole point is to have a Infernape active w/ a Memory Berry. You do 90, then next turn, you can do Monfero's Fire Dance to attach another(Thats 120 in 2 turns if you care) After about 2 Turns/ you SHOULD be able to do Backdraft for 150. Hmm, Constraint helps with that. RGFD?
4 Chimecar
3 Monferno
3 Infernape
1 Infernape Lv.X
4 Skitty(Doesnt matter)
2 Drawcatty
2 Delcatty EX
1 Celebi EX
2 Chinchou
2 Lanturn(PK)
Trainers:21
4 TVR
4 Rare Candy
4 Celios
4 Memory Berry
3 Windstorm
2 Mr. Stone Project(Thats right)
Energy:15
11 Straight up Fire
4 DRE
Translations
Chimchar L.8 - Fire - HP50
Basic
[.] Scratch: 10 damage.
[R][C] Fireworks: 30 damage. Flip a coin, if tails discard a Fire Energy attached to Chimchar.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Monferno L.18 - Fire - HP 70
Stage 1 - Evolves from Chimchar
[R] Fire Dance: 30 damage. Search your discard pile for a Fire Energy card and attach it to Monferno.
[C][C] Fury Swipes: Flip 3 coins. This attack does 20 damage x the number of heads.
Weakness: Water (+20)
Resistance: none
Retreat: 0
Infernape L.40 - Fire - HP100
Stage 2 - Evolves from Monferno
[C] Meteor Punch: Flip a coin until you get tails. This attack does 30 damage x the number of heads.
[R][R] Flare Drive: 90 damage. Discard all Fire Energy attached to Infernape.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Infernape L.X - Fire - HP120
Level Up
Poke-Power: Burning Head
Once during your turn you may use this power. Look at the top 3 cards of your deck. Put 1 card into your hand and discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
[R][R] Backdraft: 150 damage. Choose 8 Fire Energy from your discard pile, show them to your opponent, and shuffle them into your deck. If you can't return 8 Fire Energy to your deck, this attack does nothing.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Strat
Now, the whole point is to have a Infernape active w/ a Memory Berry. You do 90, then next turn, you can do Monfero's Fire Dance to attach another(Thats 120 in 2 turns if you care) After about 2 Turns/ you SHOULD be able to do Backdraft for 150. Hmm, Constraint helps with that. RGFD?
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