Solemn_Party
New Member
Well, the MD-on season has officially started this month, and Battle Roads are starting next month, so I need to get my list ready for this upcoming season!
Infernape/Garchomp SP
60 Cards
Pokemon: 20
3-1 Infernape 4 Lv. X
2-2 Garchomp C Lv.X
1-1 Blaziken FB Lv. X
2-1 Uxie Lv. X
2 Crobat G
1 Promocroak G
1 Bronzong G
1 Dragonite FB
1 Unown Q
1 Azelf
T/S/S: 26
4 Cyrus's Conspiracy
4 TGI Poketurn
4 TGI Power Spray
4 TGI Energy Gain
2 TGI SP Radar
2 Pokemon Collector
2 Bebe's Search
2 Professor Oak's New Theory
1 Palmer's Contribution
1 Aaron's Collection
Energy: 14
5 Fire
1 Psychic
4 DCE
4 Call
Strategy: The basic SP strategies. Uses Infernape 4's split bomb to spread damage, and Infernape 4 Lv. X to force pokemon out of the active spot and hit for 100 with Fire Spin. Garchomp C X heals and snipes. Drifblim FB, Promocroak G, Lucario GL and Dragonite FB are all techs. SP Engine and Uxie + Lv. X for search + draw.
The Main Problem: I'm mainly worried about Gengar/Vileplume. It's going to be a prominent deck at Battle Roads, so it worries me that I've got 15 trainers in my deck which are rather necessary. I've got a winning record vs the deck (I've got that built as well as this) but that's just if I get set up before they get trainer lock all set up.
Scratch That. After yesterday's battle roads, I realize I auto-loss to Gyarados, a deck I had done no play-testing against except one game (my friend Huy Vu's Kingdra/Gyarados), which I lost. So I need to find a way to counter that. I went 3-2 at battle roads, losing to Scizor Prime (round 1, due to a terrible start) and Gyarados (round 5, because I was taking 220 per turn). Suggestions on countering it?
Infernape/Garchomp SP
60 Cards
Pokemon: 20
3-1 Infernape 4 Lv. X
2-2 Garchomp C Lv.X
1-1 Blaziken FB Lv. X
2-1 Uxie Lv. X
2 Crobat G
1 Promocroak G
1 Bronzong G
1 Dragonite FB
1 Unown Q
1 Azelf
T/S/S: 26
4 Cyrus's Conspiracy
4 TGI Poketurn
4 TGI Power Spray
4 TGI Energy Gain
2 TGI SP Radar
2 Pokemon Collector
2 Bebe's Search
2 Professor Oak's New Theory
1 Palmer's Contribution
1 Aaron's Collection
Energy: 14
5 Fire
1 Psychic
4 DCE
4 Call
Strategy: The basic SP strategies. Uses Infernape 4's split bomb to spread damage, and Infernape 4 Lv. X to force pokemon out of the active spot and hit for 100 with Fire Spin. Garchomp C X heals and snipes. Drifblim FB, Promocroak G, Lucario GL and Dragonite FB are all techs. SP Engine and Uxie + Lv. X for search + draw.
The Main Problem: I'm mainly worried about Gengar/Vileplume. It's going to be a prominent deck at Battle Roads, so it worries me that I've got 15 trainers in my deck which are rather necessary. I've got a winning record vs the deck (I've got that built as well as this) but that's just if I get set up before they get trainer lock all set up.
Scratch That. After yesterday's battle roads, I realize I auto-loss to Gyarados, a deck I had done no play-testing against except one game (my friend Huy Vu's Kingdra/Gyarados), which I lost. So I need to find a way to counter that. I went 3-2 at battle roads, losing to Scizor Prime (round 1, due to a terrible start) and Gyarados (round 5, because I was taking 220 per turn). Suggestions on countering it?
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